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-/**********************************************************************************************
-*
-* raylibExtras * Utilities and Shared Components for Raylib
-*
-* rlImGui * basic ImGui integration
-*
-* LICENSE: ZLIB
-*
-* Copyright (c) 2024 Jeffery Myers
-*
-* Permission is hereby granted, free of charge, to any person obtaining a copy
-* of this software and associated documentation files (the "Software"), to deal
-* in the Software without restriction, including without limitation the rights
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-* copies of the Software, and to permit persons to whom the Software is
-* furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included in all
-* copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-**********************************************************************************************/
-
-#pragma once
-
-#include "raylib.h"
-
-// Function specifiers in case library is build/used as a shared library
-// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
-// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
-#if defined(_WIN32)
-#if defined(__TINYC__)
-#define __declspec(x) __attribute__((x))
-#endif
-#if defined(BUILD_LIBTYPE_SHARED)
-#define RLIMGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
-#elif defined(USE_LIBTYPE_SHARED)
-#define RLIMGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
-#endif
-#else
-#if defined(BUILD_LIBTYPE_SHARED)
-#define RLIMGUIAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
-#endif
-#endif
-
-#ifndef RLIMGUIAPI
-#define RLIMGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
-#endif
-
-#ifndef NO_FONT_AWESOME
-#include "extras/IconsFontAwesome6.h"
-#ifndef FONT_AWESOME_ICON_SIZE
-#define FONT_AWESOME_ICON_SIZE 11
-#endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// High level API. This API is designed in the style of raylib and meant to work with reaylib code.
-// It will manage it's own ImGui context and call common ImGui functions (like NewFrame and Render) for you
-// for a lower level API that matches the other ImGui platforms, please see imgui_impl_raylib.h
-
-/// <summary>
-/// Sets up ImGui, loads fonts and themes
-/// Calls ImGui_ImplRaylib_Init and sets the theme. Will install Font awesome by default
-/// </summary>
-/// <param name="darkTheme">when true(default) the dark theme is used, when false the light theme is used</param>
-RLIMGUIAPI void rlImGuiSetup(bool darkTheme);
-
-/// <summary>
-/// Starts a new ImGui Frame
-/// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together
-/// </summary>
-RLIMGUIAPI void rlImGuiBegin(void);
-
-/// <summary>
-/// Ends an ImGui frame and submits all ImGui drawing to raylib for processing.
-/// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target
-/// </summary>
-RLIMGUIAPI void rlImGuiEnd(void);
-
-/// <summary>
-/// Cleanup ImGui and unload font atlas
-/// Calls ImGui_ImplRaylib_Shutdown
-/// </summary>
-RLIMGUIAPI void rlImGuiShutdown(void);
-
-// Advanced StartupAPI
-
-/// <summary>
-/// Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
-/// must be followed by rlImGuiEndInitImGui
-/// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered
-/// </summary>
-RLIMGUIAPI void rlImGuiBeginInitImGui(void);
-
-/// <summary>
-/// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
-/// must be proceeded by rlImGuiBeginInitImGui
-/// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts.
-/// </summary>
-RLIMGUIAPI void rlImGuiEndInitImGui(void);
-
-/// <summary>
-/// Forces the font texture atlas to be recomputed and re-cached
-/// </summary>
-RLIMGUIAPI void rlImGuiReloadFonts(void);
-
-// Advanced Update API
-
-/// <summary>
-/// Starts a new ImGui Frame with a specified delta time
-/// </summary>
-/// <param name="dt">delta time, any value < 0 will use raylib GetFrameTime</param>
-RLIMGUIAPI void rlImGuiBeginDelta(float deltaTime);
-
-// ImGui Image API extensions
-// Purely for convenience in working with raylib textures as images.
-// If you want to call ImGui image functions directly, simply pass them the pointer to the texture.
-
-/// <summary>
-/// Draw a texture as an image in an ImGui Context
-/// Uses the current ImGui Cursor position and the full texture size.
-/// </summary>
-/// <param name="image">The raylib texture to draw</param>
-RLIMGUIAPI void rlImGuiImage(const Texture *image);
-
-/// <summary>
-/// Draw a texture as an image in an ImGui Context at a specific size
-/// Uses the current ImGui Cursor position and the specified width and height
-/// The image will be scaled up or down to fit as needed
-/// </summary>
-/// <param name="image">The raylib texture to draw</param>
-/// <param name="width">The width of the drawn image</param>
-/// <param name="height">The height of the drawn image</param>
-RLIMGUIAPI void rlImGuiImageSize(const Texture *image, int width, int height);
-
-/// <summary>
-/// Draw a texture as an image in an ImGui Context at a specific size
-/// Uses the current ImGui Cursor position and the specified size
-/// The image will be scaled up or down to fit as needed
-/// </summary>
-/// <param name="image">The raylib texture to draw</param>
-/// <param name="size">The size of drawn image</param>
-RLIMGUIAPI void rlImGuiImageSizeV(const Texture* image, Vector2 size);
-
-/// <summary>
-/// Draw a portion texture as an image in an ImGui Context at a defined size
-/// Uses the current ImGui Cursor position and the specified size
-/// The image will be scaled up or down to fit as needed
-/// </summary>
-/// <param name="image">The raylib texture to draw</param>
-/// <param name="destWidth">The width of the drawn image</param>
-/// <param name="destHeight">The height of the drawn image</param>
-/// <param name="sourceRect">The portion of the texture to draw as an image. Negative values for the width and height will flip the image</param>
-RLIMGUIAPI void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect);
-
-/// <summary>
-/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
-/// </summary>
-/// <param name="image">The render texture to draw</param>
-RLIMGUIAPI void rlImGuiImageRenderTexture(const RenderTexture* image);
-
-/// <summary>
-/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
-/// Fits the render texture to the available content area
-/// </summary>
-/// <param name="image">The render texture to draw</param>
-/// <param name="center">When true the image will be centered in the content area</param>
-RLIMGUIAPI void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center);
-
-/// <summary>
-/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the full size of the texture
-/// </summary>
-/// <param name="name">The display name and ImGui ID for the button</param>
-/// <param name="image">The texture to draw</param>
-/// <returns>True if the button was clicked</returns>
-bool rlImGuiImageButton(const char* name, const Texture* image);
-
-/// <summary>
-/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the specified size.
-/// </summary>
-/// <param name="name">The display name and ImGui ID for the button</param>
-/// <param name="image">The texture to draw</param>
-/// <param name="size">The size of the button</param>
-/// <returns>True if the button was clicked</returns>
-RLIMGUIAPI bool rlImGuiImageButtonSize(const char* name, const Texture* image, struct ImVec2 size);
-
-#ifdef __cplusplus
-}
-#endif