const std = @import("std"); const rl = @import("raylib"); const part = @import("particle.zig"); pub const screenWidth = 1920; pub const screenHeight = 1080; pub const particleMax = 10000; pub const initialParticles = 2000; pub const colorAmnt = colors.len; pub const numThreads = 12; pub var particleCount: i32 = initialParticles; pub var radius: f32 = 100.0; pub var minDistance: f32 = 20.0; pub var colors = [_]rl.Color{ rl.Color.red, rl.Color.green, rl.Color.blue, rl.Color.yellow, rl.Color.magenta, rl.Color.brown, rl.Color.orange, rl.Color.gray, }; pub fn customColors() [8]rl.Color { return .{ rl.getColor(0xF38BA8FF), rl.getColor(0xA6E3A1FF), rl.getColor(0x89B4FAFF), rl.getColor(0xF9E2AFFF), rl.getColor(0xF5C2E7FF), rl.getColor(0x94E2D5FF), rl.getColor(0xBAC2DEFF), rl.getColor(0xCBA6F7FF), }; } pub var rules: [colorAmnt][colorAmnt]f32 = undefined;