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fn populate() [Int] {
	# Initialize life vector
	var life: [Int] = [0];
	vpopi(life);

	# Fill the vector with random values
	var i: Int = 0;
	while i < 100 {
		var n: Int = randGen(0,1);
		println(istr(n));
		vpushi(life, n);
		i = i+1;
	}

	return life;
}

fn coord(x: Int, y: Int) Int {
	println("COORD");
	var res: Int = -1;
	# Calculate index based on coordinates
	if x >= 0 && y >= 0 {
		println("COORD1");
		res = y*10 + x;
	}
	# if coordinate is invalid, return -1
	return res;
}

fn cval(x: Int, y: Int, life: [Int]) Int {
	println("CVAL");
	# Check to make sure index exists before returning
	var res: Int = 0;
	var c: Int = coord(x, y);
	println("CVAL1");
	if c >= 0 {
		println("CVAL2");
		res = vgeti(life, c);
	}
	println("CVAL3");
	return res;
}

fn update(life: [Int]) [Int] {
	# Iterate through life
	var x: Int = 0;
	while x < 10 {
		var y: Int = 0;
		while y < 10 {
			# Calculate total score around selected cell
			var total: Int = cval(x-1, y-1) + cval(x-1, y) + cval(x-1, y+1) + cval(x, y-1) + cval(x, y+1) + cval(x+1, y-1) + cval(x+1, y) + cval(x+1, y+1);

			# Apply game of life rules
			if cval(x, y) == 1 && total < 2 || total > 3 {
				vseti(life, 0);
			} else if total == 3 {
				vseti(life, 1);
			}
			y = y+1;
		}
		x = x+1;
	}

	return life;
}

fn display(life: [Int]) {
	println("DISPLAY");
	# Iterate through life
	var x: Int = 0;
	while x < 10 {
		println("DISPLAY1");
		var y: Int = 0;
		while y < 10 {
			println("DISPLAY2");
			# if the cell is alive, print
			if cval(x, y) == 1{
				println("DISPLAY3");
				termpos(x, y);
				print("#");
			}
			y = y+1;
		}
		x = x+1;
	}
}

fn main() Int {
	# Populate
	var life: [Int] = populate();
	display(life);
	# Play forever
	while true {
		life = update(life);
		display(life);
		wait(0.5);
	}
	return 0;
}