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-rw-r--r--vendor/rlImGui-main/rlImGui.cpp795
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diff --git a/vendor/rlImGui-main/rlImGui.cpp b/vendor/rlImGui-main/rlImGui.cpp
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index 0f59ae7..0000000
--- a/vendor/rlImGui-main/rlImGui.cpp
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-/**********************************************************************************************
- *
- * raylibExtras * Utilities and Shared Components for Raylib
- *
- * rlImGui * basic ImGui integration
- *
- * LICENSE: ZLIB
- *
- * Copyright (c) 2024 Jeffery Myers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- *copy of this software and associated documentation files (the "Software"), to
- *deal in the Software without restriction, including without limitation the
- *rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- *sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- *all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- *FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- *IN THE SOFTWARE.
- *
- **********************************************************************************************/
-#include "rlImGui.h"
-
-#include "imgui_impl_raylib.h"
-
-#include "raylib.h"
-#include "rlgl.h"
-
-#include <cstdint>
-#include <limits>
-#include <map>
-#include <math.h>
-
-#ifndef NO_FONT_AWESOME
-#include "extras/FA6FreeSolidFontData.h"
-#endif
-
-static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
-static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
-
-ImGuiContext *GlobalContext = nullptr;
-
-static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
-
-static bool LastFrameFocused = false;
-
-static bool LastControlPressed = false;
-static bool LastShiftPressed = false;
-static bool LastAltPressed = false;
-static bool LastSuperPressed = false;
-
-// internal only functions
-bool rlImGuiIsControlDown() {
- return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL);
-}
-bool rlImGuiIsShiftDown() {
- return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT);
-}
-bool rlImGuiIsAltDown() {
- return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT);
-}
-bool rlImGuiIsSuperDown() {
- return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER);
-}
-
-void ReloadFonts(void) {
- ImGuiIO &io = ImGui::GetIO();
- unsigned char *pixels = nullptr;
-
- int width;
- int height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
- Image image = GenImageColor(width, height, BLANK);
- memcpy(image.data, pixels, width * height * 4);
-
- Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
- if (fontTexture && fontTexture->id != 0) {
- UnloadTexture(*fontTexture);
- MemFree(fontTexture);
- }
-
- fontTexture = (Texture2D *)MemAlloc(sizeof(Texture2D));
- *fontTexture = LoadTextureFromImage(image);
- UnloadImage(image);
- io.Fonts->TexID = fontTexture;
-}
-
-static const char *GetClipTextCallback(ImGuiContext *) {
- return GetClipboardText();
-}
-
-static void SetClipTextCallback(ImGuiContext *, const char *text) {
- SetClipboardText(text);
-}
-
-static void ImGuiNewFrame(float deltaTime) {
- ImGuiIO &io = ImGui::GetIO();
-
- Vector2 resolutionScale = GetWindowScaleDPI();
-
-#ifndef PLATFORM_DRM
- if (IsWindowFullscreen()) {
- int monitor = GetCurrentMonitor();
- io.DisplaySize.x = float(GetMonitorWidth(monitor));
- io.DisplaySize.y = float(GetMonitorHeight(monitor));
- } else {
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
- }
-
-#if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
- resolutionScale = Vector2{1, 1};
-#endif
-#else
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
-#endif
-
- io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
-
- io.DeltaTime = deltaTime;
-
- if (io.WantSetMousePos) {
- SetMousePosition((int)io.MousePos.x, (int)io.MousePos.y);
- } else {
- io.AddMousePosEvent((float)GetMouseX(), (float)GetMouseY());
- }
-
- auto setMouseEvent = [&io](int rayMouse, int imGuiMouse) {
- if (IsMouseButtonPressed(rayMouse))
- io.AddMouseButtonEvent(imGuiMouse, true);
- else if (IsMouseButtonReleased(rayMouse))
- io.AddMouseButtonEvent(imGuiMouse, false);
- };
-
- setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
- setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
- setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
- setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
- setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
-
- {
- Vector2 mouseWheel = GetMouseWheelMoveV();
- io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
- }
-
- if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors) {
- if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) {
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor) {
- CurrentMouseCursor = imgui_cursor;
- if (io.MouseDrawCursor ||
- imgui_cursor == ImGuiMouseCursor_None) {
- HideCursor();
- } else {
- ShowCursor();
-
- if (!(io.ConfigFlags &
- ImGuiConfigFlags_NoMouseCursorChange)) {
- SetMouseCursor((imgui_cursor > -1 &&
- imgui_cursor < ImGuiMouseCursor_COUNT)
- ? MouseCursorMap[imgui_cursor]
- : MOUSE_CURSOR_DEFAULT);
- }
- }
- }
- }
- }
-}
-
-static void ImGuiTriangleVert(ImDrawVert &idx_vert) {
- Color *c;
- c = (Color *)&idx_vert.col;
- rlColor4ub(c->r, c->g, c->b, c->a);
- rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
- rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
-}
-
-static void ImGuiRenderTriangles(unsigned int count, int indexStart,
- const ImVector<ImDrawIdx> &indexBuffer,
- const ImVector<ImDrawVert> &vertBuffer,
- void *texturePtr) {
- if (count < 3)
- return;
-
- Texture *texture = (Texture *)texturePtr;
-
- unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
-
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
-
- for (unsigned int i = 0; i <= (count - 3); i += 3) {
- ImDrawIdx indexA = indexBuffer[indexStart + i];
- ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
- ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
-
- ImDrawVert vertexA = vertBuffer[indexA];
- ImDrawVert vertexB = vertBuffer[indexB];
- ImDrawVert vertexC = vertBuffer[indexC];
-
- ImGuiTriangleVert(vertexA);
- ImGuiTriangleVert(vertexB);
- ImGuiTriangleVert(vertexC);
- }
- rlEnd();
-}
-
-static void EnableScissor(float x, float y, float width, float height) {
- rlEnableScissorTest();
- ImGuiIO &io = ImGui::GetIO();
-
- ImVec2 scale = io.DisplayFramebufferScale;
-#if !defined(__APPLE__)
- if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) {
- scale.x = 1;
- scale.y = 1;
- }
-#endif
-
- rlScissor((int)(x * scale.x),
- int((io.DisplaySize.y - (int)(y + height)) * scale.y),
- (int)(width * scale.x), (int)(height * scale.y));
-}
-
-static void SetupMouseCursors(void) {
- MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
- MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
- MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
- MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
- MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
- MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
- MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
-}
-
-void SetupFontAwesome(void) {
-#ifndef NO_FONT_AWESOME
