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| author | Nic Gaffney <gaffney_nic@protonmail.com> | 2025-10-13 01:19:27 -0500 |
|---|---|---|
| committer | Nic Gaffney <gaffney_nic@protonmail.com> | 2025-10-13 01:19:27 -0500 |
| commit | 1f9b827badb2de4c4eaae11c0d02242ec90af7f6 (patch) | |
| tree | 27acb295833e6eee730dd71f98db280d54c6a4ad /vendor/zgui/libs/imgui/backends/imgui_impl_win32.h | |
| parent | b5d0c1dcd751f4735d9f6b45c805300000c9d171 (diff) | |
| download | particle-sim-1f9b827badb2de4c4eaae11c0d02242ec90af7f6.tar.gz | |
Updating to zig 0.15.1
Diffstat (limited to 'vendor/zgui/libs/imgui/backends/imgui_impl_win32.h')
| -rw-r--r-- | vendor/zgui/libs/imgui/backends/imgui_impl_win32.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/vendor/zgui/libs/imgui/backends/imgui_impl_win32.h b/vendor/zgui/libs/imgui/backends/imgui_impl_win32.h deleted file mode 100644 index cebe661..0000000 --- a/vendor/zgui/libs/imgui/backends/imgui_impl_win32.h +++ /dev/null @@ -1,53 +0,0 @@ -// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) - -// Implemented features: -// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) -// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#ifndef IMGUI_DISABLE - -IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); -IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd); -IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); - -// Win32 message handler your application need to call. -// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. -// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. -// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. - -#if 0 -extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); -#endif - -// DPI-related helpers (optional) -// - Use to enable DPI awareness without having to create an application manifest. -// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. -// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. -// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, -// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. -IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor - -// Transparency related helpers (optional) [experimental] -// - Use to enable alpha compositing transparency with the desktop. -// - Use together with e.g. clearing your framebuffer with zero-alpha. -IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd - -#endif // #ifndef IMGUI_DISABLE |
