diff options
| author | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-07-18 01:09:46 -0500 |
|---|---|---|
| committer | Nic Gaffney <gaffney_nic@protonmail.com> | 2024-07-18 01:09:46 -0500 |
| commit | 5b7e264d3a11baebd7fedb63f104959ccdc6ad65 (patch) | |
| tree | 30777da6697297b172fae4c0b3f2f5c311a70385 /src/particle.zig | |
| parent | a805bb704a67d112146c5ea6544d0c14ffa2f5ef (diff) | |
| download | particle-sim-5b7e264d3a11baebd7fedb63f104959ccdc6ad65.tar.gz | |
fix(force calculation): Added calculations for wrapping
Introduces a new issue with performance, need to add multithreading in the next update
Diffstat (limited to 'src/particle.zig')
| -rw-r--r-- | src/particle.zig | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/particle.zig b/src/particle.zig index bf36cfb..7b16182 100644 --- a/src/particle.zig +++ b/src/particle.zig @@ -23,9 +23,28 @@ pub fn updateVelocities(particles: std.MultiArrayList(particle), rules: [cfg.col for (particles.items(.x), particles.items(.y), 0..) |x2, y2, j| { if (i == j) continue; - const rx: f32 = @floatFromInt(x - x2); - const ry: f32 = @floatFromInt(y - y2); - var r = @sqrt(rx * rx + ry * ry); + var check2x = x - cfg.screenWidth; + var check2y = y - cfg.screenWidth; + if (x < cfg.screenWidth / 2) + check2x = x + cfg.screenWidth; + if (y < cfg.screenHeight / 2) + check2y = y + cfg.screenHeight; + + var rx: f32 = @floatFromInt(x - x2); + var ry: f32 = @floatFromInt(y - y2); + const check2rx: f32 = @floatFromInt(check2x - x2); + const check2ry: f32 = @floatFromInt(check2y - y2); + + const r1 = @sqrt(rx * rx + ry * ry); + const r2 = @sqrt(rx * rx + check2ry * check2ry); + const r3 = @sqrt(check2rx * check2rx + check2ry * check2ry); + const r4 = @sqrt(check2rx * check2rx + ry * ry); + + var r = @min(@min(r1, r2), @min(r3, r4)); + + if (@abs(rx) > @abs(check2rx)) rx = check2rx; + if (@abs(ry) > @abs(check2ry)) ry = check2ry; + if (r == 0) { r = 0.0001; } @@ -91,3 +110,5 @@ pub fn createParticle() particle { .yvel = 0, }; } + +//TODO: Create tests |
