const std = @import("std"); const rl = @import("raylib"); const particle = struct { color: rl.Color, attrs: particleAttrs, x: i32, y: i32, xvel: i32, yvel: i32, }; const particleAttrs = struct {}; const screenWidth = 1920; const screenHeight = 1080; const particleMax = 5000; pub fn main() !void { rl.initWindow(screenWidth, screenHeight, "Particle Simulator"); defer rl.closeWindow(); rl.setTargetFPS(60); var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); var particles = try initParticles(gpa.allocator(), 1); defer particles.deinit(gpa.allocator()); while (!rl.windowShouldClose()) { rl.beginDrawing(); if (rl.isKeyPressed(rl.KeyboardKey.key_q)) break; defer rl.endDrawing(); for (particles.items(.y), particles.items(.yvel)) |*y, yvel| y.* = @mod((y.* + yvel), screenHeight); for (particles.items(.x), particles.items(.xvel)) |*x, xvel| x.* = @mod((x.* + xvel), screenWidth); for (particles.items(.y), particles.items(.x), particles.items(.color)) |*y, *x, color| rl.drawRectangle(x.*, y.*, 1, 1, color); if (particles.slice().len < particleMax) try particles.append(gpa.allocator(), createParticle(.{})); std.debug.print("{}\n", .{particles.slice().len}); rl.clearBackground(rl.Color.black); } } /// Generates a particle with a random Color and Location pub fn createParticle(attrs: particleAttrs) particle { const seed = @as(u64, @truncate(@as(u128, @bitCast(std.time.nanoTimestamp())))); var prng = std.rand.DefaultPrng.init(seed); const colors = [_]rl.Color{ rl.Color.red, rl.Color.blue, rl.Color.green }; const x = prng.random().uintLessThan(u32, screenWidth); const y = prng.random().uintLessThan(u32, screenHeight); const color = colors[prng.random().uintLessThan(u32, 3)]; return particle{ .color = color, .attrs = attrs, .x = @intCast(x), .y = @intCast(y), .xvel = 5, .yvel = -7, }; } /// Initialize a MultiArrayList of size amnt with particles created by createParticle pub fn initParticles(allocator: std.mem.Allocator, amnt: u32) !std.MultiArrayList(particle) { var particles = std.MultiArrayList(particle){}; try particles.setCapacity(allocator, 10000); for (0..amnt) |_| { try particles.append(allocator, createParticle(.{})); } return particles; }