diff options
| author | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-09-09 15:20:36 -0500 |
|---|---|---|
| committer | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-09-09 15:20:36 -0500 |
| commit | 9aa0015747962429c9f42bc8d75b2447116747a7 (patch) | |
| tree | d8d579cb671b4f2f0d2c3f2e389a5f6043fb4031 /vendor/rlImGui-main/README.md | |
| parent | ca3fd842c3edd17a922b041e05471875adc64c44 (diff) | |
| download | particle-sim-9aa0015747962429c9f42bc8d75b2447116747a7.tar.gz | |
Changed rlimgui to be a git submodule
Diffstat (limited to 'vendor/rlImGui-main/README.md')
| -rw-r--r-- | vendor/rlImGui-main/README.md | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/vendor/rlImGui-main/README.md b/vendor/rlImGui-main/README.md deleted file mode 100644 index dca9b65..0000000 --- a/vendor/rlImGui-main/README.md +++ /dev/null @@ -1,75 +0,0 @@ -# rlImGui -<img align="left" src="https://github.com/raysan5/raylib/raw/master/logo/raylib_logo_animation.gif" width="64"> -A Raylib integration with DearImGui - -rlImgui provides a backend for [Dear ImGui](https://github.com/ocornut/imgui) using [Raylib](https://www.raylib.com/). - -# Building -rlImGui is setup to use premake to generate a static library and examples for Visual Studio 2019. Premake can also be used to generate makefiles for linux. rlImGui can be used as a static library, or by direclty including the files into your game project. - -If you wish to use premake, you will need to download the Premake5 executable for your platform from. https://premake.github.io/download - -# Setup - -Using rlImGui in your code is very easy. Once you have included the library, or source files for rlImGui and ImGui in your project, simply do the following. -``` -#include "rlImGui.h" // include the API header - -// before your game loop -rlImGuiSetup(true); // sets up ImGui with ether a dark or light default theme - -// inside your game loop, between BeginDrawing() and EndDrawing() -rlImGuiBegin(); // starts the ImGui content mode. Make all ImGui calls after this - -rlImGuiEnd(); // ends the ImGui content mode. Make all ImGui calls before this - -// after your game loop is over, before you close the window - -rlImGuiShutdown(); // cleans up ImGui -``` - -# Examples -There are two example programs in the examples folder. - -## Simple -This is the most simple use of ImGui in raylib, it just shows the ImGui demo window. - - - -## Editor -This is a more complex example of ImGui, showing how to use raylib 2d and 3d cameras to draw into ImGui windows using render textures. - - -# Extras - -## rlImGuiColors.h -This file has a converter to change Raylib colors into ImGui Colors - -## Font Awesome Icons -Support for Font Awesome 6 https://fontawesome.com/ is built into rlImGui and enabled by default. You can simply -#include "extras/IconsFontAwesome6.h" -To use the ICON_FA macros for any icon in the free set. - -If you wish to disable font awesome support you can #define NO_FONT_AWESOME - - -# Images -Raylib textures can be drawn in ImGui using the following functions -``` -void rlImGuiImage(const Texture *image); -void rlImGuiImageSize(const Texture *image, int width, int height); -void rlImGuiImageSizeV(const Texture* image, Vector2 size); -void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect); -void rlImGuiImageRenderTexture(const RenderTexture* image); -void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center); - -bool rlImGuiImageButton(const Texture *image); -bool rlImGuiImageButtonSize(const char* name, const Texture* image, struct ImVec2 size); -``` - -# C vs C++ -ImGui is a C++ library, so rlImGui uses C++ to create the backend and integration with Raylib. -The rlImGui.h API only uses features that are common to C and C++, so rlImGui can be built as a static library and used by pure C code. Users of ImGui who wish to use pure C must use an ImGui wrapper, such as [https://github.com/cimgui/cimgui]. - -# Low level API -If you would like more controll over the ImGui Backend, you can use the low level API that is found in imgui_impl_raylib.h. This is API follows the patterns of other ImGui backends and does not do automatic context management. An example of it's use can be found in imgui_style_example.cpp |
