const cfg = @import("config.zig"); const std = @import("std"); /// Generate the set of rules the particles will abide by pub fn ruleMatrix() [cfg.colorAmnt][cfg.colorAmnt]f32 { const seed = @as(u64, @truncate(@as(u128, @bitCast(std.time.nanoTimestamp())))); var prng = std.rand.DefaultPrng.init(seed); var rules: [cfg.colorAmnt][cfg.colorAmnt]f32 = undefined; for (0..cfg.colorAmnt) |i| { for (0..cfg.colorAmnt) |j| { var val = prng.random().float(f32); const isNeg = prng.random().uintAtMost(u8, 1); if (isNeg == 1) val = 0 - val; rules[i][j] = val; } cfg.radius[i] = prng.random().float(f32) * 500; cfg.speed[i] = prng.random().intRangeAtMost(i32, 1, 1000); } return rules; } /// Prints rules generated from ruleMatrix() pub fn printRules(rules: [cfg.colorAmnt][cfg.colorAmnt]f32) void { std.debug.print("\n| {s:^7} ", .{"Rules"}); for (0..cfg.colors.len) |c| std.debug.print("| {s:^7} ", .{colorToString(c)}); std.debug.print("|\n", .{}); for (rules, 0..) |row, i| { std.debug.print("| {s:^7} ", .{colorToString(i)}); for (row) |col| std.debug.print("| {d:^7.1} ", .{col}); std.debug.print("|\n", .{}); } } /// Loads rules from a csv pub fn loadRules(allocator: std.mem.Allocator, absolutePath: [:0]u8) !void { const file = try std.fs.openFileAbsoluteZ(absolutePath, .{ .mode = .read_only }); defer file.close(); var reader = file.reader(); for (&cfg.rules) |*row| { for (row) |*col| { const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); defer allocator.free(buf); col.* = try std.fmt.parseFloat(f32, buf); } try reader.skipBytes(1, .{}); } for (&cfg.speed) |*s| { const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); defer allocator.free(buf); s.* = try std.fmt.parseInt(i32, buf, 10); } try reader.skipBytes(1, .{}); for (&cfg.radius) |*r| { const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); defer allocator.free(buf); r.* = try std.fmt.parseFloat(f32, buf); } try reader.skipBytes(1, .{}); { const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); defer allocator.free(buf); cfg.minDistance = try std.fmt.parseFloat(f32, buf); } { const buf = try reader.readUntilDelimiterAlloc(allocator, ',', 16); defer allocator.free(buf); cfg.friction = try std.fmt.parseFloat(f32, buf); } } /// Save rules to a csv pub fn saveRules(absolutePath: [:0]u8) !void { const file = try std.fs.createFileAbsoluteZ(absolutePath, .{ .read = true }); defer file.close(); var writer = file.writer(); for (cfg.rules) |row| { for (row) |col| { try writer.print("{d:.3},", .{col}); } _ = try writer.write("\n"); } for (cfg.speed) |s| { try writer.print("{d},", .{s}); } _ = try writer.write("\n"); for (cfg.radius) |r| { try writer.print("{d:.3},", .{r}); } _ = try writer.write("\n"); try writer.print("{d:.3},", .{cfg.minDistance}); try writer.print("{d:.3},", .{cfg.friction}); } /// Convert the color index to a string pub fn colorToString(c: usize) []const u8 { return switch (c) { 0 => "Red", 1 => "Green", 2 => "Blue", 3 => "Yellow", 4 => "Magenta", 5 => "Brown", 6 => "Orange", 7 => "Gray", else => " ", }; }