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authorNic Gaffney <gaffney_nic@protonmail.com>2025-10-13 01:19:27 -0500
committerNic Gaffney <gaffney_nic@protonmail.com>2025-10-13 01:19:27 -0500
commit1f9b827badb2de4c4eaae11c0d02242ec90af7f6 (patch)
tree27acb295833e6eee730dd71f98db280d54c6a4ad /vendor/zgui/libs/imgui/backends/imgui_impl_win32.h
parentb5d0c1dcd751f4735d9f6b45c805300000c9d171 (diff)
downloadparticle-sim-1f9b827badb2de4c4eaae11c0d02242ec90af7f6.tar.gz
Updating to zig 0.15.1
Diffstat (limited to 'vendor/zgui/libs/imgui/backends/imgui_impl_win32.h')
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-// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
-// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
-
-// Implemented features:
-// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
-// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
-// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
-// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
-// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
-// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
-IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
-IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
-
-// Win32 message handler your application need to call.
-// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
-// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
-// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
-
-#if 0
-extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
-#endif
-
-// DPI-related helpers (optional)
-// - Use to enable DPI awareness without having to create an application manifest.
-// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
-// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
-// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
-// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
-IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
-IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
-IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
-
-// Transparency related helpers (optional) [experimental]
-// - Use to enable alpha compositing transparency with the desktop.
-// - Use together with e.g. clearing your framebuffer with zero-alpha.
-IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
-
-#endif // #ifndef IMGUI_DISABLE