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fn populate() [Int] {
# Initialize life vector
var life: [Int] = [0];
vpopi(life);
# Fill the vector with random values
var i: Int = 0;
while i < 100 {
var n: Int = randGen(0,1);
println(istr(n));
vpushi(life, n);
i = i+1;
}
return life;
}
fn coord(x: Int, y: Int) Int {
println("COORD");
var res: Int = -1;
# Calculate index based on coordinates
if x >= 0 && y >= 0 {
println("COORD1");
res = y*10 + x;
}
# if coordinate is invalid, return -1
return res;
}
fn cval(x: Int, y: Int, life: [Int]) Int {
println("CVAL");
# Check to make sure index exists before returning
var res: Int = 0;
var c: Int = coord(x, y);
println("CVAL1");
if c >= 0 {
println("CVAL2");
res = vgeti(life, c);
}
println("CVAL3");
return res;
}
fn update(life: [Int]) [Int] {
# Iterate through life
var x: Int = 0;
while x < 10 {
var y: Int = 0;
while y < 10 {
# Calculate total score around selected cell
var total: Int = cval(x-1, y-1) + cval(x-1, y) + cval(x-1, y+1) + cval(x, y-1) + cval(x, y+1) + cval(x+1, y-1) + cval(x+1, y) + cval(x+1, y+1);
# Apply game of life rules
if cval(x, y) == 1 && total < 2 || total > 3 {
vseti(life, 0);
} else if total == 3 {
vseti(life, 1);
}
y = y+1;
}
x = x+1;
}
return life;
}
fn display(life: [Int]) {
println("DISPLAY");
# Iterate through life
var x: Int = 0;
while x < 10 {
println("DISPLAY1");
var y: Int = 0;
while y < 10 {
println("DISPLAY2");
# if the cell is alive, print
if cval(x, y) == 1{
println("DISPLAY3");
termpos(x, y);
print("#");
}
y = y+1;
}
x = x+1;
}
}
fn main() Int {
# Populate
var life: [Int] = populate();
display(life);
# Play forever
while true {
life = update(life);
display(life);
wait(0.5);
}
return 0;
}
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