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fn populate() [Int] {
	# Initialize life vector
	var life: [Int] = ["Hello World"];
	vpopi(life);

	# Fill the vector with random values
	var i: Int = 0;
	while i < 57600 {
		var n: Int = randGen(0,1);
		vpushi(life, n);
		i = i+1;
	}

  return life;
}

fn coord(x: Int, y: Int) Int {
	var res: Int = -1;
	# Calculate index based on coordinates
	if x >= 0 && y >= 0 {
		res = y*240+ x;
	}
	# if coordinate is invalid, return -1
	return res;
}

fn cval(x: Int, y: Int, life: [Int]) Int {
	# Check to make sure index exists before returning
	var res: Int = 0;
	var c: Int = coord(x, y);
	if c >= 0 {
		res = vgeti(life, c);
	}
	return res;
}

#fn gol(total: Int, alive: Bool) Int
#{

  #if !alive && total == 3
  #{
    #return 1;
    #}
  #if alive && ()
  #return 0;
  #}

fn update(life: [Int], new: [Int]) {
	# Iterate through life
	for x in 0..64 {
		for y in 0..240 {
		# Calculate total score around selected cell
		var total: Int =
                cval(x-1, y-1, life) + # Top Left
                cval(x-1, y  , life) +
                cval(x-1, y+1, life) +
                cval(x  , y-1, life) +
                cval(x  , y+1, life) +
                cval(x+1, y-1, life) +
                cval(x+1, y  , life) +
                cval(x+1, y+1, life);

			# Apply game of life rules

      var idx: Int = coord(x, y);

      if cval(x, y, life) == 1 {
        if total < 2 || total > 3 {
          vseti(new, idx, 0);
        }
        else {
          vseti(new, idx, 1);
        }
      }
      else {
        if total == 3 {
          vseti(new, idx, 1);
        }
        else {
          vseti(new, idx, 0);
        }
      }
    }
  }
}

fn display(life: [Int]) {
  # Iterate through life
  for x in 3..62 {
    for y in 0..240 {
      termpos(x-3, y);
      if cval(x-3, y, life) == 1 {
	print("█");
      } else {
        print(" ");
      }
    }
  }
}

fn main() Int {
  # Populate
  var life: [Int] = populate();
  display(life);
  curshide();
  # Play forever
  while true {
    var new: [Int] = populate();
    update(life, new);
    display(new);
    life = new;
    wait(100);
  }
  return 0;
}