const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "particle-sim", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_exe_unit_tests.step); const raylib_dep = b.dependency("raylib-zig", .{ .target = target, .optimize = optimize, }); const raylib = raylib_dep.module("raylib"); // main raylib module const raygui = raylib_dep.module("raygui"); // raygui module const raylib_artifact = raylib_dep.artifact("raylib"); // raylib C library exe.linkLibrary(raylib_artifact); exe.root_module.addImport("raylib", raylib); exe.root_module.addImport("raygui", raygui); }