aboutsummaryrefslogtreecommitdiff
path: root/examples
AgeCommit message (Collapse)Author
2023-06-25getting loopyCody
2023-06-25brain damageCody
2023-06-24hehehahaCody
2023-06-23Integrated symbol tables into ASTCody
2023-06-19Parser works with function callsCody
2023-06-15pog pog pogpogpogpogpogpogpogpog pog pog pogpogpogpogpogpogCody
2023-04-18Need to write tests for it, but hopefully function docs work nownic-gaffney
2023-04-14eepynic-gaffney
2023-04-13Fixed for loopsnic-gaffney
2023-04-12Guessing game has explicit types nownic-gaffney
2023-04-11Reformatted guessing.slothnic-gaffney
2023-04-11Mutability should work now (very jank)nic-gaffney
2023-04-11Fixed if statements and while loopsnic-gaffney
2023-03-30RestructureCody
2023-03-27hmCody
2023-03-24Stuff and thingsCody
2023-03-10🧠⛈️Cody
2023-03-04Fixed parenthesis in fib.sloth printGaffclant
2023-02-27Cleaned up some codeCody
2023-02-27Added while loops & guessing gameCody
2023-02-27Functions beginningsCody
2023-02-27painCody
2023-01-29More stuffsCody
2022-12-15Initial language designs & lexer from crafting interpretersCody
The very initial language designs I came up with for Sloth. Likely contains inconsistencies and definitely contains things that will be changed in the future. This is basically just a dump of every idea I've had for the language thus far. As for the lexer right now it is heavily based on the one from the Crafting Interpretrs book and doesn't yet parse Sloth grammar.