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| author | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-09-09 17:32:19 -0500 | 
|---|---|---|
| committer | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-09-09 17:32:19 -0500 | 
| commit | 5a0234c0eff069e13fdef204d810d994ab7858f9 (patch) | |
| tree | 5110248546a7887a4c9a6e886dd6c47d78e450f7 /src | |
| parent | 3bb4d81a9e32feabd67783e163287c26b519f92d (diff) | |
| download | particle-sim-5a0234c0eff069e13fdef204d810d994ab7858f9.tar.gz | |
UI: Expanded configuration options
Diffstat (limited to 'src')
| -rw-r--r-- | src/config.zig | 11 | ||||
| -rw-r--r-- | src/imgui.zig | 19 | ||||
| -rw-r--r-- | src/main.zig | 3 | ||||
| -rw-r--r-- | src/particle.zig | 49 | ||||
| -rw-r--r-- | src/rules.zig | 34 | 
5 files changed, 87 insertions, 29 deletions
| diff --git a/src/config.zig b/src/config.zig index 36de99a..fd088ea 100644 --- a/src/config.zig +++ b/src/config.zig @@ -7,11 +7,14 @@ pub const screenHeight = 1080;  pub const particleMax = 10000;  pub const initialParticles = 2000;  pub const colorAmnt = colors.len; -pub const numThreads = 12; +pub const numThreads = 16;  pub var particleCount: i32 = initialParticles; -pub var radius: f32 = 100.0;  pub var minDistance: f32 = 20.0; +pub var friction: f32 = 0.95; +pub var radius: [colorAmnt]f32 = undefined; +pub var speed: [colorAmnt]i32 = undefined; +pub var rules: [colorAmnt][colorAmnt]f32 = undefined;  pub var colors = [_]rl.Color{      rl.Color.red,      rl.Color.green, @@ -23,7 +26,7 @@ pub var colors = [_]rl.Color{      rl.Color.gray,  }; -pub fn customColors() [8]rl.Color { +pub fn customColors() [colorAmnt]rl.Color {      return .{          rl.getColor(0xF38BA8FF),          rl.getColor(0xA6E3A1FF), @@ -35,5 +38,3 @@ pub fn customColors() [8]rl.Color {          rl.getColor(0xCBA6F7FF),      };  } - -pub var rules: [colorAmnt][colorAmnt]f32 = undefined; diff --git a/src/imgui.zig b/src/imgui.zig index 0796cdb..bcc6b32 100644 --- a/src/imgui.zig +++ b/src/imgui.zig @@ -20,12 +20,25 @@ pub fn update(alloc: std.mem.Allocator, buf: [:0]u8) !void {      if (z.collapsingHeader("General Settings", .{ .default_open = true })) {          if (z.button("Reset", .{})) {              cfg.particleCount = cfg.initialParticles; -            cfg.radius = 100.0; +            //            cfg.radius = 100.0;              cfg.minDistance = 20.0;          }          _ = z.sliderInt("Particles", .{ .v = &cfg.particleCount, .min = 1, .max = cfg.particleMax }); -        _ = z.sliderFloat("Radius", .{ .v = &cfg.radius, .min = cfg.minDistance, .max = 500 }); -        _ = z.sliderFloat("Minimum Distance", .{ .v = &cfg.minDistance, .min = 1.0, .max = cfg.radius }); +        _ = z.sliderFloat("Friction", .{ .v = &cfg.friction, .min = 0, .max = 1 }); +        // _ = z.sliderFloat("Radius", .{ .v = &cfg.radius, .min = cfg.minDistance, .max = 500 }); +        _ = z.sliderFloat("Minimum Distance", .{ .v = &cfg.minDistance, .min = 1.0, .max = 500 }); +    } +    if (z.collapsingHeader("Radius", .{ .default_open = true })) { +        for (&cfg.radius, 0..) |*r, i| { +            const str = try std.fmt.allocPrintZ(alloc, "{s} Radius", .{rul.colorToString(i)}); +            _ = z.sliderFloat(str, .{ .v = r, .min = cfg.minDistance, .max = 500 }); +        } +    } +    if (z.collapsingHeader("Speed", .{ .default_open = true })) { +        for (&cfg.speed, 0..) |*s, i| { +            const str = try std.fmt.allocPrintZ(alloc, "{s} Speed", .{rul.colorToString(i)}); +            _ = z.sliderInt(str, .{ .v = s, .min = 1, .max = 1000 }); +        }      }      if (z.collapsingHeader("Ruleset", .