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-rw-r--r--vendor/rlImGui-main/examples/asset_browser/item_views.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/vendor/rlImGui-main/examples/asset_browser/item_views.cpp b/vendor/rlImGui-main/examples/asset_browser/item_views.cpp
deleted file mode 100644
index 0c66a57..0000000
--- a/vendor/rlImGui-main/examples/asset_browser/item_views.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*******************************************************************************************
-*
-* raylib-extras [ImGui] example - asset browser
-*
-* This is a more complex ImGui Integration
-* It shows how to build windows on top of 2d and 3d views using a render texture
-*
-* Copyright (c) 2024 Jeffery Myers
-*
-********************************************************************************************/
-
-#include "item_view.h"
-
-#include "imgui.h"
-#include "imgui_utils.h"
-#include "rlImGuiColors.h"
-#include "raylib.h"
-
-extern ImFont* IconFont;
-
-ViewableItem* ListItemView::Show(ViewableItemContainer& container)
-{
- ViewableItem* item = container.Reset();
-
- ViewableItem* selected = nullptr;
- while (item)
- {
- float x = ImGui::GetCursorPosX();
-
- const char* name = TextFormat("###%s", item->Name.c_str());
- if (item->Tint.a > 0)
- ImGui::TextColored(rlImGuiColors::Convert(item->Tint), " %s", item->Icon.c_str());
- else
- ImGui::Text(" %s", item->Icon.c_str());
-
- ImGui::SameLine(0, 0);
- ImGui::Text(" %s", item->Name.c_str());
- ImGui::SameLine(0, 0);
-
- ImGui::SetCursorPosX(x);
- //ImGui::SetItemAllowOverlap();
-
- ImGui::Selectable(name);
- if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0))
- {
- selected = item;
- }
-
- item = container.Next();
- }
-
- return selected;
-} \ No newline at end of file