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authorNic Gaffney <gaffney_nic@protonmail.com>2024-06-12 21:15:52 -0500
committerNic Gaffney <gaffney_nic@protonmail.com>2024-06-12 21:15:52 -0500
commit963fae202108acd0498349e872e4811fa6c6aba0 (patch)
tree1a7d5b6ee837700819d8f6f5a2484342a0ab6ec1 /vendor/zgui/src/gui.zig
parent6084001df845815efd9c0eb712acf4fd9311ce36 (diff)
downloadparticle-sim-963fae202108acd0498349e872e4811fa6c6aba0.tar.gz
Added imgui for configuration
Diffstat (limited to 'vendor/zgui/src/gui.zig')
-rw-r--r--vendor/zgui/src/gui.zig4580
1 files changed, 4580 insertions, 0 deletions
diff --git a/vendor/zgui/src/gui.zig b/vendor/zgui/src/gui.zig
new file mode 100644
index 0000000..4bb4eac
--- /dev/null
+++ b/vendor/zgui/src/gui.zig
@@ -0,0 +1,4580 @@
+//--------------------------------------------------------------------------------------------------
+//
+// Zig bindings for 'dear imgui' library. Easy to use, hand-crafted API with default arguments,
+// named parameters and Zig style text formatting.
+//
+//--------------------------------------------------------------------------------------------------
+pub const plot = @import("plot.zig");
+pub const te = @import("te.zig");
+pub const backend = switch (@import("zgui_options").backend) {
+ .glfw_wgpu => @import("backend_glfw_wgpu.zig"),
+ .glfw_opengl3 => @import("backend_glfw_opengl.zig"),
+ .glfw_dx12 => @import("backend_glfw_dx12.zig"),
+ .glfw => @import("backend_glfw.zig"),
+ .win32_dx12 => @import("backend_win32_dx12.zig"),
+ .no_backend => .{},
+};
+const te_enabled = @import("zgui_options").with_te;
+//--------------------------------------------------------------------------------------------------
+const std = @import("std");
+const assert = std.debug.assert;
+//--------------------------------------------------------------------------------------------------
+pub const f32_min: f32 = 1.17549435082228750796873653722225e-38;
+pub const f32_max: f32 = 3.40282346638528859811704183484517e+38;
+//--------------------------------------------------------------------------------------------------
+pub const DrawIdx = u16;
+pub const DrawVert = extern struct {
+ pos: [2]f32,
+ uv: [2]f32,
+ color: u32,
+};
+//--------------------------------------------------------------------------------------------------
+
+pub fn init(allocator: std.mem.Allocator) void {
+ if (zguiGetCurrentContext() == null) {
+ mem_allocator = allocator;
+ mem_allocations = std.AutoHashMap(usize, usize).init(allocator);
+ mem_allocations.?.ensureTotalCapacity(32) catch @panic("zgui: out of memory");
+ zguiSetAllocatorFunctions(zguiMemAlloc, zguiMemFree);
+
+ _ = zguiCreateContext(null);
+
+ temp_buffer = std.ArrayList(u8).init(allocator);
+ temp_buffer.?.resize(3 * 1024 + 1) catch unreachable;
+
+ if (te_enabled) {
+ te.init();
+ }
+ }
+}
+pub fn deinit() void {
+ if (zguiGetCurrentContext() != null) {
+ temp_buffer.?.deinit();
+ zguiDestroyContext(null);
+
+ // Must be after destroy imgui context.
+ // And before allocation check
+ if (te_enabled) {
+ te.deinit();
+ }
+
+ if (mem_allocations.?.count() > 0) {
+ var it = mem_allocations.?.iterator();
+ while (it.next()) |kv| {
+ const address = kv.key_ptr.*;
+ const size = kv.value_ptr.*;
+ mem_allocator.?.free(@as([*]align(mem_alignment) u8, @ptrFromInt(address))[0..size]);
+ std.log.info(
+ "[zgui] Possible memory leak or static memory usage detected: (address: 0x{x}, size: {d})",
+ .{ address, size },
+ );
+ }
+ mem_allocations.?.clearAndFree();
+ }
+
+ assert(mem_allocations.?.count() == 0);
+ mem_allocations.?.deinit();
+ mem_allocations = null;
+ mem_allocator = null;
+ }
+}
+pub fn initNoContext(allocator: std.mem.Allocator) void {
+ if (temp_buffer == null) {
+ temp_buffer = std.ArrayList(u8).init(allocator);
+ temp_buffer.?.resize(3 * 1024 + 1) catch unreachable;
+ }
+}
+pub fn deinitNoContext() void {
+ if (temp_buffer) |buf| {
+ buf.deinit();
+ }
+}
+extern fn zguiCreateContext(shared_font_atlas: ?*const anyopaque) Context;
+extern fn zguiDestroyContext(ctx: ?Context) void;
+extern fn zguiGetCurrentContext() ?Context;
+//--------------------------------------------------------------------------------------------------
+var mem_allocator: ?std.mem.Allocator = null;
+var mem_allocations: ?std.AutoHashMap(usize, usize) = null;
+var mem_mutex: std.Thread.Mutex = .{};
+const mem_alignment = 16;
+
+fn zguiMemAlloc(size: usize, _: ?*anyopaque) callconv(.C) ?*anyopaque {
+ mem_mutex.lock();
+ defer mem_mutex.unlock();
+
+ const mem = mem_allocator.?.alignedAlloc(
+ u8,
+ mem_alignment,
+ size,
+ ) catch @panic("zgui: out of memory");
+
+ mem_allocations.?.put(@intFromPtr(mem.ptr), size) catch @panic("zgui: out of memory");
+
+ return mem.ptr;
+}
+
+fn zguiMemFree(maybe_ptr: ?*anyopaque, _: ?*anyopaque) callconv(.C) void {
+ if (maybe_ptr) |ptr| {
+ mem_mutex.lock();
+ defer mem_mutex.unlock();
+
+ if (mem_allocations != null) {
+ const size = mem_allocations.?.fetchRemove(@intFromPtr(ptr)).?.value;
+ const mem = @as([*]align(mem_alignment) u8, @ptrCast(@alignCast(ptr)))[0..size];
+ mem_allocator.?.free(mem);
+ }
+ }
+}
+
+extern fn zguiSetAllocatorFunctions(
+ alloc_func: ?*const fn (usize, ?*anyopaque) callconv(.C) ?*anyopaque,
+ free_func: ?*const fn (?*anyopaque, ?*anyopaque) callconv(.C) void,
+) void;
+//--------------------------------------------------------------------------------------------------
+pub const ConfigFlags = packed struct(c_int) {
+ nav_enable_keyboard: bool = false,
+ nav_enable_gamepad: bool = false,
+ nav_enable_set_mouse_pos: bool = false,
+ nav_no_capture_keyboard: bool = false,
+ no_mouse: bool = false,
+ no_mouse_cursor_change: bool = false,
+ dock_enable: bool = false,
+ _pading0: u3 = 0,
+ viewport_enable: bool = false,
+ _pading1: u3 = 0,
+ dpi_enable_scale_viewport: bool = false,
+ dpi_enable_scale_fonts: bool = false,
+ user_storage: u4 = 0,
+ is_srgb: bool = false,
+ is_touch_screen: bool = false,
+ _padding: u10 = 0,
+};
+
+pub const FontConfig = extern struct {
+ font_data: ?*anyopaque,
+ font_data_size: c_int,
+ font_data_owned_by_atlas: bool,
+ font_no: c_int,
+ size_pixels: f32,
+ oversample_h: c_int,
+ oversample_v: c_int,
+ pixel_snap_h: bool,
+ glyph_extra_spacing: [2]f32,
+ glyph_offset: [2]f32,
+ glyph_ranges: [*c]u16,
+ glyph_min_advance_x: f32,
+ glyph_max_advance_x: f32,
+ merge_mode: bool,
+ font_builder_flags: c_uint,
+ rasterizer_multiply: f32,
+ rasterizer_density: f32,
+ ellipsis_char: Wchar,
+ name: [40]u8,
+ dst_font: *Font,
+
+ pub fn init() FontConfig {
+ return zguiFontConfig_Init();
+ }
+ extern fn zguiFontConfig_Init() FontConfig;
+};
+
+pub const io = struct {
+ pub fn addFontFromFile(filename: [:0]const u8, size_pixels: f32) Font {
+ return zguiIoAddFontFromFile(filename, size_pixels);
+ }
+ extern fn zguiIoAddFontFromFile(filename: [*:0]const u8, size_pixels: f32) Font;
+
+ pub fn addFontFromFileWithConfig(
+ filename: [:0]const u8,
+ size_pixels: f32,
+ config: ?FontConfig,
+ ranges: ?[*]const Wchar,
+ ) Font {
+ return zguiIoAddFontFromFileWithConfig(filename, size_pixels, if (config) |c| &c else null, ranges);
+ }
+ extern fn zguiIoAddFontFromFileWithConfig(
+ filename: [*:0]const u8,
+ size_pixels: f32,
+ config: ?*const FontConfig,
+ ranges: ?[*]const Wchar,
+ ) Font;
+
+ pub fn addFontFromMemory(fontdata: []const u8, size_pixels: f32) Font {
+ return zguiIoAddFontFromMemory(fontdata.ptr, @intCast(fontdata.len), size_pixels);
+ }
+ extern fn zguiIoAddFontFromMemory(font_data: *const anyopaque, font_size: c_int, size_pixels: f32) Font;
+
+ pub fn addFontFromMemoryWithConfig(
+ fontdata: []const u8,
+ size_pixels: f32,
+ config: ?FontConfig,
+ ranges: ?[*]const Wchar,
+ ) Font {
+ return zguiIoAddFontFromMemoryWithConfig(
+ fontdata.ptr,
+ @intCast(fontdata.len),
+ size_pixels,
+ if (config) |c| &c else null,
+ ranges,
+ );
+ }
+ extern fn zguiIoAddFontFromMemoryWithConfig(
+ font_data: *const anyopaque,
+ font_size: c_int,
+ size_pixels: f32,
+ config: ?*const FontConfig,
+ ranges: ?[*]const Wchar,
+ ) Font;
+
+ pub fn getFont(index: u32) Font {
+ return zguiIoGetFont(index);
+ }
+ extern fn zguiIoGetFont(index: c_uint) Font;
+
+ /// `pub fn setDefaultFont(font: Font) void`
+ pub const setDefaultFont = zguiIoSetDefaultFont;
+ extern fn zguiIoSetDefaultFont(font: Font) void;
+
+ pub fn getFontsTextDataAsRgba32() struct {
+ width: i32,
+ height: i32,
+ pixels: ?[*]const u32,
+ } {
+ var width: i32 = undefined;
+ var height: i32 = undefined;
+ const ptr = zguiIoGetFontsTexDataAsRgba32(&width, &height);
+ return .{
+ .width = width,
+ .height = height,
+ .pixels = ptr,
+ };
+ }
+ extern fn zguiIoGetFontsTexDataAsRgba32(width: *c_int, height: *c_int) [*c]const u32;
+
+ /// `pub fn setFontsTexId(id:TextureIdent) set the backend Id for the fonts atlas
+ pub const setFontsTexId = zguiIoSetFontsTexId;
+ extern fn zguiIoSetFontsTexId(id: TextureIdent) void;
+
+ pub const getFontsTexId = zguiIoGetFontsTexId;
+ extern fn zguiIoGetFontsTexId() TextureIdent;
+
+ /// `pub fn zguiIoSetConfigWindowsMoveFromTitleBarOnly(bool) void`
+ pub const setConfigWindowsMoveFromTitleBarOnly = zguiIoSetConfigWindowsMoveFromTitleBarOnly;
+ extern fn zguiIoSetConfigWindowsMoveFromTitleBarOnly(enabled: bool) void;
+
+ /// `pub fn zguiIoGetWantCaptureMouse() bool`
+ pub const getWantCaptureMouse = zguiIoGetWantCaptureMouse;
+ extern fn zguiIoGetWantCaptureMouse() bool;
+
+ /// `pub fn zguiIoGetWantCaptureKeyboard() bool`
+ pub const getWantCaptureKeyboard = zguiIoGetWantCaptureKeyboard;
+ extern fn zguiIoGetWantCaptureKeyboard() bool;
+
+ /// `pub fn zguiIoGetWantTextInput() bool`
+ pub const getWantTextInput = zguiIoGetWantTextInput;
+ extern fn zguiIoGetWantTextInput() bool;
+
+ pub fn setIniFilename(filename: ?[*:0]const u8) void {
+ zguiIoSetIniFilename(filename);
+ }
+ extern fn zguiIoSetIniFilename(filename: ?[*:0]const u8) void;
+
+ /// `pub fn setDisplaySize(width: f32, height: f32) void`
+ pub const setDisplaySize = zguiIoSetDisplaySize;
+ extern fn zguiIoSetDisplaySize(width: f32, height: f32) void;
+
+ pub fn getDisplaySize() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiIoGetDisplaySize(&size);
+ return size;
+ }
+ extern fn zguiIoGetDisplaySize(size: *[2]f32) void;
+
+ /// `pub fn setDisplayFramebufferScale(sx: f32, sy: f32) void`
+ pub const setDisplayFramebufferScale = zguiIoSetDisplayFramebufferScale;
+ extern fn zguiIoSetDisplayFramebufferScale(sx: f32, sy: f32) void;
+
+ /// `pub fn setConfigFlags(flags: ConfigFlags) void`
+ pub const setConfigFlags = zguiIoSetConfigFlags;
+ extern fn zguiIoSetConfigFlags(flags: ConfigFlags) void;
+
+ /// `pub fn setDeltaTime(delta_time: f32) void`
+ pub const setDeltaTime = zguiIoSetDeltaTime;
+ extern fn zguiIoSetDeltaTime(delta_time: f32) void;
+
+ pub const addFocusEvent = zguiIoAddFocusEvent;
+ extern fn zguiIoAddFocusEvent(focused: bool) void;
+
+ pub const addMousePositionEvent = zguiIoAddMousePositionEvent;
+ extern fn zguiIoAddMousePositionEvent(x: f32, y: f32) void;
+
+ pub const addMouseButtonEvent = zguiIoAddMouseButtonEvent;
+ extern fn zguiIoAddMouseButtonEvent(button: MouseButton, down: bool) void;
+
+ pub const addMouseWheelEvent = zguiIoAddMouseWheelEvent;
+ extern fn zguiIoAddMouseWheelEvent(x: f32, y: f32) void;
+
+ pub const addKeyEvent = zguiIoAddKeyEvent;
+ extern fn zguiIoAddKeyEvent(key: Key, down: bool) void;
+
+ pub const addInputCharactersUTF8 = zguiIoAddInputCharactersUTF8;
+ extern fn zguiIoAddInputCharactersUTF8(utf8_chars: ?[*:0]const u8) void;
+
+ pub fn setKeyEventNativeData(key: Key, keycode: i32, scancode: i32) void {
+ zguiIoSetKeyEventNativeData(key, keycode, scancode);
+ }
+ extern fn zguiIoSetKeyEventNativeData(key: Key, keycode: c_int, scancode: c_int) void;
+
+ pub fn addCharacterEvent(char: i32) void {
+ zguiIoAddCharacterEvent(char);
+ }
+ extern fn zguiIoAddCharacterEvent(char: c_int) void;
+};
+
+pub fn setClipboardText(value: [:0]const u8) void {
+ zguiSetClipboardText(value.ptr);
+}
+pub fn getClipboardText() [:0]const u8 {
+ const value = zguiGetClipboardText();
+ return std.mem.span(value);
+}
+extern fn zguiSetClipboardText(text: [*:0]const u8) void;
+extern fn zguiGetClipboardText() [*:0]const u8;
+//--------------------------------------------------------------------------------------------------
+const Context = *opaque {};
+pub const DrawData = *extern struct {
+ valid: bool,
+ cmd_lists_count: c_int,
+ total_idx_count: c_int,
+ total_vtx_count: c_int,
+ cmd_lists: Vector(DrawList),
+ display_pos: [2]f32,
+ display_size: [2]f32,
+ framebuffer_scale: [2]f32,
+};
+pub const Font = *opaque {};
+pub const Ident = u32;
+pub const TextureIdent = *anyopaque;
+pub const Wchar = if (@import("zgui_options").use_wchar32) u32 else u16;
+pub const Key = enum(c_int) {
+ none = 0,
+ tab = 512,
+ left_arrow,
+ right_arrow,
+ up_arrow,
+ down_arrow,
+ page_up,
+ page_down,
+ home,
+ end,
+ insert,
+ delete,
+ back_space,
+ space,
+ enter,
+ escape,
+ left_ctrl,
+ left_shift,
+ left_alt,
+ left_super,
+ right_ctrl,
+ right_shift,
+ right_alt,
+ right_super,
+ menu,
+ zero,
+ one,
+ two,
+ three,
+ four,
+ five,
+ six,
+ seven,
+ eight,
+ nine,
+ a,
+ b,
+ c,
+ d,
+ e,
+ f,
+ g,
+ h,
+ i,
+ j,
+ k,
+ l,
+ m,
+ n,
+ o,
+ p,
+ q,
+ r,
+ s,
+ t,
+ u,
+ v,
+ w,
+ x,
+ y,
+ z,
+ f1,
+ f2,
+ f3,
+ f4,
+ f5,
+ f6,
+ f7,
+ f8,
+ f9,
+ f10,
+ f11,
+ f12,
+ f13,
+ f14,
+ f15,
+ f16,
+ f17,
+ f18,
+ f19,
+ f20,
+ f21,
+ f22,
+ f23,
+ f24,
+ apostrophe,
+ comma,
+ minus,
+ period,
+ slash,
+ semicolon,
+ equal,
+ left_bracket,
+ back_slash,
+ right_bracket,
+ grave_accent,
+ caps_lock,
+ scroll_lock,
+ num_lock,
+ print_screen,
+ pause,
+ keypad_0,
+ keypad_1,
+ keypad_2,
+ keypad_3,
+ keypad_4,
+ keypad_5,
+ keypad_6,
+ keypad_7,
+ keypad_8,
+ keypad_9,
+ keypad_decimal,
+ keypad_divide,
+ keypad_multiply,
+ keypad_subtract,
+ keypad_add,
+ keypad_enter,
+ keypad_equal,
+
+ app_back,
+ app_forward,
+
+ gamepad_start,
+ gamepad_back,
+ gamepad_faceleft,
+ gamepad_faceright,
+ gamepad_faceup,
+ gamepad_facedown,
+ gamepad_dpadleft,
+ gamepad_dpadright,
+ gamepad_dpadup,
+ gamepad_dpaddown,
+ gamepad_l1,
+ gamepad_r1,
+ gamepad_l2,
+ gamepad_r2,
+ gamepad_l3,
+ gamepad_r3,
+ gamepad_lstickleft,
+ gamepad_lstickright,
+ gamepad_lstickup,
+ gamepad_lstickdown,
+ gamepad_rstickleft,
+ gamepad_rstickright,
+ gamepad_rstickup,
+ gamepad_rstickdown,
+
+ mouse_left,
+ mouse_right,
+ mouse_middle,
+ mouse_x1,
+ mouse_x2,
+
+ mouse_wheel_x,
+ mouse_wheel_y,
+
+ mod_ctrl = 1 << 12,
+ mod_shift = 1 << 13,
+ mod_alt = 1 << 14,
+ mod_super = 1 << 15,
+ mod_mask_ = 0xf000,
+};
+
+//--------------------------------------------------------------------------------------------------
+pub const WindowFlags = packed struct(c_int) {
+ no_title_bar: bool = false,
+ no_resize: bool = false,
+ no_move: bool = false,
+ no_scrollbar: bool = false,
+ no_scroll_with_mouse: bool = false,
+ no_collapse: bool = false,
+ always_auto_resize: bool = false,
+ no_background: bool = false,
+ no_saved_settings: bool = false,
+ no_mouse_inputs: bool = false,
+ menu_bar: bool = false,
+ horizontal_scrollbar: bool = false,
+ no_focus_on_appearing: bool = false,
+ no_bring_to_front_on_focus: bool = false,
+ always_vertical_scrollbar: bool = false,
+ always_horizontal_scrollbar: bool = false,
+ no_nav_inputs: bool = false,
+ no_nav_focus: bool = false,
+ unsaved_document: bool = false,
+ no_docking: bool = false,
+ _padding: u12 = 0,
+
+ pub const no_nav = WindowFlags{ .no_nav_inputs = true, .no_nav_focus = true };
+ pub const no_decoration = WindowFlags{
+ .no_title_bar = true,
+ .no_resize = true,
+ .no_scrollbar = true,
+ .no_collapse = true,
+ };
+ pub const no_inputs = WindowFlags{
+ .no_mouse_inputs = true,
+ .no_nav_inputs = true,
+ .no_nav_focus = true,
+ };
+};
+
+pub const ChildFlags = packed struct(c_int) {
+ border: bool = false,
+ no_move: bool = false,
+ always_use_window_padding: bool = false,
+ resize_x: bool = false,
+ resize_y: bool = false,
+ auto_resize_x: bool = false,
+ auto_resize_y: bool = false,
+ always_auto_resize: bool = false,
+ frame_style: bool = false,
+ _padding: u23 = 0,
+};
+
+//--------------------------------------------------------------------------------------------------
+pub const SliderFlags = packed struct(c_int) {
+ _reserved0: bool = false,
+ _reserved1: bool = false,
+ _reserved2: bool = false,
+ _reserved3: bool = false,
+ always_clamp: bool = false,
+ logarithmic: bool = false,
+ no_round_to_format: bool = false,
+ no_input: bool = false,
+ _padding: u24 = 0,
+};
+//--------------------------------------------------------------------------------------------------
+pub const ButtonFlags = packed struct(c_int) {
+ mouse_button_left: bool = false,
+ mouse_button_right: bool = false,
+ mouse_button_middle: bool = false,
+ _padding: u29 = 0,
+};
+//--------------------------------------------------------------------------------------------------
+pub const Direction = enum(c_int) {
+ none = -1,
+ left = 0,
+ right = 1,
+ up = 2,
+ down = 3,
+};
+//--------------------------------------------------------------------------------------------------
+pub const DataType = enum(c_int) { I8, U8, I16, U16, I32, U32, I64, U64, F32, F64 };
+//--------------------------------------------------------------------------------------------------
+pub const Condition = enum(c_int) {
+ none = 0,
+ always = 1,
+ once = 2,
+ first_use_ever = 4,
+ appearing = 8,
