fn main() Int { # Configure var size: Float = 1000.0; var maxVal: Float = 4.0; var maxIter: Float = 50.0; var plane: Float = 4.0; # loop over coordinates var x: Float = 0.0; while x < size { var y: Float = 0.0; while y < size { # Initialize var cReal: Float = (x * plane / size) - 2.0; var cImg: Float = (y * plane / size) - 2.0; var zReal: Float = 0.0; var zImg: Float = 0.0; var count: Float = 0.0; # Calculate while (zReal * zReal + zImg * zImg) <= maxVal && count < maxIter { var temp: Float = (zReal * zReal) - (zImg * zImg) + cReal; zImg = 2.0 * zReal * zImg + cImg; zReal = temp; count = count + 1.0; } # Check if as_int(count) == as_int(maxIter) { termpos(as_int(x), as_int(y)); print("█"); } y = y + 1.0; } x = x + 1.0; } return 0; }