const rl = @import("raylib"); const part = @import("particle.zig"); pub const screenWidth = 2560; pub const screenHeight = 1440; pub const particleMax = 4000; pub const initialParticles = 3000; pub const colorAmnt = colors.len; pub var particleCount: i32 = initialParticles; pub var radius: f32 = 100.0; pub var minDistance: f32 = 20.0; pub const colors = [_]rl.Color{ rl.Color.red, rl.Color.green, rl.Color.blue, rl.Color.yellow, rl.Color.magenta, rl.Color.brown, rl.Color.orange, rl.Color.gray, }; pub var rules: [colorAmnt][colorAmnt]f32 = undefined;