+};
+//--------------------------------------------------------------------------------------------------
+//
+// Main
+//
+//--------------------------------------------------------------------------------------------------
+/// `pub fn newFrame() void`
+pub const newFrame = zguiNewFrame;
+extern fn zguiNewFrame() void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn render() void`
+pub const render = zguiRender;
+extern fn zguiRender() void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn getDrawData() DrawData`
+pub const getDrawData = zguiGetDrawData;
+extern fn zguiGetDrawData() DrawData;
+//--------------------------------------------------------------------------------------------------
+//
+// Demo, Debug, Information
+//
+//--------------------------------------------------------------------------------------------------
+/// `pub fn showDemoWindow(popen: ?*bool) void`
+pub const showDemoWindow = zguiShowDemoWindow;
+extern fn zguiShowDemoWindow(popen: ?*bool) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Windows
+//
+//--------------------------------------------------------------------------------------------------
+const SetNextWindowPos = struct {
+ x: f32,
+ y: f32,
+ cond: Condition = .none,
+ pivot_x: f32 = 0.0,
+ pivot_y: f32 = 0.0,
+};
+pub fn setNextWindowPos(args: SetNextWindowPos) void {
+ zguiSetNextWindowPos(args.x, args.y, args.cond, args.pivot_x, args.pivot_y);
+}
+extern fn zguiSetNextWindowPos(x: f32, y: f32, cond: Condition, pivot_x: f32, pivot_y: f32) void;
+//--------------------------------------------------------------------------------------------------
+const SetNextWindowSize = struct {
+ w: f32,
+ h: f32,
+ cond: Condition = .none,
+};
+pub fn setNextWindowSize(args: SetNextWindowSize) void {
+ zguiSetNextWindowSize(args.w, args.h, args.cond);
+}
+extern fn zguiSetNextWindowSize(w: f32, h: f32, cond: Condition) void;
+//--------------------------------------------------------------------------------------------------
+const SetNextWindowCollapsed = struct {
+ collapsed: bool,
+ cond: Condition = .none,
+};
+pub fn setNextWindowCollapsed(args: SetNextWindowCollapsed) void {
+ zguiSetNextWindowCollapsed(args.collapsed, args.cond);
+}
+extern fn zguiSetNextWindowCollapsed(collapsed: bool, cond: Condition) void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn setNextWindowFocus() void`
+pub const setNextWindowFocus = zguiSetNextWindowFocus;
+extern fn zguiSetNextWindowFocus() void;
+//--------------------------------------------------------------------------------------------------
+const SetNextWindowBgAlpha = struct {
+ alpha: f32,
+};
+pub fn setNextWindowBgAlpha(args: SetNextWindowBgAlpha) void {
+ zguiSetNextWindowBgAlpha(args.alpha);
+}
+extern fn zguiSetNextWindowBgAlpha(alpha: f32) void;
+//--------------------------------------------------------------------------------------------------
+pub fn setWindowFocus(name: ?[:0]const u8) void {
+ zguiSetWindowFocus(name orelse null);
+}
+extern fn zguiSetWindowFocus(name: ?[*:0]const u8) void;
+//-------------------------------------------------------------------------------------------------
+pub fn setKeyboardFocusHere(offset: i32) void {
+ zguiSetKeyboardFocusHere(offset);
+}
+extern fn zguiSetKeyboardFocusHere(offset: c_int) void;
+
+//--------------------------------------------------------------------------------------------------
+const Begin = struct {
+ popen: ?*bool = null,
+ flags: WindowFlags = .{},
+};
+pub fn begin(name: [:0]const u8, args: Begin) bool {
+ return zguiBegin(name, args.popen, args.flags);
+}
+/// `pub fn end() void`
+pub const end = zguiEnd;
+extern fn zguiBegin(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
+extern fn zguiEnd() void;
+//--------------------------------------------------------------------------------------------------
+const BeginChild = struct {
+ w: f32 = 0.0,
+ h: f32 = 0.0,
+ child_flags: ChildFlags = .{},
+ window_flags: WindowFlags = .{},
+};
+pub fn beginChild(str_id: [:0]const u8, args: BeginChild) bool {
+ return zguiBeginChild(str_id, args.w, args.h, args.child_flags, args.window_flags);
+}
+pub fn beginChildId(id: Ident, args: BeginChild) bool {
+ return zguiBeginChildId(id, args.w, args.h, args.child_flags, args.window_flags);
+}
+/// `pub fn endChild() void`
+pub const endChild = zguiEndChild;
+extern fn zguiBeginChild(str_id: [*:0]const u8, w: f32, h: f32, flags: ChildFlags, window_flags: WindowFlags) bool;
+extern fn zguiBeginChildId(id: Ident, w: f32, h: f32, flags: ChildFlags, window_flags: WindowFlags) bool;
+extern fn zguiEndChild() void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn zguiGetScrollX() f32`
+pub const getScrollX = zguiGetScrollX;
+/// `pub fn zguiGetScrollY() f32`
+pub const getScrollY = zguiGetScrollY;
+/// `pub fn zguiSetScrollX(scroll_x: f32) void`
+pub const setScrollX = zguiSetScrollX;
+/// `pub fn zguiSetScrollY(scroll_y: f32) void`
+pub const setScrollY = zguiSetScrollY;
+/// `pub fn zguiGetScrollMaxX() f32`
+pub const getScrollMaxX = zguiGetScrollMaxX;
+/// `pub fn zguiGetScrollMaxY() f32`
+pub const getScrollMaxY = zguiGetScrollMaxY;
+extern fn zguiGetScrollX() f32;
+extern fn zguiGetScrollY() f32;
+extern fn zguiSetScrollX(scroll_x: f32) void;
+extern fn zguiSetScrollY(scroll_y: f32) void;
+extern fn zguiGetScrollMaxX() f32;
+extern fn zguiGetScrollMaxY() f32;
+const SetScrollHereX = struct {
+ center_x_ratio: f32 = 0.5,
+};
+const SetScrollHereY = struct {
+ center_y_ratio: f32 = 0.5,
+};
+pub fn setScrollHereX(args: SetScrollHereX) void {
+ zguiSetScrollHereX(args.center_x_ratio);
+}
+pub fn setScrollHereY(args: SetScrollHereY) void {
+ zguiSetScrollHereY(args.center_y_ratio);
+}
+const SetScrollFromPosX = struct {
+ local_x: f32,
+ center_x_ratio: f32 = 0.5,
+};
+const SetScrollFromPosY = struct {
+ local_y: f32,
+ center_y_ratio: f32 = 0.5,
+};
+pub fn setScrollFromPosX(args: SetScrollFromPosX) void {
+ zguiSetScrollFromPosX(args.local_x, args.center_x_ratio);
+}
+pub fn setScrollFromPosY(args: SetScrollFromPosY) void {
+ zguiSetScrollFromPosY(args.local_y, args.center_y_ratio);
+}
+extern fn zguiSetScrollHereX(center_x_ratio: f32) void;
+extern fn zguiSetScrollHereY(center_y_ratio: f32) void;
+extern fn zguiSetScrollFromPosX(local_x: f32, center_x_ratio: f32) void;
+extern fn zguiSetScrollFromPosY(local_y: f32, center_y_ratio: f32) void;
+//--------------------------------------------------------------------------------------------------
+pub const FocusedFlags = packed struct(c_int) {
+ child_windows: bool = false,
+ root_window: bool = false,
+ any_window: bool = false,
+ no_popup_hierarchy: bool = false,
+ dock_hierarchy: bool = false,
+ _padding: u27 = 0,
+
+ pub const root_and_child_windows = FocusedFlags{ .root_window = true, .child_windows = true };
+};
+//--------------------------------------------------------------------------------------------------
+pub const HoveredFlags = packed struct(c_int) {
+ child_windows: bool = false,
+ root_window: bool = false,
+ any_window: bool = false,
+ no_popup_hierarchy: bool = false,
+ dock_hierarchy: bool = false,
+ allow_when_blocked_by_popup: bool = false,
+ _reserved1: bool = false,
+ allow_when_blocked_by_active_item: bool = false,
+ allow_when_overlapped_by_item: bool = false,
+ allow_when_overlapped_by_window: bool = false,
+ allow_when_disabled: bool = false,
+ no_nav_override: bool = false,
+ for_tooltip: bool = false,
+ stationary: bool = false,
+ delay_none: bool = false,
+ delay_normal: bool = false,
+ delay_short: bool = false,
+ no_shared_delay: bool = false,
+ _padding: u14 = 0,
+
+ pub const rect_only = HoveredFlags{
+ .allow_when_blocked_by_popup = true,
+ .allow_when_blocked_by_active_item = true,
+ .allow_when_overlapped_by_item = true,
+ .allow_when_overlapped_by_window = true,
+ };
+ pub const root_and_child_windows = HoveredFlags{ .root_window = true, .child_windows = true };
+};
+//--------------------------------------------------------------------------------------------------
+/// `pub fn isWindowAppearing() bool`
+pub const isWindowAppearing = zguiIsWindowAppearing;
+/// `pub fn isWindowCollapsed() bool`
+pub const isWindowCollapsed = zguiIsWindowCollapsed;
+pub fn isWindowFocused(flags: FocusedFlags) bool {
+ return zguiIsWindowFocused(flags);
+}
+pub fn isWindowHovered(flags: HoveredFlags) bool {
+ return zguiIsWindowHovered(flags);
+}
+extern fn zguiIsWindowAppearing() bool;
+extern fn zguiIsWindowCollapsed() bool;
+extern fn zguiIsWindowFocused(flags: FocusedFlags) bool;
+extern fn zguiIsWindowHovered(flags: HoveredFlags) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn getWindowPos() [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiGetWindowPos(&pos);
+ return pos;
+}
+pub fn getWindowSize() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiGetWindowSize(&size);
+ return size;
+}
+
+pub fn getContentRegionAvail() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiGetContentRegionAvail(&size);
+ return size;
+}
+
+pub fn getContentRegionMax() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiGetContentRegionMax(&size);
+ return size;
+}
+
+pub fn getWindowContentRegionMin() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiGetWindowContentRegionMin(&size);
+ return size;
+}
+
+pub fn getWindowContentRegionMax() [2]f32 {
+ var size: [2]f32 = undefined;
+ zguiGetWindowContentRegionMax(&size);
+ return size;
+}
+
+/// `pub fn getWindowWidth() f32`
+pub const getWindowWidth = zguiGetWindowWidth;
+/// `pub fn getWindowHeight() f32`
+pub const getWindowHeight = zguiGetWindowHeight;
+extern fn zguiGetWindowPos(pos: *[2]f32) void;
+extern fn zguiGetWindowSize(size: *[2]f32) void;
+extern fn zguiGetWindowWidth() f32;
+extern fn zguiGetWindowHeight() f32;
+extern fn zguiGetContentRegionAvail(size: *[2]f32) void;
+extern fn zguiGetContentRegionMax(size: *[2]f32) void;
+extern fn zguiGetWindowContentRegionMin(size: *[2]f32) void;
+extern fn zguiGetWindowContentRegionMax(size: *[2]f32) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Docking
+//
+//--------------------------------------------------------------------------------------------------
+pub const DockNodeFlags = packed struct(c_int) {
+ keep_alive_only: bool = false,
+ _reserved: u1 = 0,
+ no_docking_over_central_node: bool = false,
+ passthru_central_node: bool = false,
+ no_docking_split: bool = false,
+ no_resize: bool = false,
+ auto_hide_tab_bar: bool = false,
+ no_undocking: bool = false,
+ _padding_0: u2 = 0,
+
+ // Extended enum entries from imgui_internal (unstable, subject to change, use at own risk)
+ dock_space: bool = false,
+ central_node: bool = false,
+ no_tab_bar: bool = false,
+ hidden_tab_bar: bool = false,
+ no_window_menu_button: bool = false,
+ no_close_button: bool = false,
+ no_resize_x: bool = false,
+ no_resize_y: bool = false,
+ docked_windows_in_focus_route: bool = false,
+ no_docking_split_other: bool = false,
+ no_docking_over_me: bool = false,
+ no_docking_over_other: bool = false,
+ no_docking_over_empty: bool = false,
+ _padding_1: u9 = 0,
+};
+extern fn zguiDockSpace(str_id: [*:0]const u8, size: *const [2]f32, flags: DockNodeFlags) Ident;
+
+pub fn DockSpace(str_id: [:0]const u8, size: [2]f32, flags: DockNodeFlags) Ident {
+ return zguiDockSpace(str_id.ptr, &size, flags);
+}
+extern fn zguiDockSpaceOverViewport(viewport: Viewport, flags: DockNodeFlags) Ident;
+pub const DockSpaceOverViewport = zguiDockSpaceOverViewport;
+
+//--------------------------------------------------------------------------------------------------
+//
+// DockBuilder (Unstable internal imgui API, subject to change, use at own risk)
+//
+//--------------------------------------------------------------------------------------------------
+pub fn dockBuilderDockWindow(window_name: [:0]const u8, node_id: Ident) void {
+ zguiDockBuilderDockWindow(window_name.ptr, node_id);
+}
+pub const dockBuilderAddNode = zguiDockBuilderAddNode;
+pub const dockBuilderRemoveNode = zguiDockBuilderRemoveNode;
+pub fn dockBuilderSetNodePos(node_id: Ident, pos: [2]f32) void {
+ zguiDockBuilderSetNodePos(node_id, &pos);
+}
+pub fn dockBuilderSetNodeSize(node_id: Ident, size: [2]f32) void {
+ zguiDockBuilderSetNodeSize(node_id, &size);
+}
+pub const dockBuilderSplitNode = zguiDockBuilderSplitNode;
+pub const dockBuilderFinish = zguiDockBuilderFinish;
+
+extern fn zguiDockBuilderDockWindow(window_name: [*:0]const u8, node_id: Ident) void;
+extern fn zguiDockBuilderAddNode(node_id: Ident, flags: DockNodeFlags) Ident;
+extern fn zguiDockBuilderRemoveNode(node_id: Ident) void;
+extern fn zguiDockBuilderSetNodePos(node_id: Ident, pos: *const [2]f32) void;
+extern fn zguiDockBuilderSetNodeSize(node_id: Ident, size: *const [2]f32) void;
+extern fn zguiDockBuilderSplitNode(
+ node_id: Ident,
+ split_dir: Direction,
+ size_ratio_for_node_at_dir: f32,
+ out_id_at_dir: ?*Ident,
+ out_id_at_opposite_dir: ?*Ident,
+) Ident;
+extern fn zguiDockBuilderFinish(node_id: Ident) void;
+
+//--------------------------------------------------------------------------------------------------
+//
+// Style
+//
+//--------------------------------------------------------------------------------------------------
+pub const Style = extern struct {
+ alpha: f32,
+ disabled_alpha: f32,
+ window_padding: [2]f32,
+ window_rounding: f32,
+ window_border_size: f32,
+ window_min_size: [2]f32,
+ window_title_align: [2]f32,
+ window_menu_button_position: Direction,
+ child_rounding: f32,
+ child_border_size: f32,
+ popup_rounding: f32,
+ popup_border_size: f32,
+ frame_padding: [2]f32,
+ frame_rounding: f32,
+ frame_border_size: f32,
+ item_spacing: [2]f32,
+ item_inner_spacing: [2]f32,
+ cell_padding: [2]f32,
+ touch_extra_padding: [2]f32,
+ indent_spacing: f32,
+ columns_min_spacing: f32,
+ scrollbar_size: f32,
+ scrollbar_rounding: f32,
+ grab_min_size: f32,
+ grab_rounding: f32,
+ log_slider_deadzone: f32,
+ tab_rounding: f32,
+ tab_border_size: f32,
+ tab_min_width_for_close_button: f32,
+ tab_bar_border_size: f32,
+ table_angled_header_angle: f32,
+ color_button_position: Direction,
+ button_text_align: [2]f32,
+ selectable_text_align: [2]f32,
+ separator_text_border_size: f32,
+ separator_text_align: [2]f32,
+ separator_text_padding: [2]f32,
+ display_window_padding: [2]f32,
+ display_safe_area_padding: [2]f32,
+ docking_separator_size: f32,
+ mouse_cursor_scale: f32,
+ anti_aliased_lines: bool,
+ anti_aliased_lines_use_tex: bool,
+ anti_aliased_fill: bool,
+ curve_tessellation_tol: f32,
+ circle_tessellation_max_error: f32,
+
+ colors: [@typeInfo(StyleCol).Enum.fields.len][4]f32,
+
+ hover_stationary_delay: f32,
+ hover_delay_short: f32,
+ hover_delay_normal: f32,
+
+ hover_flags_for_tooltip_mouse: HoveredFlags,
+ hover_flags_for_tooltip_nav: HoveredFlags,
+
+ /// `pub fn init() Style`
+ pub const init = zguiStyle_Init;
+ extern fn zguiStyle_Init() Style;
+
+ /// `pub fn scaleAllSizes(style: *Style, scale_factor: f32) void`
+ pub const scaleAllSizes = zguiStyle_ScaleAllSizes;
+ extern fn zguiStyle_ScaleAllSizes(style: *Style, scale_factor: f32) void;
+
+ pub fn getColor(style: Style, idx: StyleCol) [4]f32 {
+ return style.colors[@intCast(@intFromEnum(idx))];
+ }
+ pub fn setColor(style: *Style, idx: StyleCol, color: [4]f32) void {
+ style.colors[@intCast(@intFromEnum(idx))] = color;
+ }
+};
+/// `pub fn getStyle() *Style`
+pub const getStyle = zguiGetStyle;
+extern fn zguiGetStyle() *Style;
+//--------------------------------------------------------------------------------------------------
+pub const StyleCol = enum(c_int) {
+ text,
+ text_disabled,
+ window_bg,
+ child_bg,
+ popup_bg,
+ border,
+ border_shadow,
+ frame_bg,
+ frame_bg_hovered,
+ frame_bg_active,
+ title_bg,
+ title_bg_active,
+ title_bg_collapsed,
+ menu_bar_bg,
+ scrollbar_bg,
+ scrollbar_grab,
+ scrollbar_grab_hovered,
+ scrollbar_grab_active,
+ check_mark,
+ slider_grab,
+ slider_grab_active,
+ button,
+ button_hovered,
+ button_active,
+ header,
+ header_hovered,
+ header_active,
+ separator,
+ separator_hovered,
+ separator_active,
+ resize_grip,
+ resize_grip_hovered,
+ resize_grip_active,
+ tab,
+ tab_hovered,
+ tab_active,
+ tab_unfocused,
+ tab_unfocused_active,
+ docking_preview,
+ docking_empty_bg,
+ plot_lines,
+ plot_lines_hovered,
+ plot_histogram,
+ plot_histogram_hovered,
+ table_header_bg,
+ table_border_strong,
+ table_border_light,
+ table_row_bg,
+ table_row_bg_alt,
+ text_selected_bg,
+ drag_drop_target,
+ nav_highlight,
+ nav_windowing_highlight,
+ nav_windowing_dim_bg,
+ modal_window_dim_bg,
+};
+
+pub fn pushStyleColor4f(args: struct {
+ idx: StyleCol,
+ c: [4]f32,
+}) void {
+ zguiPushStyleColor4f(args.idx, &args.c);
+}
+extern fn zguiPushStyleColor4f(idx: StyleCol, col: *const [4]f32) void;
+
+pub fn pushStyleColor1u(args: struct {
+ idx: StyleCol,
+ c: u32,
+}) void {
+ zguiPushStyleColor1u(args.idx, args.c);
+}
+extern fn zguiPushStyleColor1u(idx: StyleCol, col: c_uint) void;
+
+pub fn popStyleColor(args: struct {
+ count: i32 = 1,
+}) void {
+ zguiPopStyleColor(args.count);
+}
+extern fn zguiPopStyleColor(count: c_int) void;
+
+/// `fn pushTextWrapPos(wrap_pos_x: f32) void`
+pub const pushTextWrapPos = zguiPushTextWrapPos;
+extern fn zguiPushTextWrapPos(wrap_pos_x: f32) void;
+
+/// `fn popTextWrapPos() void`
+pub const popTextWrapPos = zguiPopTextWrapPos;
+extern fn zguiPopTextWrapPos() void;
+
