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const std = @import("std");
const rl = @import("raylib");
const part = @import("particle.zig");
pub const screenWidth = 1920;
pub const screenHeight = 1080;
pub const particleMax = 10000;
pub const initialParticles = 2000;
pub const colorAmnt = colors.len;
pub const numThreads = 12;
pub var particleCount: i32 = initialParticles;
pub var radius: f32 = 100.0;
pub var minDistance: f32 = 20.0;
pub var colors = [_]rl.Color{
rl.Color.red,
rl.Color.green,
rl.Color.blue,
rl.Color.yellow,
rl.Color.magenta,
rl.Color.brown,
rl.Color.orange,
rl.Color.gray,
};
pub fn customColors() [8]rl.Color {
return .{
rl.getColor(0xF38BA8FF),
rl.getColor(0xA6E3A1FF),
rl.getColor(0x89B4FAFF),
rl.getColor(0xF9E2AFFF),
rl.getColor(0xF5C2E7FF),
rl.getColor(0x94E2D5FF),
rl.getColor(0xBAC2DEFF),
rl.getColor(0xCBA6F7FF),
};
}
pub var rules: [colorAmnt][colorAmnt]f32 = undefined;
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