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-rw-r--r--examples/cgol.sloth75
1 files changed, 43 insertions, 32 deletions
diff --git a/examples/cgol.sloth b/examples/cgol.sloth
index b1a6998..a5b761f 100644
--- a/examples/cgol.sloth
+++ b/examples/cgol.sloth
@@ -5,9 +5,8 @@ fn populate() [Int] {
# Fill the vector with random values
var i: Int = 0;
- while i < 100 {
+ while i < 2500 {
var n: Int = randGen(0,1);
- println(istr(n));
vpushi(life, n);
i = i+1;
}
@@ -16,69 +15,79 @@ fn populate() [Int] {
}
fn coord(x: Int, y: Int) Int {
- println("COORD");
var res: Int = -1;
# Calculate index based on coordinates
if x >= 0 && y >= 0 {
- println("COORD1");
- res = y*10 + x;
+ res = y*50 + x;
}
# if coordinate is invalid, return -1
return res;
}
fn cval(x: Int, y: Int, life: [Int]) Int {
- println("CVAL");
# Check to make sure index exists before returning
var res: Int = 0;
var c: Int = coord(x, y);
- println("CVAL1");
if c >= 0 {
- println("CVAL2");
res = vgeti(life, c);
}
- println("CVAL3");
return res;
}
-fn update(life: [Int]) [Int] {
+fn update(life: [Int], new: [Int]) {
# Iterate through life
var x: Int = 0;
- while x < 10 {
+ while x < 50 {
var y: Int = 0;
- while y < 10 {
+ while y < 50 {
# Calculate total score around selected cell
- var total: Int = cval(x-1, y-1) + cval(x-1, y) + cval(x-1, y+1) + cval(x, y-1) + cval(x, y+1) + cval(x+1, y-1) + cval(x+1, y) + cval(x+1, y+1);
+ var total: Int =
+ cval(x-1, y-1, life) + # Top Left
+ cval(x-1, y , life) +
+ cval(x-1, y+1, life) +
+ cval(x , y-1, life) +
+ cval(x , y+1, life) +
+ cval(x+1, y-1, life) +
+ cval(x+1, y , life) +
+ cval(x+1, y+1, life);
# Apply game of life rules
- if cval(x, y) == 1 && total < 2 || total > 3 {
- vseti(life, 0);
- } else if total == 3 {
- vseti(life, 1);
- }
+ var idx: Int = coord(x, y);
+
+ if cval(x, y, life) == 1 {
+ if total < 2 || total > 3 {
+ vseti(new, idx, 0);
+ } else {
+ vseti(new, idx, 1);
+ }
+ } else {
+ if total == 3 {
+ vseti(new, idx, 1);
+ } else {
+ vseti(new, idx, 0);
+ }
+ }
+
y = y+1;
}
x = x+1;
}
-
- return life;
}
fn display(life: [Int]) {
- println("DISPLAY");
# Iterate through life
+ #termclear();
var x: Int = 0;
- while x < 10 {
- println("DISPLAY1");
+ while x < 50 {
var y: Int = 0;
- while y < 10 {
- println("DISPLAY2");
+ while y < 50 {
# if the cell is alive, print
- if cval(x, y) == 1{
- println("DISPLAY3");
- termpos(x, y);
+ termpos(x, y);
+ if cval(x, y, life) == 1{
print("#");
- }
+ } else {
+ print(" ");
+ }
y = y+1;
}
x = x+1;
@@ -91,9 +100,11 @@ fn main() Int {
display(life);
# Play forever
while true {
- life = update(life);
- display(life);
- wait(0.5);
+ var new: [Int] = populate();
+ update(life, new);
+ display(new);
+ life = new;
+ wait(1.0);
}
return 0;
}