diff options
Diffstat (limited to 'vendor/rlImGui-main/examples/asset_browser/main.cpp')
| -rw-r--r-- | vendor/rlImGui-main/examples/asset_browser/main.cpp | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/vendor/rlImGui-main/examples/asset_browser/main.cpp b/vendor/rlImGui-main/examples/asset_browser/main.cpp deleted file mode 100644 index 5119ce9..0000000 --- a/vendor/rlImGui-main/examples/asset_browser/main.cpp +++ /dev/null @@ -1,96 +0,0 @@ -/******************************************************************************************* -* -* raylib-extras [ImGui] example - asset browser -* -* This is a more complex ImGui Integration -* It shows how to build windows on top of 2d and 3d views using a render texture -* -* Copyright (c) 2024 Jeffery Myers -* -********************************************************************************************/ - - -#include "raylib.h" -#include "raymath.h" - -#include "imgui.h" -#include "rlImGui.h" -#include "rlImGuiColors.h" -#include "extras/FA6FreeSolidFontData.h" - -#include "asset_browser.h" - -#include <limits> - - -ImFont* IconFont = nullptr; - -int main(int argc, char* argv[]) -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 1900; - int screenHeight = 900; - - SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Asset browser"); - SetTargetFPS(144); - - rlImGuiBeginInitImGui(); - ImGui::StyleColorsDark(); - - - static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - ImFontConfig icons_config; - icons_config.MergeMode = true; - icons_config.PixelSnapH = true; - icons_config.FontDataOwnedByAtlas = false; - - icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max(); - icons_config.RasterizerMultiply = 1.0f; - icons_config.OversampleH = 2; - icons_config.OversampleV = 1; - - icons_config.GlyphRanges = icons_ranges; - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, 12, &icons_config, icons_ranges); - - icons_config.MergeMode = false; - IconFont = io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, 72, &icons_config, icons_ranges); - - rlImGuiEndInitImGui(); - - AssetBrowserPanel assetBrowser; - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - - BeginDrawing(); - ClearBackground(DARKGRAY); - - rlImGuiBegin(); - - ImGui::SetNextWindowPos(ImVec2(0, 0)); - ImGui::SetNextWindowSize(ImVec2(float(GetScreenWidth()), float(GetScreenHeight()))); - if (ImGui::Begin("Frame", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings)) - { - assetBrowser.Show(); - } - ImGui::End(); - - rlImGuiEnd(); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - rlImGuiShutdown(); - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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