+//--------------------------------------------------------------------------------------------------
+//--------------------------------------------------------------------------------------------------
+pub const StyleVar = enum(c_int) {
+ alpha, // 1f
+ disabled_alpha, // 1f
+ window_padding, // 2f
+ window_rounding, // 1f
+ window_border_size, // 1f
+ window_min_size, // 2f
+ window_title_align, // 2f
+ child_rounding, // 1f
+ child_border_size, // 1f
+ popup_rounding, // 1f
+ popup_border_size, // 1f
+ frame_padding, // 2f
+ frame_rounding, // 1f
+ frame_border_size, // 1f
+ item_spacing, // 2f
+ item_inner_spacing, // 2f
+ indent_spacing, // 1f
+ cell_padding, // 2f
+ scrollbar_size, // 1f
+ scrollbar_rounding, // 1f
+ grab_min_size, // 1f
+ grab_rounding, // 1f
+ tab_rounding, // 1f
+ tab_bar_border_size, // 1f
+ button_text_align, // 2f
+ selectable_text_align, // 2f
+ separator_text_border_size, // 1f
+ separator_text_align, // 2f
+ separator_text_padding, // 2f
+ docking_separator_size, // 1f
+};
+
+pub fn pushStyleVar1f(args: struct {
+ idx: StyleVar,
+ v: f32,
+}) void {
+ zguiPushStyleVar1f(args.idx, args.v);
+}
+extern fn zguiPushStyleVar1f(idx: StyleVar, v: f32) void;
+
+pub fn pushStyleVar2f(args: struct {
+ idx: StyleVar,
+ v: [2]f32,
+}) void {
+ zguiPushStyleVar2f(args.idx, &args.v);
+}
+extern fn zguiPushStyleVar2f(idx: StyleVar, v: *const [2]f32) void;
+
+pub fn popStyleVar(args: struct {
+ count: i32 = 1,
+}) void {
+ zguiPopStyleVar(args.count);
+}
+extern fn zguiPopStyleVar(count: c_int) void;
+
+//--------------------------------------------------------------------------------------------------
+/// `void pushItemWidth(item_width: f32) void`
+pub const pushItemWidth = zguiPushItemWidth;
+/// `void popItemWidth() void`
+pub const popItemWidth = zguiPopItemWidth;
+/// `void setNextItemWidth(item_width: f32) void`
+pub const setNextItemWidth = zguiSetNextItemWidth;
+/// `void setItemDefaultFocus() void`
+pub const setItemDefaultFocus = zguiSetItemDefaultFocus;
+extern fn zguiPushItemWidth(item_width: f32) void;
+extern fn zguiPopItemWidth() void;
+extern fn zguiSetNextItemWidth(item_width: f32) void;
+extern fn zguiSetItemDefaultFocus() void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn getFont() Font`
+pub const getFont = zguiGetFont;
+extern fn zguiGetFont() Font;
+/// `pub fn getFontSize() f32`
+pub const getFontSize = zguiGetFontSize;
+extern fn zguiGetFontSize() f32;
+/// `void pushFont(font: Font) void`
+pub const pushFont = zguiPushFont;
+extern fn zguiPushFont(font: Font) void;
+/// `void popFont() void`
+pub const popFont = zguiPopFont;
+extern fn zguiPopFont() void;
+
+pub fn getFontTexUvWhitePixel() [2]f32 {
+ var uv: [2]f32 = undefined;
+ zguiGetFontTexUvWhitePixel(&uv);
+ return uv;
+}
+extern fn zguiGetFontTexUvWhitePixel(uv: *[2]f32) void;
+//--------------------------------------------------------------------------------------------------
+//--------------------------------------------------------------------------------------------------
+const BeginDisabled = struct {
+ disabled: bool = true,
+};
+pub fn beginDisabled(args: BeginDisabled) void {
+ zguiBeginDisabled(args.disabled);
+}
+/// `pub fn endDisabled() void`
+pub const endDisabled = zguiEndDisabled;
+extern fn zguiBeginDisabled(disabled: bool) void;
+extern fn zguiEndDisabled() void;
+//--------------------------------------------------------------------------------------------------
+//
+// Cursor / Layout
+//
+//--------------------------------------------------------------------------------------------------
+/// `pub fn separator() void`
+pub const separator = zguiSeparator;
+extern fn zguiSeparator() void;
+
+pub fn separatorText(label: [:0]const u8) void {
+ zguiSeparatorText(label);
+}
+extern fn zguiSeparatorText(label: [*:0]const u8) void;
+//--------------------------------------------------------------------------------------------------
+const SameLine = struct {
+ offset_from_start_x: f32 = 0.0,
+ spacing: f32 = -1.0,
+};
+pub fn sameLine(args: SameLine) void {
+ zguiSameLine(args.offset_from_start_x, args.spacing);
+}
+extern fn zguiSameLine(offset_from_start_x: f32, spacing: f32) void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn newLine() void`
+pub const newLine = zguiNewLine;
+extern fn zguiNewLine() void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn spacing() void`
+pub const spacing = zguiSpacing;
+extern fn zguiSpacing() void;
+//--------------------------------------------------------------------------------------------------
+const Dummy = struct {
+ w: f32,
+ h: f32,
+};
+pub fn dummy(args: Dummy) void {
+ zguiDummy(args.w, args.h);
+}
+extern fn zguiDummy(w: f32, h: f32) void;
+//--------------------------------------------------------------------------------------------------
+const Indent = struct {
+ indent_w: f32 = 0.0,
+};
+pub fn indent(args: Indent) void {
+ zguiIndent(args.indent_w);
+}
+const Unindent = struct {
+ indent_w: f32 = 0.0,
+};
+pub fn unindent(args: Unindent) void {
+ zguiUnindent(args.indent_w);
+}
+extern fn zguiIndent(indent_w: f32) void;
+extern fn zguiUnindent(indent_w: f32) void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn beginGroup() void`
+pub const beginGroup = zguiBeginGroup;
+extern fn zguiBeginGroup() void;
+/// `pub fn endGroup() void`
+pub const endGroup = zguiEndGroup;
+extern fn zguiEndGroup() void;
+//--------------------------------------------------------------------------------------------------
+pub fn getCursorPos() [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiGetCursorPos(&pos);
+ return pos;
+}
+/// `pub fn getCursorPosX() f32`
+pub const getCursorPosX = zguiGetCursorPosX;
+/// `pub fn getCursorPosY() f32`
+pub const getCursorPosY = zguiGetCursorPosY;
+extern fn zguiGetCursorPos(pos: *[2]f32) void;
+extern fn zguiGetCursorPosX() f32;
+extern fn zguiGetCursorPosY() f32;
+//--------------------------------------------------------------------------------------------------
+pub fn setCursorPos(local_pos: [2]f32) void {
+ zguiSetCursorPos(local_pos[0], local_pos[1]);
+}
+/// `pub fn setCursorPosX(local_x: f32) void`
+pub const setCursorPosX = zguiSetCursorPosX;
+/// `pub fn setCursorPosY(local_y: f32) void`
+pub const setCursorPosY = zguiSetCursorPosY;
+extern fn zguiSetCursorPos(local_x: f32, local_y: f32) void;
+extern fn zguiSetCursorPosX(local_x: f32) void;
+extern fn zguiSetCursorPosY(local_y: f32) void;
+//--------------------------------------------------------------------------------------------------
+pub fn getCursorStartPos() [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiGetCursorStartPos(&pos);
+ return pos;
+}
+pub fn getCursorScreenPos() [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiGetCursorScreenPos(&pos);
+ return pos;
+}
+pub fn setCursorScreenPos(screen_pos: [2]f32) void {
+ zguiSetCursorPos(screen_pos[0], screen_pos[1]);
+}
+extern fn zguiGetCursorStartPos(pos: *[2]f32) void;
+extern fn zguiGetCursorScreenPos(pos: *[2]f32) void;
+extern fn zguiSetCursorScreenPos(screen_x: f32, screen_y: f32) void;
+//--------------------------------------------------------------------------------------------------
+pub const Cursor = enum(c_int) {
+ none = -1,
+ arrow = 0,
+ text_input,
+ resize_all,
+ resize_ns,
+ resize_ew,
+ resize_nesw,
+ resize_nwse,
+ hand,
+ not_allowed,
+ count,
+};
+/// `pub fn getMouseCursor() MouseCursor`
+pub const getMouseCursor = zguiGetMouseCursor;
+/// `pub fn setMouseCursor(cursor: MouseCursor) void`
+pub const setMouseCursor = zguiSetMouseCursor;
+extern fn zguiGetMouseCursor() Cursor;
+extern fn zguiSetMouseCursor(cursor: Cursor) void;
+//--------------------------------------------------------------------------------------------------
+pub fn getMousePos() [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiGetMousePos(&pos);
+ return pos;
+}
+extern fn zguiGetMousePos(pos: *[2]f32) void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn alignTextToFramePadding() void`
+pub const alignTextToFramePadding = zguiAlignTextToFramePadding;
+/// `pub fn getTextLineHeight() f32`
+pub const getTextLineHeight = zguiGetTextLineHeight;
+/// `pub fn getTextLineHeightWithSpacing() f32`
+pub const getTextLineHeightWithSpacing = zguiGetTextLineHeightWithSpacing;
+/// `pub fn getFrameHeight() f32`
+pub const getFrameHeight = zguiGetFrameHeight;
+/// `pub fn getFrameHeightWithSpacing() f32`
+pub const getFrameHeightWithSpacing = zguiGetFrameHeightWithSpacing;
+extern fn zguiAlignTextToFramePadding() void;
+extern fn zguiGetTextLineHeight() f32;
+extern fn zguiGetTextLineHeightWithSpacing() f32;
+extern fn zguiGetFrameHeight() f32;
+extern fn zguiGetFrameHeightWithSpacing() f32;
+//--------------------------------------------------------------------------------------------------
+pub fn getItemRectMax() [2]f32 {
+ var rect: [2]f32 = undefined;
+ zguiGetItemRectMax(&rect);
+ return rect;
+}
+pub fn getItemRectMin() [2]f32 {
+ var rect: [2]f32 = undefined;
+ zguiGetItemRectMin(&rect);
+ return rect;
+}
+pub fn getItemRectSize() [2]f32 {
+ var rect: [2]f32 = undefined;
+ zguiGetItemRectSize(&rect);
+ return rect;
+}
+extern fn zguiGetItemRectMax(rect: *[2]f32) void;
+extern fn zguiGetItemRectMin(rect: *[2]f32) void;
+extern fn zguiGetItemRectSize(rect: *[2]f32) void;
+//--------------------------------------------------------------------------------------------------
+//
+// ID stack/scopes
+//
+//--------------------------------------------------------------------------------------------------
+pub fn pushStrId(str_id: []const u8) void {
+ zguiPushStrId(str_id.ptr, str_id.ptr + str_id.len);
+}
+extern fn zguiPushStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) void;
+
+pub fn pushStrIdZ(str_id: [:0]const u8) void {
+ zguiPushStrIdZ(str_id);
+}
+extern fn zguiPushStrIdZ(str_id: [*:0]const u8) void;
+
+pub fn pushPtrId(ptr_id: *const anyopaque) void {
+ zguiPushPtrId(ptr_id);
+}
+extern fn zguiPushPtrId(ptr_id: *const anyopaque) void;
+
+pub fn pushIntId(int_id: i32) void {
+ zguiPushIntId(int_id);
+}
+extern fn zguiPushIntId(int_id: c_int) void;
+
+/// `pub fn popId() void`
+pub const popId = zguiPopId;
+extern fn zguiPopId() void;
+
+pub fn getStrId(str_id: []const u8) Ident {
+ return zguiGetStrId(str_id.ptr, str_id.ptr + str_id.len);
+}
+extern fn zguiGetStrId(str_id_begin: [*]const u8, str_id_end: [*]const u8) Ident;
+
+pub fn getStrIdZ(str_id: [:0]const u8) Ident {
+ return zguiGetStrIdZ(str_id);
+}
+extern fn zguiGetStrIdZ(str_id: [*:0]const u8) Ident;
+
+pub fn getPtrId(ptr_id: *const anyopaque) Ident {
+ return zguiGetPtrId(ptr_id);
+}
+extern fn zguiGetPtrId(ptr_id: *const anyopaque) Ident;
+
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Text
+//
+//--------------------------------------------------------------------------------------------------
+pub fn textUnformatted(txt: []const u8) void {
+ zguiTextUnformatted(txt.ptr, txt.ptr + txt.len);
+}
+pub fn textUnformattedColored(color: [4]f32, txt: []const u8) void {
+ pushStyleColor4f(.{ .idx = .text, .c = color });
+ textUnformatted(txt);
+ popStyleColor(.{});
+}
+//--------------------------------------------------------------------------------------------------
+pub fn text(comptime fmt: []const u8, args: anytype) void {
+ const result = format(fmt, args);
+ zguiTextUnformatted(result.ptr, result.ptr + result.len);
+}
+pub fn textColored(color: [4]f32, comptime fmt: []const u8, args: anytype) void {
+ pushStyleColor4f(.{ .idx = .text, .c = color });
+ text(fmt, args);
+ popStyleColor(.{});
+}
+extern fn zguiTextUnformatted(txt: [*]const u8, txt_end: [*]const u8) void;
+//--------------------------------------------------------------------------------------------------
+pub fn textDisabled(comptime fmt: []const u8, args: anytype) void {
+ zguiTextDisabled("%s", formatZ(fmt, args).ptr);
+}
+extern fn zguiTextDisabled(fmt: [*:0]const u8, ...) void;
+//--------------------------------------------------------------------------------------------------
+pub fn textWrapped(comptime fmt: []const u8, args: anytype) void {
+ zguiTextWrapped("%s", formatZ(fmt, args).ptr);
+}
+extern fn zguiTextWrapped(fmt: [*:0]const u8, ...) void;
+//--------------------------------------------------------------------------------------------------
+pub fn bulletText(comptime fmt: []const u8, args: anytype) void {
+ bullet();
+ text(fmt, args);
+}
+//--------------------------------------------------------------------------------------------------
+pub fn labelText(label: [:0]const u8, comptime fmt: []const u8, args: anytype) void {
+ zguiLabelText(label, "%s", formatZ(fmt, args).ptr);
+}
+extern fn zguiLabelText(label: [*:0]const u8, fmt: [*:0]const u8, ...) void;
+//--------------------------------------------------------------------------------------------------
+const CalcTextSize = struct {
+ hide_text_after_double_hash: bool = false,
+ wrap_width: f32 = -1.0,
+};
+pub fn calcTextSize(txt: []const u8, args: CalcTextSize) [2]f32 {
+ var w: f32 = undefined;
+ var h: f32 = undefined;
+ zguiCalcTextSize(
+ txt.ptr,
+ txt.ptr + txt.len,
+ args.hide_text_after_double_hash,
+ args.wrap_width,
+ &w,
+ &h,
+ );
+ return .{ w, h };
+}
+extern fn zguiCalcTextSize(
+ txt: [*]const u8,
+ txt_end: [*]const u8,
+ hide_text_after_double_hash: bool,
+ wrap_width: f32,
+ out_w: *f32,
+ out_h: *f32,
+) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Main
+//
+//--------------------------------------------------------------------------------------------------
+const Button = struct {
+ w: f32 = 0.0,
+ h: f32 = 0.0,
+};
+pub fn button(label: [:0]const u8, args: Button) bool {
+ return zguiButton(label, args.w, args.h);
+}
+extern fn zguiButton(label: [*:0]const u8, w: f32, h: f32) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn smallButton(label: [:0]const u8) bool {
+ return zguiSmallButton(label);
+}
+extern fn zguiSmallButton(label: [*:0]const u8) bool;
+//--------------------------------------------------------------------------------------------------
+const InvisibleButton = struct {
+ w: f32,
+ h: f32,
+ flags: ButtonFlags = .{},
+};
+pub fn invisibleButton(str_id: [:0]const u8, args: InvisibleButton) bool {
+ return zguiInvisibleButton(str_id, args.w, args.h, args.flags);
+}
+extern fn zguiInvisibleButton(str_id: [*:0]const u8, w: f32, h: f32, flags: ButtonFlags) bool;
+//--------------------------------------------------------------------------------------------------
+const ArrowButton = struct {
+ dir: Direction,
+};
+pub fn arrowButton(label: [:0]const u8, args: ArrowButton) bool {
+ return zguiArrowButton(label, args.dir);
+}
+extern fn zguiArrowButton(label: [*:0]const u8, dir: Direction) bool;
+//--------------------------------------------------------------------------------------------------
+const Image = struct {
+ w: f32,
+ h: f32,
+ uv0: [2]f32 = .{ 0.0, 0.0 },
+ uv1: [2]f32 = .{ 1.0, 1.0 },
+ tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
+ border_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
+};
+pub fn image(user_texture_id: TextureIdent, args: Image) void {
+ zguiImage(user_texture_id, args.w, args.h, &args.uv0, &args.uv1, &args.tint_col, &args.border_col);
+}
+extern fn zguiImage(
+ user_texture_id: TextureIdent,
+ w: f32,
+ h: f32,
+ uv0: *const [2]f32,
+ uv1: *const [2]f32,
+ tint_col: *const [4]f32,
+ border_col: *const [4]f32,
+) void;
+//--------------------------------------------------------------------------------------------------
+const ImageButton = struct {
+ w: f32,
+ h: f32,
+ uv0: [2]f32 = .{ 0.0, 0.0 },
+ uv1: [2]f32 = .{ 1.0, 1.0 },
+ bg_col: [4]f32 = .{ 0.0, 0.0, 0.0, 0.0 },
+ tint_col: [4]f32 = .{ 1.0, 1.0, 1.0, 1.0 },
+};
+pub fn imageButton(str_id: [:0]const u8, user_texture_id: TextureIdent, args: ImageButton) bool {
+ return zguiImageButton(
+ str_id,
+ user_texture_id,
+ args.w,
+ args.h,
+ &args.uv0,
+ &args.uv1,
+ &args.bg_col,
+ &args.tint_col,
+ );
+}
+extern fn zguiImageButton(
+ str_id: [*:0]const u8,
+ user_texture_id: TextureIdent,
+ w: f32,
+ h: f32,
+ uv0: *const [2]f32,
+ uv1: *const [2]f32,
+ bg_col: *const [4]f32,
+ tint_col: *const [4]f32,
+) bool;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn bullet() void`
+pub const bullet = zguiBullet;
+extern fn zguiBullet() void;
+//--------------------------------------------------------------------------------------------------
+pub fn radioButton(label: [:0]const u8, args: struct {
+ active: bool,
+}) bool {
+ return zguiRadioButton(label, args.active);
+}
+extern fn zguiRadioButton(label: [*:0]const u8, active: bool) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn radioButtonStatePtr(label: [:0]const u8, args: struct {
+ v: *i32,
+ v_button: i32,
+}) bool {
+ return zguiRadioButtonStatePtr(label, args.v, args.v_button);
+}
+extern fn zguiRadioButtonStatePtr(label: [*:0]const u8, v: *c_int, v_button: c_int) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn checkbox(label: [:0]const u8, args: struct {
+ v: *bool,
+}) bool {
+ return zguiCheckbox(label, args.v);
+}
+extern fn zguiCheckbox(label: [*:0]const u8, v: *bool) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn checkboxBits(label: [:0]const u8, args: struct {
+ bits: *u32,
+ bits_value: u32,
+}) bool {
+ return zguiCheckboxBits(label, args.bits, args.bits_value);
+}
+extern fn zguiCheckboxBits(label: [*:0]const u8, bits: *c_uint, bits_value: c_uint) bool;
+//--------------------------------------------------------------------------------------------------
