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-// dear imgui: Renderer for WebGPU
-// This needs to be used along with a Platform Binding (e.g. GLFW)
-// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
-
-// Implemented features:
-// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
-// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
-// Missing features:
-// [ ] Renderer: Multi-viewport support (multiple windows). Not meaningful on the web.
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-#include <webgpu/webgpu.h>
-
-// Initialization data, for ImGui_ImplWGPU_Init()
-struct ImGui_ImplWGPU_InitInfo
-{
- WGPUDevice Device;
- int NumFramesInFlight = 3;
- WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined;
- WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined;
- WGPUMultisampleState PipelineMultisampleState = {};
-
- ImGui_ImplWGPU_InitInfo()
- {
- PipelineMultisampleState.count = 1;
- PipelineMultisampleState.mask = -1u;
- PipelineMultisampleState.alphaToCoverageEnabled = false;
- }
-};
-
-IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info);
-IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
-IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
-
-// Use if you want to reset your rendering device without losing Dear ImGui state.
-IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
-IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
-
-#endif // #ifndef IMGUI_DISABLE