val size: Int = 200; val maxVal: Float = 4.0; val maxIter: Int = 50; val plane: Float = 4.0; for x in 0 .. size { for y in 0 .. size { var cReal: Float = (x * plane / size) - 2; var cImg: Float = (y * plane / size) - 2; var zReal: Float = 0; var zImg: Float = 0; var count: Float = 0; while (zReal * zReal + zImg * zImg) <= maxVal && count < 4{ var temp: Float = (zReal * zReal) - (zImg * zImg) + cReal; zImg = 2 * zReal * zImg + cImg; zReal = temp; count += 1; } if count == maxIter { termpos(x, y); print("*"); } } }