+const ProgressBar = struct {
+ fraction: f32,
+ w: f32 = -f32_min,
+ h: f32 = 0.0,
+ overlay: ?[:0]const u8 = null,
+};
+pub fn progressBar(args: ProgressBar) void {
+ zguiProgressBar(args.fraction, args.w, args.h, if (args.overlay) |o| o else null);
+}
+extern fn zguiProgressBar(fraction: f32, w: f32, h: f32, overlay: ?[*:0]const u8) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Combo Box
+//
+//--------------------------------------------------------------------------------------------------
+pub fn combo(label: [:0]const u8, args: struct {
+ current_item: *i32,
+ items_separated_by_zeros: [:0]const u8,
+ popup_max_height_in_items: i32 = -1,
+}) bool {
+ return zguiCombo(
+ label,
+ args.current_item,
+ args.items_separated_by_zeros,
+ args.popup_max_height_in_items,
+ );
+}
+/// creates a combo box directly from a pointer to an enum value using zig's
+/// comptime mechanics to infer the items for the list at compile time
+pub fn comboFromEnum(
+ label: [:0]const u8,
+ /// must be a pointer to an enum value (var my_enum: *FoodKinds = .Banana)
+ /// that is backed by some kind of integer that can safely cast into an
+ /// i32 (the underlying imgui restriction)
+ current_item: anytype,
+) bool {
+ const EnumType = @TypeOf(current_item.*);
+ const enum_type_info = switch (@typeInfo(EnumType)) {
+ .Enum => |enum_type_info| enum_type_info,
+ else => @compileError("Error: current_item must be a pointer-to-an-enum, not a " ++ @TypeOf(current_item)),
+ };
+
+ const FieldNameIndex = std.meta.Tuple(&.{ []const u8, i32 });
+ comptime var item_names: [:0]const u8 = "";
+ comptime var field_name_to_index_list: [enum_type_info.fields.len]FieldNameIndex = undefined;
+ comptime var index_to_enum: [enum_type_info.fields.len]EnumType = undefined;
+
+ comptime {
+ for (enum_type_info.fields, 0..) |f, i| {
+ item_names = item_names ++ f.name ++ "\x00";
+ const e: EnumType = @enumFromInt(f.value);
+ field_name_to_index_list[i] = .{ f.name, @intCast(i) };
+ index_to_enum[i] = e;
+ }
+ }
+
+ const field_name_to_index = std.StaticStringMap(i32).initComptime(&field_name_to_index_list);
+ var item: i32 = field_name_to_index.get(@tagName(current_item.*)).?;
+
+ const result = combo(label, .{
+ .items_separated_by_zeros = item_names,
+ .current_item = &item,
+ });
+
+ current_item.* = index_to_enum[@intCast(item)];
+
+ return result;
+}
+extern fn zguiCombo(
+ label: [*:0]const u8,
+ current_item: *c_int,
+ items_separated_by_zeros: [*:0]const u8,
+ popup_max_height_in_items: c_int,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub const ComboFlags = packed struct(c_int) {
+ popup_align_left: bool = false,
+ height_small: bool = false,
+ height_regular: bool = false,
+ height_large: bool = false,
+ height_largest: bool = false,
+ no_arrow_button: bool = false,
+ no_preview: bool = false,
+ width_fit_preview: bool = false,
+ _padding: u24 = 0,
+};
+//--------------------------------------------------------------------------------------------------
+const BeginCombo = struct {
+ preview_value: [*:0]const u8,
+ flags: ComboFlags = .{},
+};
+pub fn beginCombo(label: [:0]const u8, args: BeginCombo) bool {
+ return zguiBeginCombo(label, args.preview_value, args.flags);
+}
+extern fn zguiBeginCombo(label: [*:0]const u8, preview_value: ?[*:0]const u8, flags: ComboFlags) bool;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn endCombo() void`
+pub const endCombo = zguiEndCombo;
+extern fn zguiEndCombo() void;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Drag Sliders
+//
+//--------------------------------------------------------------------------------------------------
+fn DragFloatGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ speed: f32 = 1.0,
+ min: f32 = 0.0,
+ max: f32 = 0.0,
+ cfmt: [:0]const u8 = "%.3f",
+ flags: SliderFlags = .{},
+ };
+}
+//--------------------------------------------------------------------------------------------------
+const DragFloat = DragFloatGen(f32);
+pub fn dragFloat(label: [:0]const u8, args: DragFloat) bool {
+ return zguiDragFloat(
+ label,
+ args.v,
+ args.speed,
+ args.min,
+ args.max,
+ args.cfmt,
+ args.flags,
+ );
+}
+extern fn zguiDragFloat(
+ label: [*:0]const u8,
+ v: *f32,
+ speed: f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragFloat2 = DragFloatGen([2]f32);
+pub fn dragFloat2(label: [:0]const u8, args: DragFloat2) bool {
+ return zguiDragFloat2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragFloat2(
+ label: [*:0]const u8,
+ v: *[2]f32,
+ speed: f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragFloat3 = DragFloatGen([3]f32);
+pub fn dragFloat3(label: [:0]const u8, args: DragFloat3) bool {
+ return zguiDragFloat3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragFloat3(
+ label: [*:0]const u8,
+ v: *[3]f32,
+ speed: f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragFloat4 = DragFloatGen([4]f32);
+pub fn dragFloat4(label: [:0]const u8, args: DragFloat4) bool {
+ return zguiDragFloat4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragFloat4(
+ label: [*:0]const u8,
+ v: *[4]f32,
+ speed: f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragFloatRange2 = struct {
+ current_min: *f32,
+ current_max: *f32,
+ speed: f32 = 1.0,
+ min: f32 = 0.0,
+ max: f32 = 0.0,
+ cfmt: [:0]const u8 = "%.3f",
+ cfmt_max: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+};
+pub fn dragFloatRange2(label: [:0]const u8, args: DragFloatRange2) bool {
+ return zguiDragFloatRange2(
+ label,
+ args.current_min,
+ args.current_max,
+ args.speed,
+ args.min,
+ args.max,
+ args.cfmt,
+ if (args.cfmt_max) |fm| fm else null,
+ args.flags,
+ );
+}
+extern fn zguiDragFloatRange2(
+ label: [*:0]const u8,
+ current_min: *f32,
+ current_max: *f32,
+ speed: f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ cfmt_max: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn DragIntGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ speed: f32 = 1.0,
+ min: i32 = 0.0,
+ max: i32 = 0.0,
+ cfmt: [:0]const u8 = "%d",
+ flags: SliderFlags = .{},
+ };
+}
+//--------------------------------------------------------------------------------------------------
+const DragInt = DragIntGen(i32);
+pub fn dragInt(label: [:0]const u8, args: DragInt) bool {
+ return zguiDragInt(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragInt(
+ label: [*:0]const u8,
+ v: *i32,
+ speed: f32,
+ min: i32,
+ max: i32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragInt2 = DragIntGen([2]i32);
+pub fn dragInt2(label: [:0]const u8, args: DragInt2) bool {
+ return zguiDragInt2(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragInt2(
+ label: [*:0]const u8,
+ v: *[2]i32,
+ speed: f32,
+ min: i32,
+ max: i32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragInt3 = DragIntGen([3]i32);
+pub fn dragInt3(label: [:0]const u8, args: DragInt3) bool {
+ return zguiDragInt3(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragInt3(
+ label: [*:0]const u8,
+ v: *[3]i32,
+ speed: f32,
+ min: i32,
+ max: i32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragInt4 = DragIntGen([4]i32);
+pub fn dragInt4(label: [:0]const u8, args: DragInt4) bool {
+ return zguiDragInt4(label, args.v, args.speed, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiDragInt4(
+ label: [*:0]const u8,
+ v: *[4]i32,
+ speed: f32,
+ min: i32,
+ max: i32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const DragIntRange2 = struct {
+ current_min: *i32,
+ current_max: *i32,
+ speed: f32 = 1.0,
+ min: i32 = 0.0,
+ max: i32 = 0.0,
+ cfmt: [:0]const u8 = "%d",
+ cfmt_max: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+};
+pub fn dragIntRange2(label: [:0]const u8, args: DragIntRange2) bool {
+ return zguiDragIntRange2(
+ label,
+ args.current_min,
+ args.current_max,
+ args.speed,
+ args.min,
+ args.max,
+ args.cfmt,
+ if (args.cfmt_max) |fm| fm else null,
+ args.flags,
+ );
+}
+extern fn zguiDragIntRange2(
+ label: [*:0]const u8,
+ current_min: *i32,
+ current_max: *i32,
+ speed: f32,
+ min: i32,
+ max: i32,
+ cfmt: [*:0]const u8,
+ cfmt_max: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn DragScalarGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ speed: f32 = 1.0,
+ min: ?T = null,
+ max: ?T = null,
+ cfmt: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+ };
+}
+pub fn dragScalar(label: [:0]const u8, comptime T: type, args: DragScalarGen(T)) bool {
+ return zguiDragScalar(
+ label,
+ typeToDataTypeEnum(T),
+ args.v,
+ args.speed,
+ if (args.min) |vm| &vm else null,
+ if (args.max) |vm| &vm else null,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiDragScalar(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ speed: f32,
+ pmin: ?*const anyopaque,
+ pmax: ?*const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn DragScalarNGen(comptime T: type) type {
+ const ScalarType = @typeInfo(T).Array.child;
+ return struct {
+ v: *T,
+ speed: f32 = 1.0,
+ min: ?ScalarType = null,
+ max: ?ScalarType = null,
+ cfmt: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+ };
+}
+pub fn dragScalarN(label: [:0]const u8, comptime T: type, args: DragScalarNGen(T)) bool {
+ const ScalarType = @typeInfo(T).Array.child;
+ const components = @typeInfo(T).Array.len;
+ return zguiDragScalarN(
+ label,
+ typeToDataTypeEnum(ScalarType),
+ args.v,
+ components,
+ args.speed,
+ if (args.min) |vm| &vm else null,
+ if (args.max) |vm| &vm else null,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiDragScalarN(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ components: i32,
+ speed: f32,
+ pmin: ?*const anyopaque,
+ pmax: ?*const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Regular Sliders
+//
+//--------------------------------------------------------------------------------------------------
+fn SliderFloatGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ min: f32,
+ max: f32,
+ cfmt: [:0]const u8 = "%.3f",
+ flags: SliderFlags = .{},
+ };
+}
+
+pub fn sliderFloat(label: [:0]const u8, args: SliderFloatGen(f32)) bool {
+ return zguiSliderFloat(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderFloat(
+ label: [*:0]const u8,
+ v: *f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderFloat2(label: [:0]const u8, args: SliderFloatGen([2]f32)) bool {
+ return zguiSliderFloat2(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderFloat2(
+ label: [*:0]const u8,
+ v: *[2]f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderFloat3(label: [:0]const u8, args: SliderFloatGen([3]f32)) bool {
+ return zguiSliderFloat3(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderFloat3(
+ label: [*:0]const u8,
+ v: *[3]f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderFloat4(label: [:0]const u8, args: SliderFloatGen([4]f32)) bool {
+ return zguiSliderFloat4(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderFloat4(
+ label: [*:0]const u8,
+ v: *[4]f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+fn SliderIntGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ min: i32,
+ max: i32,
+ cfmt: [:0]const u8 = "%d",
+ flags: SliderFlags = .{},
+ };
+}
+
+pub fn sliderInt(label: [:0]const u8, args: SliderIntGen(i32)) bool {
+ return zguiSliderInt(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderInt(
+ label: [*:0]const u8,
+ v: *c_int,
+ min: c_int,
+ max: c_int,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderInt2(label: [:0]const u8, args: SliderIntGen([2]i32)) bool {
+ return zguiSliderInt2(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderInt2(
+ label: [*:0]const u8,
+ v: *[2]c_int,
+ min: c_int,
+ max: c_int,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderInt3(label: [:0]const u8, args: SliderIntGen([3]i32)) bool {
+ return zguiSliderInt3(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderInt3(
+ label: [*:0]const u8,
+ v: *[3]c_int,
+ min: c_int,
+ max: c_int,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+pub fn sliderInt4(label: [:0]const u8, args: SliderIntGen([4]i32)) bool {
+ return zguiSliderInt4(label, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiSliderInt4(
+ label: [*:0]const u8,
+ v: *[4]c_int,
+ min: c_int,
+ max: c_int,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+fn SliderScalarGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ min: T,
+ max: T,
+ cfmt: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+ };
+}
+pub fn sliderScalar(label: [:0]const u8, comptime T: type, args: SliderScalarGen(T)) bool {
+ return zguiSliderScalar(
+ label,
+ typeToDataTypeEnum(T),
+ args.v,
+ &args.min,
+ &args.max,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiSliderScalar(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ pmin: *const anyopaque,
+ pmax: *const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+fn SliderScalarNGen(comptime T: type) type {
+ const ScalarType = @typeInfo(T).Array.child;
+ return struct {
+ v: *T,
+ min: ScalarType,
+ max: ScalarType,
+ cfmt: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+ };
+}
+pub fn sliderScalarN(label: [:0]const u8, comptime T: type, args: SliderScalarNGen(T)) bool {
+ const ScalarType = @typeInfo(T).Array.child;
+ const components = @typeInfo(T).Array.len;
+ return zguiSliderScalarN(
+ label,
+ typeToDataTypeEnum(ScalarType),
+ args.v,
+ components,
+ &args.min,
+ &args.max,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiSliderScalarN(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ components: i32,
+ pmin: *const anyopaque,
+ pmax: *const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn vsliderFloat(label: [:0]const u8, args: struct {
+ w: f32,
+ h: f32,
+ v: *f32,
+ min: f32,
+ max: f32,
+ cfmt: [:0]const u8 = "%.3f",
+ flags: SliderFlags = .{},
+}) bool {
+ return zguiVSliderFloat(
+ label,
+ args.w,
+ args.h,
+ args.v,
+ args.min,
+ args.max,
+ args.cfmt,
+ args.flags,
+ );
+}
+extern fn zguiVSliderFloat(
+ label: [*:0]const u8,
+ w: f32,
+ h: f32,
+ v: *f32,
+ min: f32,
+ max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn vsliderInt(label: [:0]const u8, args: struct {
+ w: f32,
+ h: f32,
+ v: *i32,
+ min: i32,
+ max: i32,
+ cfmt: [:0]const u8 = "%d",
+ flags: SliderFlags = .{},
+}) bool {
+ return zguiVSliderInt(label, args.w, args.h, args.v, args.min, args.max, args.cfmt, args.flags);
+}
+extern fn zguiVSliderInt(
+ label: [*:0]const u8,
+ w: f32,
+ h: f32,
+ v: *i32,
+ min: c_int,
+ max: c_int,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn VSliderScalarGen(comptime T: type) type {
+ return struct {
+ w: f32,
+ h: f32,
+ v: *T,
+ min: T,
+ max: T,
+ cfmt: ?[:0]const u8 = null,
+ flags: SliderFlags = .{},
+ };
+}
+pub fn vsliderScalar(label: [:0]const u8, comptime T: type, args: VSliderScalarGen(T)) bool {
+ return zguiVSliderScalar(
+ label,
+ args.w,
+ args.h,
+ typeToDataTypeEnum(T),
+ args.v,
+ &args.min,
+ &args.max,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiVSliderScalar(
+ label: [*:0]const u8,
+ w: f32,
+ h: f32,
+ data_type: DataType,
+ pdata: *anyopaque,
+ pmin: *const anyopaque,
+ pmax: *const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const SliderAngle = struct {
+ vrad: *f32,
+ deg_min: f32 = -360.0,
+ deg_max: f32 = 360.0,
+ cfmt: [:0]const u8 = "%.0f deg",
+ flags: SliderFlags = .{},
+};
+pub fn sliderAngle(label: [:0]const u8, args: SliderAngle) bool {
+ return zguiSliderAngle(
+ label,
+ args.vrad,
+ args.deg_min,
+ args.deg_max,
+ args.cfmt,
+ args.flags,
+ );
+}
+extern fn zguiSliderAngle(
+ label: [*:0]const u8,
+ vrad: *f32,
+ deg_min: f32,
+ deg_max: f32,
+ cfmt: [*:0]const u8,
+ flags: SliderFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Input with Keyboard
+//
+//--------------------------------------------------------------------------------------------------
+pub const InputTextFlags = packed struct(c_int) {
+ chars_decimal: bool = false,
+ chars_hexadecimal: bool = false,
+ chars_uppercase: bool = false,
+ chars_no_blank: bool = false,
+ auto_select_all: bool = false,
+ enter_returns_true: bool = false,
+ callback_completion: bool = false,
+ callback_history: bool = false,
+ callback_always: bool = false,
+ callback_char_filter: bool = false,
+ allow_tab_input: bool = false,
+ ctrl_enter_for_new_line: bool = false,
+ no_horizontal_scroll: bool = false,
+ always_overwrite: bool = false,
+ read_only: bool = false,
+ password: bool = false,
+ no_undo_redo: bool = false,
+ chars_scientific: bool = false,
+ callback_resize: bool = false,
+ callback_edit: bool = false,
+ escape_clears_all: bool = false,
+ _padding: u11 = 0,
+};
+//--------------------------------------------------------------------------------------------------
+pub const InputTextCallbackData = extern struct {
+ ctx: *Context,
+ event_flag: InputTextFlags,
+ flags: InputTextFlags,
+ user_data: ?*anyopaque,
+ event_char: Wchar,
+ event_key: Key,
+ buf: [*]u8,
+ buf_text_len: i32,
+ buf_size: i32,
+ buf_dirty: bool,
+ cursor_pos: i32,
+ selection_start: i32,
+ selection_end: i32,
+
+ /// `pub fn init() InputTextCallbackData`
+ pub const init = zguiInputTextCallbackData_Init;
+ extern fn zguiInputTextCallbackData_Init() InputTextCallbackData;
+
+ /// `pub fn deleteChars(data: *InputTextCallbackData, pos: i32, bytes_count: i32) void`
+ pub const deleteChars = zguiInputTextCallbackData_DeleteChars;
+ extern fn zguiInputTextCallbackData_DeleteChars(
+ data: *InputTextCallbackData,
+ pos: c_int,
+ bytes_count: c_int,
+ ) void;
+
+ pub fn insertChars(data: *InputTextCallbackData, pos: i32, txt: []const u8) void {
