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| author | Nic Gaffney <gaffney_nic@protonmail.com> | 2025-10-13 01:19:27 -0500 |
|---|---|---|
| committer | Nic Gaffney <gaffney_nic@protonmail.com> | 2025-10-13 01:19:27 -0500 |
| commit | 1f9b827badb2de4c4eaae11c0d02242ec90af7f6 (patch) | |
| tree | 27acb295833e6eee730dd71f98db280d54c6a4ad /vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h | |
| parent | b5d0c1dcd751f4735d9f6b45c805300000c9d171 (diff) | |
| download | particle-sim-1f9b827badb2de4c4eaae11c0d02242ec90af7f6.tar.gz | |
Updating to zig 0.15.1
Diffstat (limited to 'vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h')
| -rw-r--r-- | vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h b/vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h deleted file mode 100644 index c0c3b87..0000000 --- a/vendor/zgui/libs/imgui/backends/imgui_impl_wgpu.h +++ /dev/null @@ -1,51 +0,0 @@ -// dear imgui: Renderer for WebGPU -// This needs to be used along with a Platform Binding (e.g. GLFW) -// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// Missing features: -// [ ] Renderer: Multi-viewport support (multiple windows). Not meaningful on the web. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -#include <webgpu/webgpu.h> - -// Initialization data, for ImGui_ImplWGPU_Init() -struct ImGui_ImplWGPU_InitInfo -{ - WGPUDevice Device; - int NumFramesInFlight = 3; - WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined; - WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined; - WGPUMultisampleState PipelineMultisampleState = {}; - - ImGui_ImplWGPU_InitInfo() - { - PipelineMultisampleState.count = 1; - PipelineMultisampleState.mask = -1u; - PipelineMultisampleState.alphaToCoverageEnabled = false; - } -}; - -IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info); -IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); -IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); - -#endif // #ifndef IMGUI_DISABLE |
