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-rw-r--r--examples/cgol.sloth136
1 files changed, 64 insertions, 72 deletions
diff --git a/examples/cgol.sloth b/examples/cgol.sloth
index a0e1878..3700395 100644
--- a/examples/cgol.sloth
+++ b/examples/cgol.sloth
@@ -1,74 +1,66 @@
fn populate() [Int]
{
- # Initialize life vector
- var life: [Int] = [0];
- vpopi(life);
+ # Initialize life vector
+ var life: [Int] = [0];
+ vpopi(life);
- # Fill the vector with random values
- var i: Int = 0;
- while i < 57600
+ # Fill the vector with random values
+ var i: Int = 0;
+ while i < 57600
{
- var n: Int = randGen(0,1);
- vpushi(life, n);
- i = i+1;
- }
+ var n: Int = randGen(0,1);
+ vpushi(life, n);
+ i = i+1;
+ }
- return life;
+ return life;
}
-fn coord(x: Int, y: Int) Int
+fn coord(x: Int, y: Int) Int
{
- var res: Int = -1;
- # Calculate index based on coordinates
- if x >= 0 && y >= 0
+ var res: Int = -1;
+ # Calculate index based on coordinates
+ if x >= 0 && y >= 0
{
- res = y*240+ x;
- }
- # if coordinate is invalid, return -1
- return res;
-}
-
-fn cval(x: Int, y: Int, life: [Int]) Int
-{
- # Check to make sure index exists before returning
- var res: Int = 0;
- var c: Int = coord(x, y);
- if c >= 0 {
- res = vgeti(life, c);
- }
- return res;
+ res = y*240+ x;
+ }
+ # if coordinate is invalid, return -1
+ return res;
}
-fn gol(total: Int, alive: Bool) Int
+fn cval(x: Int, y: Int, life: [Int]) Int
{
-
- if !alive && total == 3 {
- return 1;
+ # Check to make sure index exists before returning
+ var res: Int = 0;
+ var c: Int = coord(x, y);
+ if c >= 0 {
+ res = vgeti(life, c);
}
- if alive && ()
- return 0;
+ return res;
}
+
+
fn update(life: [Int], new: [Int])
{
- # Iterate through life
- for x in 0..64
+ # Iterate through life
+ for x in 0..64
{
- for y in 0..240
+ for y in 0..240
{
- # Calculate total score around selected cell
- var total: Int =
+ # Calculate total score around selected cell
+ var total: Int =
cval(x-1, y-1, life) + # Top Left
- cval(x-1, y , life) +
- cval(x-1, y+1, life) +
- cval(x , y-1, life) +
- cval(x , y+1, life) +
- cval(x+1, y-1, life) +
- cval(x+1, y , life) +
+ cval(x-1, y , life) +
+ cval(x-1, y+1, life) +
+ cval(x , y-1, life) +
+ cval(x , y+1, life) +
+ cval(x+1, y-1, life) +
+ cval(x+1, y , life) +
cval(x+1, y+1, life);
- # Apply game of life rules
-
+ # Apply game of life rules
+
var idx: Int = coord(x, y);
if cval(x, y, life) == 1
@@ -93,36 +85,36 @@ fn update(life: [Int], new: [Int])
vseti(new, idx, 0);
}
}
- }
- }
+ }
+ }
}
fn display(life: [Int]) {
- # Iterate through life
- for x in 3..62 {
- for y in 0..240 {
- termpos(x-3, y);
- if cval(x-3, y, life) == 1 {
- print("█");
- } else {
- print(" ");
- }
- }
- }
+ # Iterate through life
+ for x in 3..62 {
+ for y in 0..240 {
+ termpos(x-3, y);
+ if cval(x-3, y, life) == 1 {
+ print("█");
+ } else {
+ print(" ");
+ }
+ }
+ }
}
fn main() Int {
- # Populate
- var life: [Int] = populate();
- display(life);
+ # Populate
+ var life: [Int] = populate();
+ display(life);
curshide();
- # Play forever
- while true {
+ # Play forever
+ while true {
var new: [Int] = populate();
- update(life, new);
- display(new);
+ update(life, new);
+ display(new);
life = new;
- wait(100);
- }
- return 0;
+ wait(100);
+ }
+ return 0;
}