+ zguiInputTextCallbackData_InsertChars(data, pos, txt.ptr, txt.ptr + txt.len);
+ }
+ extern fn zguiInputTextCallbackData_InsertChars(
+ data: *InputTextCallbackData,
+ pos: c_int,
+ text: [*]const u8,
+ text_end: [*]const u8,
+ ) void;
+
+ pub fn selectAll(data: *InputTextCallbackData) void {
+ data.selection_start = 0;
+ data.selection_end = data.buf_text_len;
+ }
+
+ pub fn clearSelection(data: *InputTextCallbackData) void {
+ data.selection_start = data.buf_text_len;
+ data.selection_end = data.buf_text_len;
+ }
+
+ pub fn hasSelection(data: InputTextCallbackData) bool {
+ return data.selection_start != data.selection_end;
+ }
+};
+
+pub const InputTextCallback = *const fn (data: *InputTextCallbackData) i32;
+//--------------------------------------------------------------------------------------------------
+pub fn inputText(label: [:0]const u8, args: struct {
+ buf: [:0]u8,
+ flags: InputTextFlags = .{},
+ callback: ?InputTextCallback = null,
+ user_data: ?*anyopaque = null,
+}) bool {
+ return zguiInputText(
+ label,
+ args.buf.ptr,
+ args.buf.len + 1, // + 1 for sentinel
+ args.flags,
+ if (args.callback) |cb| cb else null,
+ args.user_data,
+ );
+}
+extern fn zguiInputText(
+ label: [*:0]const u8,
+ buf: [*]u8,
+ buf_size: usize,
+ flags: InputTextFlags,
+ callback: ?*const anyopaque,
+ user_data: ?*anyopaque,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn inputTextMultiline(label: [:0]const u8, args: struct {
+ buf: [:0]u8,
+ w: f32 = 0.0,
+ h: f32 = 0.0,
+ flags: InputTextFlags = .{},
+ callback: ?InputTextCallback = null,
+ user_data: ?*anyopaque = null,
+}) bool {
+ return zguiInputTextMultiline(
+ label,
+ args.buf.ptr,
+ args.buf.len + 1, // + 1 for sentinel
+ args.w,
+ args.h,
+ args.flags,
+ if (args.callback) |cb| cb else null,
+ args.user_data,
+ );
+}
+extern fn zguiInputTextMultiline(
+ label: [*:0]const u8,
+ buf: [*]u8,
+ buf_size: usize,
+ w: f32,
+ h: f32,
+ flags: InputTextFlags,
+ callback: ?*const anyopaque,
+ user_data: ?*anyopaque,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn inputTextWithHint(label: [:0]const u8, args: struct {
+ hint: [:0]const u8,
+ buf: [:0]u8,
+ flags: InputTextFlags = .{},
+ callback: ?InputTextCallback = null,
+ user_data: ?*anyopaque = null,
+}) bool {
+ return zguiInputTextWithHint(
+ label,
+ args.hint,
+ args.buf.ptr,
+ args.buf.len + 1, // + 1 for sentinel
+ args.flags,
+ if (args.callback) |cb| cb else null,
+ args.user_data,
+ );
+}
+extern fn zguiInputTextWithHint(
+ label: [*:0]const u8,
+ hint: [*:0]const u8,
+ buf: [*]u8,
+ buf_size: usize,
+ flags: InputTextFlags,
+ callback: ?*const anyopaque,
+ user_data: ?*anyopaque,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn inputFloat(label: [:0]const u8, args: struct {
+ v: *f32,
+ step: f32 = 0.0,
+ step_fast: f32 = 0.0,
+ cfmt: [:0]const u8 = "%.3f",
+ flags: InputTextFlags = .{},
+}) bool {
+ return zguiInputFloat(
+ label,
+ args.v,
+ args.step,
+ args.step_fast,
+ args.cfmt,
+ args.flags,
+ );
+}
+extern fn zguiInputFloat(
+ label: [*:0]const u8,
+ v: *f32,
+ step: f32,
+ step_fast: f32,
+ cfmt: [*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+fn InputFloatGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ cfmt: [:0]const u8 = "%.3f",
+ flags: InputTextFlags = .{},
+ };
+}
+pub fn inputFloat2(label: [:0]const u8, args: InputFloatGen([2]f32)) bool {
+ return zguiInputFloat2(label, args.v, args.cfmt, args.flags);
+}
+extern fn zguiInputFloat2(
+ label: [*:0]const u8,
+ v: *[2]f32,
+ cfmt: [*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+
+pub fn inputFloat3(label: [:0]const u8, args: InputFloatGen([3]f32)) bool {
+ return zguiInputFloat3(label, args.v, args.cfmt, args.flags);
+}
+extern fn zguiInputFloat3(
+ label: [*:0]const u8,
+ v: *[3]f32,
+ cfmt: [*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+
+pub fn inputFloat4(label: [:0]const u8, args: InputFloatGen([4]f32)) bool {
+ return zguiInputFloat4(label, args.v, args.cfmt, args.flags);
+}
+extern fn zguiInputFloat4(
+ label: [*:0]const u8,
+ v: *[4]f32,
+ cfmt: [*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+pub fn inputInt(label: [:0]const u8, args: struct {
+ v: *i32,
+ step: i32 = 1,
+ step_fast: i32 = 100,
+ flags: InputTextFlags = .{},
+}) bool {
+ return zguiInputInt(label, args.v, args.step, args.step_fast, args.flags);
+}
+extern fn zguiInputInt(
+ label: [*:0]const u8,
+ v: *c_int,
+ step: c_int,
+ step_fast: c_int,
+ flags: InputTextFlags,
+) bool;
+
+//--------------------------------------------------------------------------------------------------
+fn InputIntGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ flags: InputTextFlags = .{},
+ };
+}
+pub fn inputInt2(label: [:0]const u8, args: InputIntGen([2]i32)) bool {
+ return zguiInputInt2(label, args.v, args.flags);
+}
+extern fn zguiInputInt2(label: [*:0]const u8, v: *[2]c_int, flags: InputTextFlags) bool;
+
+pub fn inputInt3(label: [:0]const u8, args: InputIntGen([3]i32)) bool {
+ return zguiInputInt3(label, args.v, args.flags);
+}
+extern fn zguiInputInt3(label: [*:0]const u8, v: *[3]c_int, flags: InputTextFlags) bool;
+
+pub fn inputInt4(label: [:0]const u8, args: InputIntGen([4]i32)) bool {
+ return zguiInputInt4(label, args.v, args.flags);
+}
+extern fn zguiInputInt4(label: [*:0]const u8, v: *[4]c_int, flags: InputTextFlags) bool;
+
+//--------------------------------------------------------------------------------------------------
+const InputDouble = struct {
+ v: *f64,
+ step: f64 = 0.0,
+ step_fast: f64 = 0.0,
+ cfmt: [:0]const u8 = "%.6f",
+ flags: InputTextFlags = .{},
+};
+pub fn inputDouble(label: [:0]const u8, args: InputDouble) bool {
+ return zguiInputDouble(label, args.v, args.step, args.step_fast, args.cfmt, args.flags);
+}
+extern fn zguiInputDouble(
+ label: [*:0]const u8,
+ v: *f64,
+ step: f64,
+ step_fast: f64,
+ cfmt: [*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn InputScalarGen(comptime T: type) type {
+ return struct {
+ v: *T,
+ step: ?T = null,
+ step_fast: ?T = null,
+ cfmt: ?[:0]const u8 = null,
+ flags: InputTextFlags = .{},
+ };
+}
+pub fn inputScalar(label: [:0]const u8, comptime T: type, args: InputScalarGen(T)) bool {
+ return zguiInputScalar(
+ label,
+ typeToDataTypeEnum(T),
+ args.v,
+ if (args.step) |s| &s else null,
+ if (args.step_fast) |sf| &sf else null,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiInputScalar(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ pstep: ?*const anyopaque,
+ pstep_fast: ?*const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+fn InputScalarNGen(comptime T: type) type {
+ const ScalarType = @typeInfo(T).Array.child;
+ return struct {
+ v: *T,
+ step: ?ScalarType = null,
+ step_fast: ?ScalarType = null,
+ cfmt: ?[:0]const u8 = null,
+ flags: InputTextFlags = .{},
+ };
+}
+pub fn inputScalarN(label: [:0]const u8, comptime T: type, args: InputScalarNGen(T)) bool {
+ const ScalarType = @typeInfo(T).Array.child;
+ const components = @typeInfo(T).Array.len;
+ return zguiInputScalarN(
+ label,
+ typeToDataTypeEnum(ScalarType),
+ args.v,
+ components,
+ if (args.step) |s| &s else null,
+ if (args.step_fast) |sf| &sf else null,
+ if (args.cfmt) |fmt| fmt else null,
+ args.flags,
+ );
+}
+extern fn zguiInputScalarN(
+ label: [*:0]const u8,
+ data_type: DataType,
+ pdata: *anyopaque,
+ components: i32,
+ pstep: ?*const anyopaque,
+ pstep_fast: ?*const anyopaque,
+ cfmt: ?[*:0]const u8,
+ flags: InputTextFlags,
+) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Color Editor/Picker
+//
+//--------------------------------------------------------------------------------------------------
+pub const ColorEditFlags = packed struct(c_int) {
+ _reserved0: bool = false,
+ no_alpha: bool = false,
+ no_picker: bool = false,
+ no_options: bool = false,
+ no_small_preview: bool = false,
+ no_inputs: bool = false,
+ no_tooltip: bool = false,
+ no_label: bool = false,
+ no_side_preview: bool = false,
+ no_drag_drop: bool = false,
+ no_border: bool = false,
+
+ _reserved1: bool = false,
+ _reserved2: bool = false,
+ _reserved3: bool = false,
+ _reserved4: bool = false,
+ _reserved5: bool = false,
+
+ alpha_bar: bool = false,
+ alpha_preview: bool = false,
+ alpha_preview_half: bool = false,
+ hdr: bool = false,
+ display_rgb: bool = false,
+ display_hsv: bool = false,
+ display_hex: bool = false,
+ uint8: bool = false,
+ float: bool = false,
+ picker_hue_bar: bool = false,
+ picker_hue_wheel: bool = false,
+ input_rgb: bool = false,
+ input_hsv: bool = false,
+
+ _padding: u3 = 0,
+
+ pub const default_options = ColorEditFlags{
+ .uint8 = true,
+ .display_rgb = true,
+ .input_rgb = true,
+ .picker_hue_bar = true,
+ };
+};
+//--------------------------------------------------------------------------------------------------
+const ColorEdit3 = struct {
+ col: *[3]f32,
+ flags: ColorEditFlags = .{},
+};
+pub fn colorEdit3(label: [:0]const u8, args: ColorEdit3) bool {
+ return zguiColorEdit3(label, args.col, args.flags);
+}
+extern fn zguiColorEdit3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
+//--------------------------------------------------------------------------------------------------
+const ColorEdit4 = struct {
+ col: *[4]f32,
+ flags: ColorEditFlags = .{},
+};
+pub fn colorEdit4(label: [:0]const u8, args: ColorEdit4) bool {
+ return zguiColorEdit4(label, args.col, args.flags);
+}
+extern fn zguiColorEdit4(label: [*:0]const u8, col: *[4]f32, flags: ColorEditFlags) bool;
+//--------------------------------------------------------------------------------------------------
+const ColorPicker3 = struct {
+ col: *[3]f32,
+ flags: ColorEditFlags = .{},
+};
+pub fn colorPicker3(label: [:0]const u8, args: ColorPicker3) bool {
+ return zguiColorPicker3(label, args.col, args.flags);
+}
+extern fn zguiColorPicker3(label: [*:0]const u8, col: *[3]f32, flags: ColorEditFlags) bool;
+//--------------------------------------------------------------------------------------------------
+const ColorPicker4 = struct {
+ col: *[4]f32,
+ flags: ColorEditFlags = .{},
+ ref_col: ?[*]const f32 = null,
+};
+pub fn colorPicker4(label: [:0]const u8, args: ColorPicker4) bool {
+ return zguiColorPicker4(
+ label,
+ args.col,
+ args.flags,
+ if (args.ref_col) |rc| rc else null,
+ );
+}
+extern fn zguiColorPicker4(
+ label: [*:0]const u8,
+ col: *[4]f32,
+ flags: ColorEditFlags,
+ ref_col: ?[*]const f32,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const ColorButton = struct {
+ col: [4]f32,
+ flags: ColorEditFlags = .{},
+ w: f32 = 0.0,
+ h: f32 = 0.0,
+};
+pub fn colorButton(desc_id: [:0]const u8, args: ColorButton) bool {
+ return zguiColorButton(desc_id, &args.col, args.flags, args.w, args.h);
+}
+extern fn zguiColorButton(
+ desc_id: [*:0]const u8,
+ col: *const [4]f32,
+ flags: ColorEditFlags,
+ w: f32,
+ h: f32,
+) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Trees
+//
+//--------------------------------------------------------------------------------------------------
+pub const TreeNodeFlags = packed struct(c_int) {
+ selected: bool = false,
+ framed: bool = false,
+ allow_overlap: bool = false,
+ no_tree_push_on_open: bool = false,
+ no_auto_open_on_log: bool = false,
+ default_open: bool = false,
+ open_on_double_click: bool = false,
+ open_on_arrow: bool = false,
+ leaf: bool = false,
+ bullet: bool = false,
+ frame_padding: bool = false,
+ span_avail_width: bool = false,
+ span_full_width: bool = false,
+ span_all_columns: bool = false,
+ nav_left_jumps_back_here: bool = false,
+ _padding: u17 = 0,
+
+ pub const collapsing_header = TreeNodeFlags{
+ .framed = true,
+ .no_tree_push_on_open = true,
+ .no_auto_open_on_log = true,
+ };
+};
+//--------------------------------------------------------------------------------------------------
+pub fn treeNode(label: [:0]const u8) bool {
+ return zguiTreeNode(label);
+}
+pub fn treeNodeFlags(label: [:0]const u8, flags: TreeNodeFlags) bool {
+ return zguiTreeNodeFlags(label, flags);
+}
+extern fn zguiTreeNode(label: [*:0]const u8) bool;
+extern fn zguiTreeNodeFlags(label: [*:0]const u8, flags: TreeNodeFlags) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn treeNodeStrId(str_id: [:0]const u8, comptime fmt: []const u8, args: anytype) bool {
+ return zguiTreeNodeStrId(str_id, "%s", formatZ(fmt, args).ptr);
+}
+pub fn treeNodeStrIdFlags(
+ str_id: [:0]const u8,
+ flags: TreeNodeFlags,
+ comptime fmt: []const u8,
+ args: anytype,
+) bool {
+ return zguiTreeNodeStrIdFlags(str_id, flags, "%s", formatZ(fmt, args).ptr);
+}
+extern fn zguiTreeNodeStrId(str_id: [*:0]const u8, fmt: [*:0]const u8, ...) bool;
+extern fn zguiTreeNodeStrIdFlags(
+ str_id: [*:0]const u8,
+ flags: TreeNodeFlags,
+ fmt: [*:0]const u8,
+ ...,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn treeNodePtrId(ptr_id: *const anyopaque, comptime fmt: []const u8, args: anytype) bool {
+ return zguiTreeNodePtrId(ptr_id, "%s", formatZ(fmt, args).ptr);
+}
+pub fn treeNodePtrIdFlags(
+ ptr_id: *const anyopaque,
+ flags: TreeNodeFlags,
+ comptime fmt: []const u8,
+ args: anytype,
+) bool {
+ return zguiTreeNodePtrIdFlags(ptr_id, flags, "%s", formatZ(fmt, args).ptr);
+}
+extern fn zguiTreeNodePtrId(ptr_id: *const anyopaque, fmt: [*:0]const u8, ...) bool;
+extern fn zguiTreeNodePtrIdFlags(
+ ptr_id: *const anyopaque,
+ flags: TreeNodeFlags,
+ fmt: [*:0]const u8,
+ ...,
+) bool;
+//--------------------------------------------------------------------------------------------------
+pub fn treePushStrId(str_id: [:0]const u8) void {
+ zguiTreePushStrId(str_id);
+}
+pub fn treePushPtrId(ptr_id: *const anyopaque) void {
+ zguiTreePushPtrId(ptr_id);
+}
+extern fn zguiTreePushStrId(str_id: [*:0]const u8) void;
+extern fn zguiTreePushPtrId(ptr_id: *const anyopaque) void;
+//--------------------------------------------------------------------------------------------------
+/// `pub fn treePop() void`
+pub const treePop = zguiTreePop;
+extern fn zguiTreePop() void;
+//--------------------------------------------------------------------------------------------------
+const CollapsingHeaderStatePtr = struct {
+ pvisible: *bool,
+ flags: TreeNodeFlags = .{},
+};
+pub fn collapsingHeader(label: [:0]const u8, flags: TreeNodeFlags) bool {
+ return zguiCollapsingHeader(label, flags);
+}
+pub fn collapsingHeaderStatePtr(label: [:0]const u8, args: CollapsingHeaderStatePtr) bool {
+ return zguiCollapsingHeaderStatePtr(label, args.pvisible, args.flags);
+}
+extern fn zguiCollapsingHeader(label: [*:0]const u8, flags: TreeNodeFlags) bool;
+extern fn zguiCollapsingHeaderStatePtr(label: [*:0]const u8, pvisible: *bool, flags: TreeNodeFlags) bool;
+//--------------------------------------------------------------------------------------------------
+const SetNextItemOpen = struct {
+ is_open: bool,
+ cond: Condition = .none,
+};
+pub fn setNextItemOpen(args: SetNextItemOpen) void {
+ zguiSetNextItemOpen(args.is_open, args.cond);
+}
+extern fn zguiSetNextItemOpen(is_open: bool, cond: Condition) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Selectables
+//
+//--------------------------------------------------------------------------------------------------
+pub const SelectableFlags = packed struct(c_int) {
+ dont_close_popups: bool = false,
+ span_all_columns: bool = false,
+ allow_double_click: bool = false,
+ disabled: bool = false,
+ allow_overlap: bool = false,
+ _padding: u27 = 0,
+};
+//--------------------------------------------------------------------------------------------------
+const Selectable = struct {
+ selected: bool = false,
+ flags: SelectableFlags = .{},
+ w: f32 = 0,
+ h: f32 = 0,
+};
+pub fn selectable(label: [:0]const u8, args: Selectable) bool {
+ return zguiSelectable(label, args.selected, args.flags, args.w, args.h);
+}
+extern fn zguiSelectable(
+ label: [*:0]const u8,
+ selected: bool,
+ flags: SelectableFlags,
+ w: f32,
+ h: f32,
+) bool;
+//--------------------------------------------------------------------------------------------------
+const SelectableStatePtr = struct {
+ pselected: *bool,
+ flags: SelectableFlags = .{},
+ w: f32 = 0,
+ h: f32 = 0,
+};
+pub fn selectableStatePtr(label: [:0]const u8, args: SelectableStatePtr) bool {
+ return zguiSelectableStatePtr(label, args.pselected, args.flags, args.w, args.h);
+}
+extern fn zguiSelectableStatePtr(
+ label: [*:0]const u8,
+ pselected: *bool,
+ flags: SelectableFlags,
+ w: f32,
+ h: f32,
+) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: List Boxes
+//
+//--------------------------------------------------------------------------------------------------
+const BeginListBox = struct {
+ w: f32 = 0.0,
+ h: f32 = 0.0,
+};
+pub fn beginListBox(label: [:0]const u8, args: BeginListBox) bool {
+ return zguiBeginListBox(label, args.w, args.h);
+}
+/// `pub fn endListBox() void`
+pub const endListBox = zguiEndListBox;
+extern fn zguiBeginListBox(label: [*:0]const u8, w: f32, h: f32) bool;
+extern fn zguiEndListBox() void;
+//--------------------------------------------------------------------------------------------------
+//
+// Widgets: Tables
+//
+//--------------------------------------------------------------------------------------------------
+pub const TableBorderFlags = packed struct(u4) {
+ inner_h: bool = false,
+ outer_h: bool = false,
+ inner_v: bool = false,
+ outer_v: bool = false,
+
+ pub const h = TableBorderFlags{
+ .inner_h = true,
+ .outer_h = true,
+ }; // Draw horizontal borders.