{ .default_open = true })) {          _ = z.beginTable("Rules", .{ diff --git a/src/main.zig b/src/main.zig index b0705be..00dd477 100644 --- a/src/main.zig +++ b/src/main.zig @@ -47,7 +47,8 @@ pub fn main() !void {      while (!rl.windowShouldClose()) {          if (particles.items(.x).len < cfg.particleCount) {              for (0..@intCast(cfg.particleCount - @as(i32, @intCast(particles.items(.x).len)))) |_| { -                std.debug.print("without this print statement it breaks on arm idk why {d}\n", .{cfg.particleCount}); +                //std.debug.print("without this print statement it breaks on arm idk why {d}\n", .{cfg.particleCount}); +                _ = cfg.particleCount;                  try particles.append(gpa.allocator(), part.createParticle());              }          } diff --git a/src/particle.zig b/src/particle.zig index 70261b8..6768869 100644 --- a/src/particle.zig +++ b/src/particle.zig @@ -29,13 +29,14 @@ pub fn updateVelocities(      var xvel = particles.items(.xvel);      var yvel = particles.items(.yvel);      var i: usize = threadidx; -    while (i <= particles.len) : (i += cfg.numThreads) { +    while (i < particles.len) : (i += cfg.numThreads) {          const p = particles.get(i); +        const radius = cfg.radius[p.colorId];          var forceX: f32 = 0.0;          var forceY: f32 = 0.0;          var j: usize = threadidx; -        while (j <= particles.len) : (j += 1) { +        while (j < particles.len) : (j += 1) {              const p2 = particles.get(j);              if (i == j) continue;              var check2x = p.x - rl.getScreenWidth(); @@ -51,33 +52,41 @@ pub fn updateVelocities(              if (@abs(distance_x) > @abs(check2rx)) distance_x = check2rx;              if (@abs(distance_y) > @abs(check2ry)) distance_y = check2ry; -            if (distance_x > cfg.radius or distance_y > cfg.radius) continue; +            if (distance_x > radius or distance_y > radius) continue;              var distance = @sqrt(distance_x * distance_x + distance_y * distance_y);              if (distance == 0) distance = 0.0001; -            if (distance > 0 and distance < cfg.radius) { -                const f = -force(distance, rules[colorList[i]][colorList[j]]); +            if (distance > 0 and distance < radius) { +                const f = -force(distance, radius, rules[colorList[i]][colorList[j]]);                  forceX += (distance_x / distance) * f;                  forceY += (distance_y / distance) * f;              }          } -        forceX = forceX * cfg.minDistance / cfg.radius; -        forceY = forceY * cfg.minDistance / cfg.radius; +        forceX = forceX * cfg.minDistance / radius; +        forceY = forceY * cfg.minDistance / radius; -        xvel[i] = xvel[i] * 0.95 + forceX; -        yvel[i] = yvel[i] * 0.95 + forceY; +        xvel[i] = xvel[i] * cfg.friction + forceX; +        yvel[i] = yvel[i] * cfg.friction + forceY;      }  }  /// Applies the particles velocity and updates position  pub fn updatePosition(particles: std.MultiArrayList(particle)) void { -    for (particles.items(.y), particles.items(.yvel)) |*y, yvel| // (y + yvel) % screenHeight -        y.* = @mod(@as(i32, @intFromFloat(@round((@as(f32, @floatFromInt(y.*)) + yvel)))), rl.getScreenHeight()); - -    for (particles.items(.x), particles.items(.xvel)) |*x, xvel| // (x + xvel) % screenWidth -        x.* = @mod(@as(i32, @intFromFloat(@round((@as(f32, @floatFromInt(x.*)) + xvel)))), rl.getScreenWidth()); +    for ( +        particles.items(.colorId), +        particles.items(.y), +        particles.items(.yvel), +    ) |col, *y, yvel| // (y + yvel) % screenHeight +        y.