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authorNic Gaffney <gaffney_nic@protonmail.com>2024-09-06 22:29:38 -0500
committerNic Gaffney <gaffney_nic@protonmail.com>2024-09-06 22:29:38 -0500
commit52a2f5b69eaf3430623ef2ebeeca0c50a3b8217c (patch)
tree0fc74f5b192d74452ad74f22ad512b8b663d2139 /vendor/rlImGui-main/rlImGuiColors.h
parentad6d55aeaa7c87a4008e56a5a3922d2608c73239 (diff)
downloadparticle-sim-52a2f5b69eaf3430623ef2ebeeca0c50a3b8217c.tar.gz
Quickfix: rlimgui bindings added to vendor/
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diff --git a/vendor/rlImGui-main/rlImGuiColors.h b/vendor/rlImGui-main/rlImGuiColors.h
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+/**********************************************************************************************
+*
+* raylibExtras * Utilities and Shared Components for Raylib
+*
+* rlImGui * basic ImGui integration
+*
+* LICENSE: ZLIB
+*
+* Copyright (c) 2024 Jeffery Myers
+*
+* Permission is hereby granted, free of charge, to any person obtaining a copy
+* of this software and associated documentation files (the "Software"), to deal
+* in the Software without restriction, including without limitation the rights
+* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the Software is
+* furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included in all
+* copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+**********************************************************************************************/
+
+#pragma once
+
+#include "raylib.h"
+#include "imgui.h"
+
+namespace rlImGuiColors
+{
+ inline ImVec4 Convert(::Color color)
+ {
+ return ImVec4(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
+ }
+
+ inline ::Color Convert(ImVec4 color)
+ {
+ return ::Color{ (unsigned char)(color.x * 255.0f), (unsigned char)(color.y * 255.0f), (unsigned char)(color.z * 255.0f), (unsigned char)(color.w * 255.0f) };
+ }
+}