+ pub const v = TableBorderFlags{
+ .inner_v = true,
+ .outer_v = true,
+ }; // Draw vertical borders.
+ pub const inner = TableBorderFlags{
+ .inner_v = true,
+ .inner_h = true,
+ }; // Draw inner borders.
+ pub const outer = TableBorderFlags{
+ .outer_v = true,
+ .outer_h = true,
+ }; // Draw outer borders.
+ pub const all = TableBorderFlags{
+ .inner_v = true,
+ .inner_h = true,
+ .outer_v = true,
+ .outer_h = true,
+ }; // Draw all borders.
+};
+pub const TableFlags = packed struct(c_int) {
+ resizable: bool = false,
+ reorderable: bool = false,
+ hideable: bool = false,
+ sortable: bool = false,
+ no_saved_settings: bool = false,
+ context_menu_in_body: bool = false,
+ row_bg: bool = false,
+ borders: TableBorderFlags = .{},
+ no_borders_in_body: bool = false,
+ no_borders_in_body_until_resize: bool = false,
+
+ // Sizing Policy
+ sizing: enum(u3) {
+ none = 0,
+ fixed_fit = 1,
+ fixed_same = 2,
+ stretch_prop = 3,
+ stretch_same = 4,
+ } = .none,
+
+ // Sizing Extra Options
+ no_host_extend_x: bool = false,
+ no_host_extend_y: bool = false,
+ no_keep_columns_visible: bool = false,
+ precise_widths: bool = false,
+
+ // Clipping
+ no_clip: bool = false,
+
+ // Padding
+ pad_outer_x: bool = false,
+ no_pad_outer_x: bool = false,
+ no_pad_inner_x: bool = false,
+
+ // Scrolling
+ scroll_x: bool = false,
+ scroll_y: bool = false,
+
+ // Sorting
+ sort_multi: bool = false,
+ sort_tristate: bool = false,
+
+ _padding: u4 = 0,
+};
+
+pub const TableRowFlags = packed struct(c_int) {
+ headers: bool = false,
+
+ _padding: u31 = 0,
+};
+
+pub const TableColumnFlags = packed struct(c_int) {
+ // Input configuration flags
+ disabled: bool = false,
+ default_hide: bool = false,
+ default_sort: bool = false,
+ width_stretch: bool = false,
+ width_fixed: bool = false,
+ no_resize: bool = false,
+ no_reorder: bool = false,
+ no_hide: bool = false,
+ no_clip: bool = false,
+ no_sort: bool = false,
+ no_sort_ascending: bool = false,
+ no_sort_descending: bool = false,
+ no_header_label: bool = false,
+ no_header_width: bool = false,
+ prefer_sort_ascending: bool = false,
+ prefer_sort_descending: bool = false,
+ indent_enable: bool = false,
+ indent_disable: bool = false,
+
+ _padding0: u6 = 0,
+
+ // Output status flags, read-only via TableGetColumnFlags()
+ is_enabled: bool = false,
+ is_visible: bool = false,
+ is_sorted: bool = false,
+ is_hovered: bool = false,
+
+ _padding1: u4 = 0,
+};
+
+pub const TableColumnSortSpecs = extern struct {
+ user_id: Ident,
+ index: i16,
+ sort_order: i16,
+ sort_direction: enum(u8) {
+ none = 0,
+ ascending = 1, // Ascending = 0->9, A->Z etc.
+ descending = 2, // Descending = 9->0, Z->A etc.
+ },
+};
+
+pub const TableSortSpecs = *extern struct {
+ specs: [*]TableColumnSortSpecs,
+ count: c_int,
+ dirty: bool,
+};
+
+pub const TableBgTarget = enum(c_int) {
+ none = 0,
+ row_bg0 = 1,
+ row_bg1 = 2,
+ cell_bg = 3,
+};
+
+pub fn beginTable(name: [:0]const u8, args: struct {
+ column: i32,
+ flags: TableFlags = .{},
+ outer_size: [2]f32 = .{ 0, 0 },
+ inner_width: f32 = 0,
+}) bool {
+ return zguiBeginTable(name, args.column, args.flags, &args.outer_size, args.inner_width);
+}
+extern fn zguiBeginTable(
+ str_id: [*:0]const u8,
+ column: c_int,
+ flags: TableFlags,
+ outer_size: *const [2]f32,
+ inner_width: f32,
+) bool;
+
+pub fn endTable() void {
+ zguiEndTable();
+}
+extern fn zguiEndTable() void;
+
+pub const TableNextRow = struct {
+ row_flags: TableRowFlags = .{},
+ min_row_height: f32 = 0,
+};
+pub fn tableNextRow(args: TableNextRow) void {
+ zguiTableNextRow(args.row_flags, args.min_row_height);
+}
+extern fn zguiTableNextRow(row_flags: TableRowFlags, min_row_height: f32) void;
+
+pub const tableNextColumn = zguiTableNextColumn;
+extern fn zguiTableNextColumn() bool;
+
+pub const tableSetColumnIndex = zguiTableSetColumnIndex;
+extern fn zguiTableSetColumnIndex(column_n: i32) bool;
+
+pub const TableSetupColumn = struct {
+ flags: TableColumnFlags = .{},
+ init_width_or_height: f32 = 0,
+ user_id: Ident = 0,
+};
+pub fn tableSetupColumn(label: [:0]const u8, args: TableSetupColumn) void {
+ zguiTableSetupColumn(label, args.flags, args.init_width_or_height, args.user_id);
+}
+extern fn zguiTableSetupColumn(label: [*:0]const u8, flags: TableColumnFlags, init_width_or_height: f32, user_id: Ident) void;
+
+pub const tableSetupScrollFreeze = zguiTableSetupScrollFreeze;
+extern fn zguiTableSetupScrollFreeze(cols: i32, rows: i32) void;
+
+pub const tableHeadersRow = zguiTableHeadersRow;
+extern fn zguiTableHeadersRow() void;
+
+pub fn tableHeader(label: [:0]const u8) void {
+ zguiTableHeader(label);
+}
+extern fn zguiTableHeader(label: [*:0]const u8) void;
+
+pub const tableGetSortSpecs = zguiTableGetSortSpecs;
+extern fn zguiTableGetSortSpecs() ?TableSortSpecs;
+
+pub const tableGetColumnCount = zguiTableGetColumnCount;
+extern fn zguiTableGetColumnCount() i32;
+
+pub const tableGetColumnIndex = zguiTableGetColumnIndex;
+extern fn zguiTableGetColumnIndex() i32;
+
+pub const tableGetRowIndex = zguiTableGetRowIndex;
+extern fn zguiTableGetRowIndex() i32;
+
+pub const TableGetColumnName = struct {
+ column_n: i32 = -1,
+};
+pub fn tableGetColumnName(args: TableGetColumnName) [*:0]const u8 {
+ return zguiTableGetColumnName(args.column_n);
+}
+extern fn zguiTableGetColumnName(column_n: i32) [*:0]const u8;
+
+pub const TableGetColumnFlags = struct {
+ column_n: i32 = -1,
+};
+pub fn tableGetColumnFlags(args: TableGetColumnFlags) TableColumnFlags {
+ return zguiTableGetColumnFlags(args.column_n);
+}
+extern fn zguiTableGetColumnFlags(column_n: i32) TableColumnFlags;
+
+pub const tableSetColumnEnabled = zguiTableSetColumnEnabled;
+extern fn zguiTableSetColumnEnabled(column_n: i32, v: bool) void;
+
+pub fn tableSetBgColor(args: struct {
+ target: TableBgTarget,
+ color: u32,
+ column_n: i32 = -1,
+}) void {
+ zguiTableSetBgColor(args.target, args.color, args.column_n);
+}
+extern fn zguiTableSetBgColor(target: TableBgTarget, color: c_uint, column_n: c_int) void;
+
+//--------------------------------------------------------------------------------------------------
+//
+// Item/Widgets Utilities and Query Functions
+//
+//--------------------------------------------------------------------------------------------------
+pub fn isItemHovered(flags: HoveredFlags) bool {
+ return zguiIsItemHovered(flags);
+}
+/// `pub fn isItemActive() bool`
+pub const isItemActive = zguiIsItemActive;
+/// `pub fn isItemFocused() bool`
+pub const isItemFocused = zguiIsItemFocused;
+pub const MouseButton = enum(u32) {
+ left = 0,
+ right = 1,
+ middle = 2,
+};
+
+/// `pub fn isMouseDown(mouse_button: MouseButton) bool`
+pub const isMouseDown = zguiIsMouseDown;
+/// `pub fn isMouseClicked(mouse_button: MouseButton) bool`
+pub const isMouseClicked = zguiIsMouseClicked;
+/// `pub fn isMouseDoubleClicked(mouse_button: MouseButton) bool`
+pub const isMouseDoubleClicked = zguiIsMouseDoubleClicked;
+/// `pub fn isItemClicked(mouse_button: MouseButton) bool`
+pub const isItemClicked = zguiIsItemClicked;
+/// `pub fn isItemVisible() bool`
+pub const isItemVisible = zguiIsItemVisible;
+/// `pub fn isItemEdited() bool`
+pub const isItemEdited = zguiIsItemEdited;
+/// `pub fn isItemActivated() bool`
+pub const isItemActivated = zguiIsItemActivated;
+/// `pub fn isItemDeactivated bool`
+pub const isItemDeactivated = zguiIsItemDeactivated;
+/// `pub fn isItemDeactivatedAfterEdit() bool`
+pub const isItemDeactivatedAfterEdit = zguiIsItemDeactivatedAfterEdit;
+/// `pub fn isItemToggledOpen() bool`
+pub const isItemToggledOpen = zguiIsItemToggledOpen;
+/// `pub fn isAnyItemHovered() bool`
+pub const isAnyItemHovered = zguiIsAnyItemHovered;
+/// `pub fn isAnyItemActive() bool`
+pub const isAnyItemActive = zguiIsAnyItemActive;
+/// `pub fn isAnyItemFocused() bool`
+pub const isAnyItemFocused = zguiIsAnyItemFocused;
+extern fn zguiIsMouseDown(mouse_button: MouseButton) bool;
+extern fn zguiIsMouseClicked(mouse_button: MouseButton) bool;
+extern fn zguiIsMouseDoubleClicked(mouse_button: MouseButton) bool;
+extern fn zguiIsItemHovered(flags: HoveredFlags) bool;
+extern fn zguiIsItemActive() bool;
+extern fn zguiIsItemFocused() bool;
+extern fn zguiIsItemClicked(mouse_button: MouseButton) bool;
+extern fn zguiIsItemVisible() bool;
+extern fn zguiIsItemEdited() bool;
+extern fn zguiIsItemActivated() bool;
+extern fn zguiIsItemDeactivated() bool;
+extern fn zguiIsItemDeactivatedAfterEdit() bool;
+extern fn zguiIsItemToggledOpen() bool;
+extern fn zguiIsAnyItemHovered() bool;
+extern fn zguiIsAnyItemActive() bool;
+extern fn zguiIsAnyItemFocused() bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Color Utilities
+//
+//--------------------------------------------------------------------------------------------------
+pub fn colorConvertU32ToFloat4(in: u32) [4]f32 {
+ var rgba: [4]f32 = undefined;
+ zguiColorConvertU32ToFloat4(in, &rgba);
+ return rgba;
+}
+
+pub fn colorConvertU32ToFloat3(in: u32) [3]f32 {
+ var rgba: [4]f32 = undefined;
+ zguiColorConvertU32ToFloat4(in, &rgba);
+ return .{ rgba[0], rgba[1], rgba[2] };
+}
+
+pub fn colorConvertFloat4ToU32(in: [4]f32) u32 {
+ return zguiColorConvertFloat4ToU32(&in);
+}
+
+pub fn colorConvertFloat3ToU32(in: [3]f32) u32 {
+ return colorConvertFloat4ToU32(.{ in[0], in[1], in[2], 1 });
+}
+
+pub fn colorConvertRgbToHsv(r: f32, g: f32, b: f32) [3]f32 {
+ var hsv: [3]f32 = undefined;
+ zguiColorConvertRGBtoHSV(r, g, b, &hsv[0], &hsv[1], &hsv[2]);
+ return hsv;
+}
+
+pub fn colorConvertHsvToRgb(h: f32, s: f32, v: f32) [3]f32 {
+ var rgb: [3]f32 = undefined;
+ zguiColorConvertHSVtoRGB(h, s, v, &rgb[0], &rgb[1], &rgb[2]);
+ return rgb;
+}
+
+extern fn zguiColorConvertU32ToFloat4(in: u32, rgba: *[4]f32) void;
+extern fn zguiColorConvertFloat4ToU32(in: *const [4]f32) u32;
+extern fn zguiColorConvertRGBtoHSV(r: f32, g: f32, b: f32, out_h: *f32, out_s: *f32, out_v: *f32) void;
+extern fn zguiColorConvertHSVtoRGB(h: f32, s: f32, v: f32, out_r: *f32, out_g: *f32, out_b: *f32) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Inputs Utilities: Keyboard
+//
+//--------------------------------------------------------------------------------------------------
+pub fn isKeyDown(key: Key) bool {
+ return zguiIsKeyDown(key);
+}
+
+extern fn zguiIsKeyDown(key: Key) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Helpers
+//
+//--------------------------------------------------------------------------------------------------
+var temp_buffer: ?std.ArrayList(u8) = null;
+
+pub fn format(comptime fmt: []const u8, args: anytype) []const u8 {
+ const len = std.fmt.count(fmt, args);
+ if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
+ return std.fmt.bufPrint(temp_buffer.?.items, fmt, args) catch unreachable;
+}
+pub fn formatZ(comptime fmt: []const u8, args: anytype) [:0]const u8 {
+ const len = std.fmt.count(fmt ++ "\x00", args);
+ if (len > temp_buffer.?.items.len) temp_buffer.?.resize(len + 64) catch unreachable;
+ return std.fmt.bufPrintZ(temp_buffer.?.items, fmt, args) catch unreachable;
+}
+//--------------------------------------------------------------------------------------------------
+pub fn typeToDataTypeEnum(comptime T: type) DataType {
+ return switch (T) {
+ i8 => .I8,
+ u8 => .U8,
+ i16 => .I16,
+ u16 => .U16,
+ i32 => .I32,
+ u32 => .U32,
+ i64 => .I64,
+ u64 => .U64,
+ f32 => .F32,
+ f64 => .F64,
+ usize => switch (@sizeOf(usize)) {
+ 1 => .U8,
+ 2 => .U16,
+ 4 => .U32,
+ 8 => .U64,
+ else => @compileError("Unsupported usize length"),
+ },
+ else => @compileError("Only fundamental scalar types allowed: " ++ @typeName(T)),
+ };
+}
+//--------------------------------------------------------------------------------------------------
+//
+// Menus
+//
+//--------------------------------------------------------------------------------------------------
+/// `pub fn beginMenuBar() bool`
+pub const beginMenuBar = zguiBeginMenuBar;
+/// `pub fn endMenuBar() void`
+pub const endMenuBar = zguiEndMenuBar;
+/// `pub fn beginMainMenuBar() bool`
+pub const beginMainMenuBar = zguiBeginMainMenuBar;
+/// `pub fn endMainMenuBar() void`
+pub const endMainMenuBar = zguiEndMainMenuBar;
+
+pub fn beginMenu(label: [:0]const u8, enabled: bool) bool {
+ return zguiBeginMenu(label, enabled);
+}
+/// `pub fn endMenu() void`
+pub const endMenu = zguiEndMenu;
+
+const MenuItem = struct {
+ shortcut: ?[:0]const u8 = null,
+ selected: bool = false,
+ enabled: bool = true,
+};
+pub fn menuItem(label: [:0]const u8, args: MenuItem) bool {
+ return zguiMenuItem(label, if (args.shortcut) |s| s.ptr else null, args.selected, args.enabled);
+}
+
+const MenuItemPtr = struct {
+ shortcut: ?[:0]const u8 = null,
+ selected: *bool,
+ enabled: bool = true,
+};
+pub fn menuItemPtr(label: [:0]const u8, args: MenuItemPtr) bool {
+ return zguiMenuItemPtr(label, if (args.shortcut) |s| s.ptr else null, args.selected, args.enabled);
+}
+
+extern fn zguiBeginMenuBar() bool;
+extern fn zguiEndMenuBar() void;
+extern fn zguiBeginMainMenuBar() bool;
+extern fn zguiEndMainMenuBar() void;
+extern fn zguiBeginMenu(label: [*:0]const u8, enabled: bool) bool;
+extern fn zguiEndMenu() void;
+extern fn zguiMenuItem(label: [*:0]const u8, shortcut: ?[*:0]const u8, selected: bool, enabled: bool) bool;
+extern fn zguiMenuItemPtr(label: [*:0]const u8, shortcut: ?[*:0]const u8, selected: *bool, enabled: bool) bool;
+//--------------------------------------------------------------------------------------------------
+//
+// Popups
+//
+//--------------------------------------------------------------------------------------------------
+/// `pub fn beginTooltip() bool`
+pub const beginTooltip = zguiBeginTooltip;
+/// `pub fn endTooltip() void`
+pub const endTooltip = zguiEndTooltip;
+extern fn zguiBeginTooltip() bool;
+extern fn zguiEndTooltip() void;
+
+/// `pub fn beginPopupContextWindow() bool`
+pub const beginPopupContextWindow = zguiBeginPopupContextWindow;
+/// `pub fn beginPopupContextItem() bool`
+pub const beginPopupContextItem = zguiBeginPopupContextItem;
+pub const PopupFlags = packed struct(c_int) {
+ mouse_button_left: bool = false,
+ mouse_button_right: bool = false,
+ mouse_button_middle: bool = false,
+
+ _reserved0: bool = false,
+ _reserved1: bool = false,
+
+ no_reopen: bool = false,
+ _reserved2: bool = false,
+ no_open_over_existing_popup: bool = false,
+ no_open_over_items: bool = false,
+ any_popup_id: bool = false,
+ any_popup_level: bool = false,
+ _padding: u21 = 0,
+
+ pub const any_popup = PopupFlags{ .any_popup_id = true, .any_popup_level = true };
+};
+pub fn beginPopupModal(name: [:0]const u8, args: Begin) bool {
+ return zguiBeginPopupModal(name, args.popen, args.flags);
+}
+pub fn openPopup(str_id: [:0]const u8, flags: PopupFlags) void {
+ zguiOpenPopup(str_id, flags);
+}
+/// `pub fn beginPopup(str_id: [:0]const u8, flags: WindowFlags) bool`
+pub const beginPopup = zguiBeginPopup;
+/// `pub fn endPopup() void`
+pub const endPopup = zguiEndPopup;
+/// `pub fn closeCurrentPopup() void`
+pub const closeCurrentPopup = zguiCloseCurrentPopup;
+extern fn zguiBeginPopupContextWindow() bool;
+extern fn zguiBeginPopupContextItem() bool;
+extern fn zguiBeginPopupModal(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
+extern fn zguiBeginPopup(str_id: [*:0]const u8, flags: WindowFlags) bool;
+extern fn zguiEndPopup() void;
+extern fn zguiOpenPopup(str_id: [*:0]const u8, flags: PopupFlags) void;
