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foreign fn print(str: String);
foreign fn randGen(min: Int, max: Int) Int;
foreign fn wait(time: Float);
foreign fn termpos(x: Int, y: Int);
fn populate() [Int] {
var life: [Int] = [0];
vpopi(life);
var i: Int = 0;
while i < 100 {
n: Int = randGen(0,1);
vpushi(life, n);
}
return life;
}
fn coord(x: Int, y: Int) Int {
if x >= 0 && y >= 0 {
return y*10 + x;
}
return -1;
}
fn cval(x: Int, y: Int, life: [Int]) Int {
c: Int = coord(x, y);
if c < 0 {
return 0;
}
return vgeti(life, c);
}
fn update(life: [Int]) [Int] {
x: Int = 0;
while x < 10 Int {
y: Int = 0;
while y < 10 {
total: Int = cval(x-1, y-1) + cval(x-1, y) + cval(x-1, y+1) + cval(x, y-1) + cval(x, y+1) + cval(x+1, y-1) + cval(x+1, y) + cval(x+1, y+1);
if cval(x, y) == 1 && total < 2 || total > 3{
vseti(life, 0);
} else if total == 3 {
vseti(life, 1);
}
}
}
return life;
}
fn display(life: [Int]) {
x: Int = 0;
while x < 10 {
y: Int = 0;
while y < 10 {
alive: Bool = cval(x, y) == 1;
if alive {
termpos(x, y);
print("#");
}
}
}
}
fn main() Int {
var life: [Int] = populate();
while true {
life = update(life);
display(life);
wait(0.5);
}
}
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