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Diffstat (limited to 'vendor/rlImGui-main/rlImGui.h')
| -rw-r--r-- | vendor/rlImGui-main/rlImGui.h | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/vendor/rlImGui-main/rlImGui.h b/vendor/rlImGui-main/rlImGui.h deleted file mode 100644 index 8b2b282..0000000 --- a/vendor/rlImGui-main/rlImGui.h +++ /dev/null @@ -1,200 +0,0 @@ -/********************************************************************************************** -* -* raylibExtras * Utilities and Shared Components for Raylib -* -* rlImGui * basic ImGui integration -* -* LICENSE: ZLIB -* -* Copyright (c) 2024 Jeffery Myers -* -* Permission is hereby granted, free of charge, to any person obtaining a copy -* of this software and associated documentation files (the "Software"), to deal -* in the Software without restriction, including without limitation the rights -* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -* copies of the Software, and to permit persons to whom the Software is -* furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included in all -* copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -**********************************************************************************************/ - -#pragma once - -#include "raylib.h" - -// Function specifiers in case library is build/used as a shared library -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden -#if defined(_WIN32) -#if defined(__TINYC__) -#define __declspec(x) __attribute__((x)) -#endif -#if defined(BUILD_LIBTYPE_SHARED) -#define RLIMGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) -#elif defined(USE_LIBTYPE_SHARED) -#define RLIMGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) -#endif -#else -#if defined(BUILD_LIBTYPE_SHARED) -#define RLIMGUIAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) -#endif -#endif - -#ifndef RLIMGUIAPI -#define RLIMGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -#ifndef NO_FONT_AWESOME -#include "extras/IconsFontAwesome6.h" -#ifndef FONT_AWESOME_ICON_SIZE -#define FONT_AWESOME_ICON_SIZE 11 -#endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// High level API. This API is designed in the style of raylib and meant to work with reaylib code. -// It will manage it's own ImGui context and call common ImGui functions (like NewFrame and Render) for you -// for a lower level API that matches the other ImGui platforms, please see imgui_impl_raylib.h - -/// <summary> -/// Sets up ImGui, loads fonts and themes -/// Calls ImGui_ImplRaylib_Init and sets the theme. Will install Font awesome by default -/// </summary> -/// <param name="darkTheme">when true(default) the dark theme is used, when false the light theme is used</param> -RLIMGUIAPI void rlImGuiSetup(bool darkTheme); - -/// <summary> -/// Starts a new ImGui Frame -/// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together -/// </summary> -RLIMGUIAPI void rlImGuiBegin(void); - -/// <summary> -/// Ends an ImGui frame and submits all ImGui drawing to raylib for processing. -/// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target -/// </summary> -RLIMGUIAPI void rlImGuiEnd(void); - -/// <summary> -/// Cleanup ImGui and unload font atlas -/// Calls ImGui_ImplRaylib_Shutdown -/// </summary> -RLIMGUIAPI void rlImGuiShutdown(void); - -// Advanced StartupAPI - -/// <summary> -/// Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code. -/// must be followed by rlImGuiEndInitImGui -/// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered -/// </summary> -RLIMGUIAPI void rlImGuiBeginInitImGui(void); - -/// <summary> -/// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code. -/// must be proceeded by rlImGuiBeginInitImGui -/// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts. -/// </summary> -RLIMGUIAPI void rlImGuiEndInitImGui(void); - -/// <summary> -/// Forces the font texture atlas to be recomputed and re-cached -/// </summary> -RLIMGUIAPI void rlImGuiReloadFonts(void); - -// Advanced Update API - -/// <summary> -/// Starts a new ImGui Frame with a specified delta time -/// </summary> -/// <param name="dt">delta time, any value < 0 will use raylib GetFrameTime</param> -RLIMGUIAPI void rlImGuiBeginDelta(float deltaTime); - -// ImGui Image API extensions -// Purely for convenience in working with raylib textures as images. -// If you want to call ImGui image functions directly, simply pass them the pointer to the texture. - -/// <summary> -/// Draw a texture as an image in an ImGui Context -/// Uses the current ImGui Cursor position and the full texture size. -/// </summary> -/// <param name="image">The raylib texture to draw</param> -RLIMGUIAPI void rlImGuiImage(const Texture *image); - -/// <summary> -/// Draw a texture as an image in an ImGui Context at a specific size -/// Uses the current ImGui Cursor position and the specified width and height -/// The image will be scaled up or down to fit as needed -/// </summary> -/// <param name="image">The raylib texture to draw</param> -/// <param name="width">The width of the drawn image</param> -/// <param name="height">The height of the drawn image</param> -RLIMGUIAPI void rlImGuiImageSize(const Texture *image, int width, int height); - -/// <summary> -/// Draw a texture as an image in an ImGui Context at a specific size -/// Uses the current ImGui Cursor position and the specified size -/// The image will be scaled up or down to fit as needed -/// </summary> -/// <param name="image">The raylib texture to draw</param> -/// <param name="size">The size of drawn image</param> -RLIMGUIAPI void rlImGuiImageSizeV(const Texture* image, Vector2 size); - -/// <summary> -/// Draw a portion texture as an image in an ImGui Context at a defined size -/// Uses the current ImGui Cursor position and the specified size -/// The image will be scaled up or down to fit as needed -/// </summary> -/// <param name="image">The raylib texture to draw</param> -/// <param name="destWidth">The width of the drawn image</param> -/// <param name="destHeight">The height of the drawn image</param> -/// <param name="sourceRect">The portion of the texture to draw as an image. Negative values for the width and height will flip the image</param> -RLIMGUIAPI void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect); - -/// <summary> -/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen -/// </summary> -/// <param name="image">The render texture to draw</param> -RLIMGUIAPI void rlImGuiImageRenderTexture(const RenderTexture* image); - -/// <summary> -/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen -/// Fits the render texture to the available content area -/// </summary> -/// <param name="image">The render texture to draw</param> -/// <param name="center">When true the image will be centered in the content area</param> -RLIMGUIAPI void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center); - -/// <summary> -/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the full size of the texture -/// </summary> -/// <param name="name">The display name and ImGui ID for the button</param> -/// <param name="image">The texture to draw</param> -/// <returns>True if the button was clicked</returns> -bool rlImGuiImageButton(const char* name, const Texture* image); - -/// <summary> -/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the specified size. -/// </summary> -/// <param name="name">The display name and ImGui ID for the button</param> -/// <param name="image">The texture to draw</param> -/// <param name="size">The size of the button</param> -/// <returns>True if the button was clicked</returns> -RLIMGUIAPI bool rlImGuiImageButtonSize(const char* name, const Texture* image, struct ImVec2 size); - -#ifdef __cplusplus -} -#endif |