+extern fn zguiCloseCurrentPopup() void;
+//--------------------------------------------------------------------------------------------------
+//
+// Tabs
+//
+//--------------------------------------------------------------------------------------------------
+pub const TabBarFlags = packed struct(c_int) {
+ reorderable: bool = false,
+ auto_select_new_tabs: bool = false,
+ tab_list_popup_button: bool = false,
+ no_close_with_middle_mouse_button: bool = false,
+ no_tab_list_scrolling_buttons: bool = false,
+ no_tooltip: bool = false,
+ fitting_policy_resize_down: bool = false,
+ fitting_policy_scroll: bool = false,
+ _padding: u24 = 0,
+};
+pub const TabItemFlags = packed struct(c_int) {
+ unsaved_document: bool = false,
+ set_selected: bool = false,
+ no_close_with_middle_mouse_button: bool = false,
+ no_push_id: bool = false,
+ no_tooltip: bool = false,
+ no_reorder: bool = false,
+ leading: bool = false,
+ trailing: bool = false,
+ no_assumed_closure: bool = false,
+ _padding: u23 = 0,
+};
+pub fn beginTabBar(label: [:0]const u8, flags: TabBarFlags) bool {
+ return zguiBeginTabBar(label, flags);
+}
+const BeginTabItem = struct {
+ p_open: ?*bool = null,
+ flags: TabItemFlags = .{},
+};
+pub fn beginTabItem(label: [:0]const u8, args: BeginTabItem) bool {
+ return zguiBeginTabItem(label, args.p_open, args.flags);
+}
+/// `void endTabItem() void`
+pub const endTabItem = zguiEndTabItem;
+/// `void endTabBar() void`
+pub const endTabBar = zguiEndTabBar;
+pub fn setTabItemClosed(tab_or_docked_window_label: [:0]const u8) void {
+ zguiSetTabItemClosed(tab_or_docked_window_label);
+}
+
+extern fn zguiBeginTabBar(label: [*:0]const u8, flags: TabBarFlags) bool;
+extern fn zguiBeginTabItem(label: [*:0]const u8, p_open: ?*bool, flags: TabItemFlags) bool;
+extern fn zguiEndTabItem() void;
+extern fn zguiEndTabBar() void;
+extern fn zguiSetTabItemClosed(tab_or_docked_window_label: [*:0]const u8) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Viewport
+//
+//--------------------------------------------------------------------------------------------------
+pub const Viewport = *opaque {
+ pub fn getPos(viewport: Viewport) [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiViewport_GetPos(viewport, &pos);
+ return pos;
+ }
+ extern fn zguiViewport_GetPos(viewport: Viewport, pos: *[2]f32) void;
+
+ pub fn getSize(viewport: Viewport) [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiViewport_GetSize(viewport, &pos);
+ return pos;
+ }
+ extern fn zguiViewport_GetSize(viewport: Viewport, size: *[2]f32) void;
+
+ pub fn getWorkPos(viewport: Viewport) [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiViewport_GetWorkPos(viewport, &pos);
+ return pos;
+ }
+ extern fn zguiViewport_GetWorkPos(viewport: Viewport, pos: *[2]f32) void;
+
+ pub fn getWorkSize(viewport: Viewport) [2]f32 {
+ var pos: [2]f32 = undefined;
+ zguiViewport_GetWorkSize(viewport, &pos);
+ return pos;
+ }
+ extern fn zguiViewport_GetWorkSize(viewport: Viewport, size: *[2]f32) void;
+
+ pub fn getCenter(viewport: Viewport) [2]f32 {
+ const pos = viewport.getPos();
+ const size = viewport.getSize();
+ return .{
+ pos[0] + size[0] * 0.5,
+ pos[1] + size[1] * 0.5,
+ };
+ }
+
+ pub fn getWorkCenter(viewport: Viewport) [2]f32 {
+ const pos = viewport.getWorkPos();
+ const size = viewport.getWorkSize();
+ return .{
+ pos[0] + size[0] * 0.5,
+ pos[1] + size[1] * 0.5,
+ };
+ }
+};
+pub const getMainViewport = zguiGetMainViewport;
+extern fn zguiGetMainViewport() Viewport;
+//--------------------------------------------------------------------------------------------------
+//
+// Mouse Input
+//
+//--------------------------------------------------------------------------------------------------
+pub const MouseDragDelta = struct {
+ lock_threshold: f32 = -1.0,
+};
+pub fn getMouseDragDelta(drag_button: MouseButton, args: MouseDragDelta) [2]f32 {
+ var delta: [2]f32 = undefined;
+ zguiGetMouseDragDelta(drag_button, args.lock_threshold, &delta);
+ return delta;
+}
+pub const resetMouseDragDelta = zguiResetMouseDragDelta;
+extern fn zguiGetMouseDragDelta(button: MouseButton, lock_threshold: f32, delta: *[2]f32) void;
+extern fn zguiResetMouseDragDelta(button: MouseButton) void;
+//--------------------------------------------------------------------------------------------------
+//
+// Drag and Drop
+//
+//--------------------------------------------------------------------------------------------------
+pub const DragDropFlags = packed struct(c_int) {
+ source_no_preview_tooltip: bool = false,
+ source_no_disable_hover: bool = false,
+ source_no_hold_open_to_others: bool = false,
+ source_allow_null_id: bool = false,
+ source_extern: bool = false,
+ source_auto_expire_payload: bool = false,
+
+ _padding0: u4 = 0,
+
+ accept_before_delivery: bool = false,
+ accept_no_draw_default_rect: bool = false,
+ accept_no_preview_tooltip: bool = false,
+
+ _padding1: u19 = 0,
+
+ pub const accept_peek_only = @This(){ .accept_before_delivery = true, .accept_no_draw_default_rect = true };
+};
+
+const Payload = extern struct {
+ data: *anyopaque = null,
+ data_size: c_int = 0,
+ source_id: c_uint = 0,
+ source_parent_id: c_uint = 0,
+ data_frame_count: c_int = -1,
+ data_type: [32:0]c_char,
+ preview: bool = false,
+ delivery: bool = false,
+
+ pub fn init() Payload {
+ var payload = Payload{};
+ payload.clear();
+ return payload;
+ }
+
+ /// `pub fn clear(payload: *Payload) void`
+ pub const clear = zguiImGuiPayload_Clear;
+ extern fn zguiImGuiPayload_Clear(payload: *Payload) void;
+
+ /// `pub fn isDataType(payload: *const Payload, type: [*:0]const u8) bool`
+ pub const isDataType = zguiImGuiPayload_IsDataType;
+ extern fn zguiImGuiPayload_IsDataType(payload: *const Payload, type: [*:0]const u8) bool;
+
+ /// `pub fn isPreview(payload: *const Payload) bool`
+ pub const isPreview = zguiImGuiPayload_IsPreview;
+ extern fn zguiImGuiPayload_IsPreview(payload: *const Payload) bool;
+
+ /// `pub fn isDelivery(payload: *const Payload) bool;
+ pub const isDelivery = zguiImGuiPayload_IsDelivery;
+ extern fn zguiImGuiPayload_IsDelivery(payload: *const Payload) bool;
+};
+
+pub fn beginDragDropSource(flags: DragDropFlags) bool {
+ return zguiBeginDragDropSource(flags);
+}
+
+/// Note: `payload_type` can be at most 32 characters long
+pub fn setDragDropPayload(payload_type: [*:0]const u8, data: []const u8, cond: Condition) bool {
+ return zguiSetDragDropPayload(payload_type, @alignCast(@ptrCast(data.ptr)), data.len, cond);
+}
+pub fn endDragDropSource() void {
+ zguiEndDragDropSource();
+}
+pub fn beginDragDropTarget() bool {
+ return zguiBeginDragDropTarget();
+}
+
+/// Note: `payload_type` can be at most 32 characters long
+pub fn acceptDragDropPayload(payload_type: [*:0]const u8, flags: DragDropFlags) ?*Payload {
+ return zguiAcceptDragDropPayload(payload_type, flags);
+}
+pub fn endDragDropTarget() void {
+ zguiEndDragDropTarget();
+}
+pub fn getDragDropPayload() ?*Payload {
+ return zguiGetDragDropPayload();
+}
+extern fn zguiBeginDragDropSource(flags: DragDropFlags) bool;
+extern fn zguiSetDragDropPayload(type: [*:0]const u8, data: *const anyopaque, sz: usize, cond: Condition) bool;
+extern fn zguiEndDragDropSource() void;
+extern fn zguiBeginDragDropTarget() bool;
+extern fn zguiAcceptDragDropPayload(type: [*:0]const u8, flags: DragDropFlags) [*c]Payload;
+extern fn zguiEndDragDropTarget() void;
+extern fn zguiGetDragDropPayload() [*c]Payload;
+//--------------------------------------------------------------------------------------------------
+//
+// DrawFlags
+//
+//--------------------------------------------------------------------------------------------------
+pub const DrawFlags = packed struct(c_int) {
+ closed: bool = false,
+ _padding0: u3 = 0,
+ round_corners_top_left: bool = false,
+ round_corners_top_right: bool = false,
+ round_corners_bottom_left: bool = false,
+ round_corners_bottom_right: bool = false,
+ round_corners_none: bool = false,
+ _padding1: u23 = 0,
+
+ pub const round_corners_top = DrawFlags{
+ .round_corners_top_left = true,
+ .round_corners_top_right = true,
+ };
+
+ pub const round_corners_bottom = DrawFlags{
+ .round_corners_bottom_left = true,
+ .round_corners_bottom_right = true,
+ };
+
+ pub const round_corners_left = DrawFlags{
+ .round_corners_top_left = true,
+ .round_corners_bottom_left = true,
+ };
+
+ pub const round_corners_right = DrawFlags{
+ .round_corners_top_right = true,
+ .round_corners_bottom_right = true,
+ };
+
+ pub const round_corners_all = DrawFlags{
+ .round_corners_top_left = true,
+ .round_corners_top_right = true,
+ .round_corners_bottom_left = true,
+ .round_corners_bottom_right = true,
+ };
+};
+
+pub const DrawCmd = extern struct {
+ clip_rect: [4]f32,
+ texture_id: TextureIdent,
+ vtx_offset: c_uint,
+ idx_offset: c_uint,
+ elem_count: c_uint,
+ user_callback: ?DrawCallback,
+ user_callback_data: ?*anyopaque,
+};
+
+pub const DrawCallback = *const fn (*const anyopaque, *const DrawCmd) callconv(.C) void;
+
+pub const getWindowDrawList = zguiGetWindowDrawList;
+pub const getBackgroundDrawList = zguiGetBackgroundDrawList;
+pub const getForegroundDrawList = zguiGetForegroundDrawList;
+
+pub const createDrawList = zguiCreateDrawList;
+pub fn destroyDrawList(draw_list: DrawList) void {
+ if (draw_list.getOwnerName()) |owner| {
+ @panic(format("zgui: illegally destroying DrawList of {s}", .{owner}));
+ }
+ zguiDestroyDrawList(draw_list);
+}
+
+extern fn zguiGetWindowDrawList() DrawList;
+extern fn zguiGetBackgroundDrawList() DrawList;
+extern fn zguiGetForegroundDrawList() DrawList;
+extern fn zguiCreateDrawList() DrawList;
+extern fn zguiDestroyDrawList(draw_list: DrawList) void;
+
+pub const DrawList = *opaque {
+ pub const getOwnerName = zguiDrawList_GetOwnerName;
+ extern fn zguiDrawList_GetOwnerName(draw_list: DrawList) ?[*:0]const u8;
+
+ pub fn reset(draw_list: DrawList) void {
+ if (draw_list.getOwnerName()) |owner| {
+ @panic(format("zgui: illegally resetting DrawList of {s}", .{owner}));
+ }
+ zguiDrawList_ResetForNewFrame(draw_list);
+ }
+ extern fn zguiDrawList_ResetForNewFrame(draw_list: DrawList) void;
+
+ pub fn clearMemory(draw_list: DrawList) void {
+ if (draw_list.getOwnerName()) |owner| {
+ @panic(format("zgui: illegally clearing memory DrawList of {s}", .{owner}));
+ }
+ zguiDrawList_ClearFreeMemory(draw_list);
+ }
+ extern fn zguiDrawList_ClearFreeMemory(draw_list: DrawList) void;
+
+ //----------------------------------------------------------------------------------------------
+ pub fn getVertexBufferLength(draw_list: DrawList) i32 {
+ return zguiDrawList_GetVertexBufferLength(draw_list);
+ }
+ extern fn zguiDrawList_GetVertexBufferLength(draw_list: DrawList) c_int;
+
+ pub const getVertexBufferData = zguiDrawList_GetVertexBufferData;
+ extern fn zguiDrawList_GetVertexBufferData(draw_list: DrawList) [*]DrawVert;
+ pub fn getVertexBuffer(draw_list: DrawList) []DrawVert {
+ const len: usize = @intCast(draw_list.getVertexBufferLength());
+ return draw_list.getVertexBufferData()[0..len];
+ }
+
+ pub fn getIndexBufferLength(draw_list: DrawList) i32 {
+ return zguiDrawList_GetIndexBufferLength(draw_list);
+ }
+ extern fn zguiDrawList_GetIndexBufferLength(draw_list: DrawList) c_int;
+
+ pub const getIndexBufferData = zguiDrawList_GetIndexBufferData;
+ extern fn zguiDrawList_GetIndexBufferData(draw_list: DrawList) [*]DrawIdx;
+ pub fn getIndexBuffer(draw_list: DrawList) []DrawIdx {
+ const len: usize = @intCast(draw_list.getIndexBufferLength());
+ return draw_list.getIndexBufferData()[0..len];
+ }
+
+ pub fn getCurrentIndex(draw_list: DrawList) u32 {
+ return zguiDrawList_GetCurrentIndex(draw_list);
+ }
+ extern fn zguiDrawList_GetCurrentIndex(draw_list: DrawList) c_uint;
+
+ pub fn getCmdBufferLength(draw_list: DrawList) i32 {
+ return zguiDrawList_GetCmdBufferLength(draw_list);
+ }
+ extern fn zguiDrawList_GetCmdBufferLength(draw_list: DrawList) c_int;
+
+ pub const getCmdBufferData = zguiDrawList_GetCmdBufferData;
+ extern fn zguiDrawList_GetCmdBufferData(draw_list: DrawList) [*]DrawCmd;
+ pub fn getCmdBuffer(draw_list: DrawList) []DrawCmd {
+ const len: usize = @intCast(draw_list.getCmdBufferLength());
+ return draw_list.getCmdBufferData()[0..len];
+ }
+
+ pub const DrawListFlags = packed struct(c_int) {
+ anti_aliased_lines: bool = false,
+ anti_aliased_lines_use_tex: bool = false,
+ anti_aliased_fill: bool = false,
+ allow_vtx_offset: bool = false,
+
+ _padding: u28 = 0,
+ };
+
+ pub const setDrawListFlags = zguiDrawList_SetFlags;
+ extern fn zguiDrawList_SetFlags(draw_list: DrawList, flags: DrawListFlags) void;
+ pub const getDrawListFlags = zguiDrawList_GetFlags;
+ extern fn zguiDrawList_GetFlags(draw_list: DrawList) DrawListFlags;
+
+ //----------------------------------------------------------------------------------------------
+ const ClipRect = struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ intersect_with_current: bool = false,
+ };
+ pub fn pushClipRect(draw_list: DrawList, args: ClipRect) void {
+ zguiDrawList_PushClipRect(
+ draw_list,
+ &args.pmin,
+ &args.pmax,
+ args.intersect_with_current,
+ );
+ }
+ extern fn zguiDrawList_PushClipRect(
+ draw_list: DrawList,
+ clip_rect_min: *const [2]f32,
+ clip_rect_max: *const [2]f32,
+ intersect_with_current_clip_rect: bool,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub const pushClipRectFullScreen = zguiDrawList_PushClipRectFullScreen;
+ extern fn zguiDrawList_PushClipRectFullScreen(draw_list: DrawList) void;
+
+ pub const popClipRect = zguiDrawList_PopClipRect;
+ extern fn zguiDrawList_PopClipRect(draw_list: DrawList) void;
+ //----------------------------------------------------------------------------------------------
+ pub const pushTextureId = zguiDrawList_PushTextureId;
+ extern fn zguiDrawList_PushTextureId(draw_list: DrawList, texture_id: TextureIdent) void;
+
+ pub const popTextureId = zguiDrawList_PopTextureId;
+ extern fn zguiDrawList_PopTextureId(draw_list: DrawList) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn getClipRectMin(draw_list: DrawList) [2]f32 {
+ var v: [2]f32 = undefined;
+ zguiDrawList_GetClipRectMin(draw_list, &v);
+ return v;
+ }
+ extern fn zguiDrawList_GetClipRectMin(draw_list: DrawList, clip_min: *[2]f32) void;
+
+ pub fn getClipRectMax(draw_list: DrawList) [2]f32 {
+ var v: [2]f32 = undefined;
+ zguiDrawList_GetClipRectMax(draw_list, &v);
+ return v;
+ }
+ extern fn zguiDrawList_GetClipRectMax(draw_list: DrawList, clip_min: *[2]f32) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addLine(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ col: u32,
+ thickness: f32,
+ }) void {
+ zguiDrawList_AddLine(draw_list, &args.p1, &args.p2, args.col, args.thickness);
+ }
+ extern fn zguiDrawList_AddLine(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ col: u32,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addRect(draw_list: DrawList, args: struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ col: u32,
+ rounding: f32 = 0.0,
+ flags: DrawFlags = .{},
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddRect(
+ draw_list,
+ &args.pmin,
+ &args.pmax,
+ args.col,
+ args.rounding,
+ args.flags,
+ args.thickness,
+ );
+ }
+ extern fn zguiDrawList_AddRect(
+ draw_list: DrawList,
+ pmin: *const [2]f32,
+ pmax: *const [2]f32,
+ col: u32,
+ rounding: f32,