* = @intFromFloat(@round(@as(f32, @floatFromInt(@mod(@as(i32, @intFromFloat(@round((@as(f32, @floatFromInt(y.*)) + (@as(f32, @floatFromInt(cfg.speed[col])) / 1000.0) * yvel)))), rl.getScreenHeight()))))); + +    for ( +        particles.items(.colorId), +        particles.items(.x), +        particles.items(.xvel), +    ) |col, *x, xvel| // (y + yvel) % screenHeight +        x.* = @intFromFloat(@round(@as(f32, @floatFromInt(@mod(@as(i32, @intFromFloat(@round((@as(f32, @floatFromInt(x.*)) + (@as(f32, @floatFromInt(cfg.speed[col])) / 1000.0) * xvel)))), rl.getScreenWidth())))));  }  /// Draw the particles onto the screen using raylib @@ -86,9 +95,9 @@ pub fn draw(particles: std.MultiArrayList(particle)) void {          rl.drawRectangle(x.*, y.*, 5, 5, cfg.colors[colorId]);  } -fn force(distance: f32, attraction: f32) f32 { -    const beta = cfg.minDistance / cfg.radius; -    const r: f32 = distance / cfg.radius; +fn force(distance: f32, radius: f32, attraction: f32) f32 { +    const beta = cfg.minDistance / radius; +    const r: f32 = distance / radius;      if (r < beta)          return ((beta - r) / (beta - 1.0));      if (beta <= r and r < 1) @@ -114,10 +123,10 @@ pub fn createParticle() particle {  //TODO: Create tests  test "Force values" {      const expect = std.testing.expect; -    cfg.radius = 50; +    const radius = 50;      cfg.minDistance = 20; -    const belowMin = force(5.0, 0.5); -    const aboveMin = force(25.0, 0.5); +    const belowMin = force(5.0, radius, 0.5); +    const aboveMin = force(25.0, radius, 0.5);      try expect(aboveMin > 0);      try expect(belowMin < 0);  } diff --git a/src/rules.zig b/src/rules.zig index af299ec..fa3d5cb 100644 --- a/src/rules.zig +++ b/src/rules.zig @@ -13,6 +13,8 @@ pub fn ruleMatrix() [cfg.colorAmnt][cfg.colorAmnt]f32 {              if (isNeg == 1) val = 0 - val;              rules[i][j] = val;          } +        cfg.radius[i] = prng.random().float(f32) * 500; +        cfg.speed[i] = prng.random().intRangeAtMost(i32, 1, 1000);      }      return rules;  } @@ -46,6 +48,28 @@ pub fn loadRules(allocator: std.mem.Allocator, absolutePath: [:0]u8) !void {          }          try reader.skipBytes(1, .{});      } +    for (&cfg.speed) |*s| { +        const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); +        defer allocator.free(buf); +        s.* = try std.fmt.parseInt(i32, buf, 10); +    } +    try reader.skipBytes(1, .{}); +    for (&cfg.radius) |*r| { +        const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); +        defer allocator.free(buf); +        r.* = try std.fmt.parseFloat(f32, buf); +    } +    try reader.skipBytes(1, .{}); +    { +        const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); +        defer allocator.free(buf); +        cfg.minDistance = try std.fmt.parseFloat(f32, buf); +    } +    { +        const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); +        defer allocator.free(buf); +        cfg.friction = try std.fmt.parseFloat(f32, buf); +    }  }  /// Save rules to a csv @@ -59,6 +83,16 @@ pub fn saveRules(absolutePath: [:0]u8) !void {          }          _ = try writer.write("\n");      } +    for (cfg.speed) |s| { +        try writer.print("{d},", .{s}); +    } +    _ = try writer.write("\n"); +    for (cfg.radius) |r| { +        try writer.print("{d:.3},", .{r}); +    } +    _ = try writer.write("\n"); +    try writer.print("{d:.3},", .{cfg.minDistance}); +    try writer.print("{d:.3},", .{cfg.friction});  }  /// Convert the color index to a string | 