+ flags: DrawFlags,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addRectFilled(draw_list: DrawList, args: struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ col: u32,
+ rounding: f32 = 0.0,
+ flags: DrawFlags = .{},
+ }) void {
+ zguiDrawList_AddRectFilled(
+ draw_list,
+ &args.pmin,
+ &args.pmax,
+ args.col,
+ args.rounding,
+ args.flags,
+ );
+ }
+ extern fn zguiDrawList_AddRectFilled(
+ draw_list: DrawList,
+ pmin: *const [2]f32,
+ pmax: *const [2]f32,
+ col: u32,
+ rounding: f32,
+ flags: DrawFlags,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addRectFilledMultiColor(draw_list: DrawList, args: struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ col_upr_left: u32,
+ col_upr_right: u32,
+ col_bot_right: u32,
+ col_bot_left: u32,
+ }) void {
+ zguiDrawList_AddRectFilledMultiColor(
+ draw_list,
+ &args.pmin,
+ &args.pmax,
+ args.col_upr_left,
+ args.col_upr_right,
+ args.col_bot_right,
+ args.col_bot_left,
+ );
+ }
+ extern fn zguiDrawList_AddRectFilledMultiColor(
+ draw_list: DrawList,
+ pmin: *const [2]f32,
+ pmax: *const [2]f32,
+ col_upr_left: c_uint,
+ col_upr_right: c_uint,
+ col_bot_right: c_uint,
+ col_bot_left: c_uint,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addQuad(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ p4: [2]f32,
+ col: u32,
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddQuad(
+ draw_list,
+ &args.p1,
+ &args.p2,
+ &args.p3,
+ &args.p4,
+ args.col,
+ args.thickness,
+ );
+ }
+ extern fn zguiDrawList_AddQuad(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ p4: *const [2]f32,
+ col: u32,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addQuadFilled(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ p4: [2]f32,
+ col: u32,
+ }) void {
+ zguiDrawList_AddQuadFilled(draw_list, &args.p1, &args.p2, &args.p3, &args.p4, args.col);
+ }
+ extern fn zguiDrawList_AddQuadFilled(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ p4: *const [2]f32,
+ col: u32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addTriangle(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ col: u32,
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddTriangle(draw_list, &args.p1, &args.p2, &args.p3, args.col, args.thickness);
+ }
+ extern fn zguiDrawList_AddTriangle(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ col: u32,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addTriangleFilled(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ col: u32,
+ }) void {
+ zguiDrawList_AddTriangleFilled(draw_list, &args.p1, &args.p2, &args.p3, args.col);
+ }
+ extern fn zguiDrawList_AddTriangleFilled(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ col: u32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addCircle(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ col: u32,
+ num_segments: i32 = 0,
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddCircle(
+ draw_list,
+ &args.p,
+ args.r,
+ args.col,
+ args.num_segments,
+ args.thickness,
+ );
+ }
+ extern fn zguiDrawList_AddCircle(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ col: u32,
+ num_segments: c_int,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addCircleFilled(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ col: u32,
+ num_segments: u16 = 0,
+ }) void {
+ zguiDrawList_AddCircleFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
+ }
+ extern fn zguiDrawList_AddCircleFilled(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ col: u32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addNgon(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ col: u32,
+ num_segments: u32,
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddNgon(
+ draw_list,
+ &args.p,
+ args.r,
+ args.col,
+ args.num_segments,
+ args.thickness,
+ );
+ }
+ extern fn zguiDrawList_AddNgon(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ col: u32,
+ num_segments: c_int,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addNgonFilled(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ col: u32,
+ num_segments: u32,
+ }) void {
+ zguiDrawList_AddNgonFilled(draw_list, &args.p, args.r, args.col, args.num_segments);
+ }
+ extern fn zguiDrawList_AddNgonFilled(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ col: u32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addText(draw_list: DrawList, pos: [2]f32, col: u32, comptime fmt: []const u8, args: anytype) void {
+ const txt = format(fmt, args);
+ draw_list.addTextUnformatted(pos, col, txt);
+ }
+ pub fn addTextUnformatted(draw_list: DrawList, pos: [2]f32, col: u32, txt: []const u8) void {
+ zguiDrawList_AddText(draw_list, &pos, col, txt.ptr, txt.ptr + txt.len);
+ }
+ extern fn zguiDrawList_AddText(
+ draw_list: DrawList,
+ pos: *const [2]f32,
+ col: u32,
+ text: [*]const u8,
+ text_end: [*]const u8,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addPolyline(draw_list: DrawList, points: []const [2]f32, args: struct {
+ col: u32,
+ flags: DrawFlags = .{},
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_AddPolyline(
+ draw_list,
+ points.ptr,
+ @intCast(points.len),
+ args.col,
+ args.flags,
+ args.thickness,
+ );
+ }
+ extern fn zguiDrawList_AddPolyline(
+ draw_list: DrawList,
+ points: [*]const [2]f32,
+ num_points: c_int,
+ col: u32,
+ flags: DrawFlags,
+ thickness: f32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addConvexPolyFilled(
+ draw_list: DrawList,
+ points: []const [2]f32,
+ col: u32,
+ ) void {
+ zguiDrawList_AddConvexPolyFilled(
+ draw_list,
+ points.ptr,
+ @intCast(points.len),
+ col,
+ );
+ }
+ extern fn zguiDrawList_AddConvexPolyFilled(
+ draw_list: DrawList,
+ points: [*]const [2]f32,
+ num_points: c_int,
+ col: u32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addBezierCubic(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ p4: [2]f32,
+ col: u32,
+ thickness: f32 = 1.0,
+ num_segments: u32 = 0,
+ }) void {
+ zguiDrawList_AddBezierCubic(
+ draw_list,
+ &args.p1,
+ &args.p2,
+ &args.p3,
+ &args.p4,
+ args.col,
+ args.thickness,
+ args.num_segments,
+ );
+ }
+ extern fn zguiDrawList_AddBezierCubic(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ p4: *const [2]f32,
+ col: u32,
+ thickness: f32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addBezierQuadratic(draw_list: DrawList, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ col: u32,
+ thickness: f32 = 1.0,
+ num_segments: u32 = 0,
+ }) void {
+ zguiDrawList_AddBezierQuadratic(
+ draw_list,
+ &args.p1,
+ &args.p2,
+ &args.p3,
+ args.col,
+ args.thickness,
+ args.num_segments,
+ );
+ }
+ extern fn zguiDrawList_AddBezierQuadratic(
+ draw_list: DrawList,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ col: u32,
+ thickness: f32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addImage(draw_list: DrawList, user_texture_id: TextureIdent, args: struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ uvmin: [2]f32 = .{ 0, 0 },
+ uvmax: [2]f32 = .{ 1, 1 },
+ col: u32 = 0xff_ff_ff_ff,
+ }) void {
+ zguiDrawList_AddImage(
+ draw_list,
+ user_texture_id,
+ &args.pmin,
+ &args.pmax,
+ &args.uvmin,
+ &args.uvmax,
+ args.col,
+ );
+ }
+ extern fn zguiDrawList_AddImage(
+ draw_list: DrawList,
+ user_texture_id: TextureIdent,
+ pmin: *const [2]f32,
+ pmax: *const [2]f32,
+ uvmin: *const [2]f32,
+ uvmax: *const [2]f32,
+ col: u32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addImageQuad(draw_list: DrawList, user_texture_id: TextureIdent, args: struct {
+ p1: [2]f32,
+ p2: [2]f32,
+ p3: [2]f32,
+ p4: [2]f32,
+ uv1: [2]f32 = .{ 0, 0 },
+ uv2: [2]f32 = .{ 1, 0 },
+ uv3: [2]f32 = .{ 1, 1 },
+ uv4: [2]f32 = .{ 0, 1 },
+ col: u32 = 0xff_ff_ff_ff,
+ }) void {
+ zguiDrawList_AddImageQuad(
+ draw_list,
+ user_texture_id,
+ &args.p1,
+ &args.p2,
+ &args.p3,
+ &args.p4,
+ &args.uv1,
+ &args.uv2,
+ &args.uv3,
+ &args.uv4,
+ args.col,
+ );
+ }
+ extern fn zguiDrawList_AddImageQuad(
+ draw_list: DrawList,
+ user_texture_id: TextureIdent,
+ p1: *const [2]f32,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ p4: *const [2]f32,
+ uv1: *const [2]f32,
+ uv2: *const [2]f32,
+ uv3: *const [2]f32,
+ uv4: *const [2]f32,
+ col: u32,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn addImageRounded(draw_list: DrawList, user_texture_id: TextureIdent, args: struct {
+ pmin: [2]f32,
+ pmax: [2]f32,
+ uvmin: [2]f32 = .{ 0, 0 },
+ uvmax: [2]f32 = .{ 1, 1 },
+ col: u32 = 0xff_ff_ff_ff,
+ rounding: f32 = 4.0,
+ flags: DrawFlags = .{},
+ }) void {
+ zguiDrawList_AddImageRounded(
+ draw_list,
+ user_texture_id,
+ &args.pmin,
+ &args.pmax,
+ &args.uvmin,
+ &args.uvmax,
+ args.col,
+ args.rounding,
+ args.flags,
+ );
+ }
+ extern fn zguiDrawList_AddImageRounded(
+ draw_list: DrawList,
+ user_texture_id: TextureIdent,
+ pmin: *const [2]f32,
+ pmax: *const [2]f32,
+ uvmin: *const [2]f32,
+ uvmax: *const [2]f32,
+ col: u32,
+ rounding: f32,
+ flags: DrawFlags,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub const pathClear = zguiDrawList_PathClear;
+ extern fn zguiDrawList_PathClear(draw_list: DrawList) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathLineTo(draw_list: DrawList, pos: [2]f32) void {
+ zguiDrawList_PathLineTo(draw_list, &pos);
+ }
+ extern fn zguiDrawList_PathLineTo(draw_list: DrawList, pos: *const [2]f32) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathLineToMergeDuplicate(draw_list: DrawList, pos: [2]f32) void {
+ zguiDrawList_PathLineToMergeDuplicate(draw_list, &pos);
+ }
+ extern fn zguiDrawList_PathLineToMergeDuplicate(draw_list: DrawList, pos: *const [2]f32) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathFillConvex(draw_list: DrawList, col: u32) void {
+ return zguiDrawList_PathFillConvex(draw_list, col);
+ }
+ extern fn zguiDrawList_PathFillConvex(draw_list: DrawList, col: c_uint) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathStroke(draw_list: DrawList, args: struct {
+ col: u32,
+ flags: DrawFlags = .{},
+ thickness: f32 = 1.0,
+ }) void {
+ zguiDrawList_PathStroke(draw_list, args.col, args.flags, args.thickness);
+ }
+ extern fn zguiDrawList_PathStroke(draw_list: DrawList, col: u32, flags: DrawFlags, thickness: f32) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathArcTo(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ amin: f32,
+ amax: f32,
+ num_segments: u16 = 0,
+ }) void {
+ zguiDrawList_PathArcTo(
+ draw_list,
+ &args.p,
+ args.r,
+ args.amin,
+ args.amax,
+ args.num_segments,
+ );
+ }
+ extern fn zguiDrawList_PathArcTo(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ amin: f32,
+ amax: f32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathArcToFast(draw_list: DrawList, args: struct {
+ p: [2]f32,
+ r: f32,
+ amin_of_12: u16,
+ amax_of_12: u16,
+ }) void {
+ zguiDrawList_PathArcToFast(draw_list, &args.p, args.r, args.amin_of_12, args.amax_of_12);
+ }
+ extern fn zguiDrawList_PathArcToFast(
+ draw_list: DrawList,
+ center: *const [2]f32,
+ radius: f32,
+ a_min_of_12: c_int,
+ a_max_of_12: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathBezierCubicCurveTo(draw_list: DrawList, args: struct {
+ p2: [2]f32,
+ p3: [2]f32,
+ p4: [2]f32,
+ num_segments: u16 = 0,
+ }) void {
+ zguiDrawList_PathBezierCubicCurveTo(
+ draw_list,
+ &args.p2,
+ &args.p3,
+ &args.p4,
+ args.num_segments,
+ );
+ }
+ extern fn zguiDrawList_PathBezierCubicCurveTo(
+ draw_list: DrawList,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ p4: *const [2]f32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub fn pathBezierQuadraticCurveTo(draw_list: DrawList, args: struct {
+ p2: [2]f32,
+ p3: [2]f32,
+ num_segments: u16 = 0,
+ }) void {
+ zguiDrawList_PathBezierQuadraticCurveTo(draw_list, &args.p2, &args.p3, args.num_segments);
+ }
+ extern fn zguiDrawList_PathBezierQuadraticCurveTo(
+ draw_list: DrawList,
+ p2: *const [2]f32,
+ p3: *const [2]f32,
+ num_segments: c_int,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ const PathRect = struct {
+ bmin: [2]f32,
+ bmax: [2]f32,
+ rounding: f32 = 0.0,
+ flags: DrawFlags = .{},
+ };
+ pub fn pathRect(draw_list: DrawList, args: PathRect) void {
+ zguiDrawList_PathRect(draw_list, &args.bmin, &args.bmax, args.rounding, args.flags);
+ }
+ extern fn zguiDrawList_PathRect(
+ draw_list: DrawList,
+ rect_min: *const [2]f32,
+ rect_max: *const [2]f32,
+ rounding: f32,
+ flags: DrawFlags,
+ ) void;
+ //----------------------------------------------------------------------------------------------
+ pub const primReserve = zguiDrawList_PrimReserve;
+ extern fn zguiDrawList_PrimReserve(
+ draw_list: DrawList,
+ idx_count: i32,
+ vtx_count: i32,
+ ) void;
+
+ pub const primUnreserve = zguiDrawList_PrimUnreserve;
+ extern fn zguiDrawList_PrimUnreserve(
+ draw_list: DrawList,
+ idx_count: i32,
+ vtx_count: i32,
+ ) void;
+
+ pub fn primRect(
+ draw_list: DrawList,
+ a: [2]f32,
+ b: [2]f32,
+ col: u32,
+ ) void {
+ return zguiDrawList_PrimRect(draw_list, &a, &b, col);
+ }
+ extern fn zguiDrawList_PrimRect(
+ draw_list: DrawList,
+ a: *const [2]f32,
+ b: *const [2]f32,
+ col: u32,
+ ) void;
+
+ pub fn primRectUV(
+ draw_list: DrawList,
+ a: [2]f32,
+ b: [2]f32,
+ uv_a: [2]f32,
+ uv_b: [2]f32,
+ col: u32,
+ ) void {
+ return zguiDrawList_PrimRectUV(draw_list, &a, &b, &uv_a, &uv_b, col);
+ }
+ extern fn zguiDrawList_PrimRectUV(
+ draw_list: DrawList,
+ a: *const [2]f32,
+ b: *const [2]f32,
+ uv_a: *const [2]f32,
+ uv_b: *const [2]f32,
+ col: u32,
+ ) void;
+
+ pub fn primQuadUV(
+ draw_list: DrawList,
+ a: [2]f32,
+ b: [2]f32,
+ c: [2]f32,
+ d: [2]f32,
+ uv_a: [2]f32,
+ uv_b: [2]f32,
+ uv_c: [2]f32,
+ uv_d: [2]f32,
+ col: u32,
+ ) void {
+ return zguiDrawList_PrimQuadUV(draw_list, &a, &b, &c, &d, &uv_a, &uv_b, &uv_c, &uv_d, col);
+ }
+ extern fn zguiDrawList_PrimQuadUV(
+ draw_list: DrawList,
+ a: *const [2]f32,
+ b: *const [2]f32,
+ c: *const [2]f32,
+ d: *const [2]f32,
+ uv_a: *const [2]f32,
+ uv_b: *const [2]f32,
+ uv_c: *const [2]f32,
+ uv_d: *const [2]f32,
+ col: u32,
+ ) void;
+
+ pub fn primWriteVtx(
+ draw_list: DrawList,
+ pos: [2]f32,
+ uv: [2]f32,
+ col: u32,
+ ) void {
+ return zguiDrawList_PrimWriteVtx(draw_list, &pos, &uv, col);
+ }
+ extern fn zguiDrawList_PrimWriteVtx(
+ draw_list: DrawList,
+ pos: *const [2]f32,
+ uv: *const [2]f32,
+ col: u32,
+ ) void;
+
+ pub const primWriteIdx = zguiDrawList_PrimWriteIdx;
+ extern fn zguiDrawList_PrimWriteIdx(
+ draw_list: DrawList,
+ idx: DrawIdx,
+ ) void;
+
+ //----------------------------------------------------------------------------------------------
+
+ pub fn addCallback(draw_list: DrawList, callback: DrawCallback, callback_data: ?*anyopaque) void {
+ zguiDrawList_AddCallback(draw_list, callback, callback_data);
+ }
+ extern fn zguiDrawList_AddCallback(draw_list: DrawList, callback: DrawCallback, callback_data: ?*anyopaque) void;
+ pub fn addResetRenderStateCallback(draw_list: DrawList) void {
+ zguiDrawList_AddResetRenderStateCallback(draw_list);
+ }
+ extern fn zguiDrawList_AddResetRenderStateCallback(draw_list: DrawList) void;
+};
+
+fn Vector(comptime T: type) type {
+ return extern struct {
+ len: c_int,
+ capacity: c_int,
+ items: [*]T,
+ };
+}
+
+test {
+ const testing = std.testing;
+
+ testing.refAllDeclsRecursive(@This());
+
+ init(testing.allocator);
+ defer deinit();
+
+ io.setIniFilename(null);
+
+ _ = io.getFontsTextDataAsRgba32();
+
+ io.setDisplaySize(1, 1);
+
+ newFrame();
+
+ try testing.expect(begin("testing", .{}));
+ defer end();
+
+ const Testing = enum {
+ one,
+ two,
+ three,
+ };
+ var value = Testing.one;
+ _ = comboFromEnum("comboFromEnum", &value);
+}