- static const ImWchar icons_ranges[] = {ICON_MIN_FA, ICON_MAX_FA, 0};
- ImFontConfig icons_config;
- icons_config.MergeMode = true;
- icons_config.PixelSnapH = true;
- icons_config.FontDataOwnedByAtlas = false;
-
- icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
- icons_config.RasterizerMultiply = 1.0f;
- icons_config.OversampleH = 2;
- icons_config.OversampleV = 1;
-
- icons_config.GlyphRanges = icons_ranges;
-
- ImGuiIO &io = ImGui::GetIO();
-
- io.Fonts->AddFontFromMemoryCompressedTTF(
- (void *)fa_solid_900_compressed_data, fa_solid_900_compressed_size,
- FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
-#endif
-}
-
-void SetupBackend(void) {
- ImGuiIO &io = ImGui::GetIO();
- io.BackendPlatformName = "imgui_impl_raylib";
- io.BackendFlags |=
- ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos;
-
-#ifndef PLATFORM_DRM
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
-#endif
-
- io.MousePos = ImVec2(0, 0);
-
- ImGuiPlatformIO &platformIO = ImGui::GetPlatformIO();
-
- // platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
- // platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
- //
- // platformIO.Platform_ClipboardUserData = nullptr;
-}
-
-void rlImGuiEndInitImGui(void) {
- ImGui::SetCurrentContext(GlobalContext);
-
- SetupFontAwesome();
-
- SetupMouseCursors();
-
- SetupBackend();
-
- ReloadFonts();
-}
-
-static void SetupKeymap(void) {
- if (!RaylibKeyMap.empty())
- return;
-
- // build up a map of raylib keys to ImGuiKeys
- RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
- RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
- RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
- RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
- RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
- RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
- RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
- RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
- RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
- RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
- RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
- RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
- RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
- RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
- RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
- RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
- RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
- RaylibKeyMap[KEY_A] = ImGuiKey_A;
- RaylibKeyMap[KEY_B] = ImGuiKey_B;
- RaylibKeyMap[KEY_C] = ImGuiKey_C;
- RaylibKeyMap[KEY_D] = ImGuiKey_D;
- RaylibKeyMap[KEY_E] = ImGuiKey_E;
- RaylibKeyMap[KEY_F] = ImGuiKey_F;
- RaylibKeyMap[KEY_G] = ImGuiKey_G;
- RaylibKeyMap[KEY_H] = ImGuiKey_H;
- RaylibKeyMap[KEY_I] = ImGuiKey_I;
- RaylibKeyMap[KEY_J] = ImGuiKey_J;
- RaylibKeyMap[KEY_K] = ImGuiKey_K;
- RaylibKeyMap[KEY_L] = ImGuiKey_L;
- RaylibKeyMap[KEY_M] = ImGuiKey_M;
- RaylibKeyMap[KEY_N] = ImGuiKey_N;
- RaylibKeyMap[KEY_O] = ImGuiKey_O;
- RaylibKeyMap[KEY_P] = ImGuiKey_P;
- RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
- RaylibKeyMap[KEY_R] = ImGuiKey_R;
- RaylibKeyMap[KEY_S] = ImGuiKey_S;
- RaylibKeyMap[KEY_T] = ImGuiKey_T;
- RaylibKeyMap[KEY_U] = ImGuiKey_U;
- RaylibKeyMap[KEY_V] = ImGuiKey_V;
- RaylibKeyMap[KEY_W] = ImGuiKey_W;
- RaylibKeyMap[KEY_X] = ImGuiKey_X;
- RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
- RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
- RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
- RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
- RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
- RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
- RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
- RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
- RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
- RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
- RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
- RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
- RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
- RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
- RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
- RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
- RaylibKeyMap[KEY_END] = ImGuiKey_End;
- RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
- RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
- RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
- RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
- RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
- RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
- RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
- RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
- RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
- RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
- RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
- RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
- RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
- RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
- RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
- RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
- RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
- RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
- RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
- RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
- RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
- RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
- RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
- RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
- RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
- RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
- RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
- RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
- RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
- RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
- RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
- RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
- RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
- RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
- RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
- RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
- RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
- RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
- RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
- RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
- RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
- RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
- RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
- RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
- RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
- RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
- RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
-}
-
-static void SetupGlobals(void) {
- LastFrameFocused = IsWindowFocused();
- LastControlPressed = false;
- LastShiftPressed = false;
- LastAltPressed = false;
- LastSuperPressed = false;
-}
-
-void rlImGuiBeginInitImGui(void) {
- SetupGlobals();
- if (GlobalContext == nullptr)
- GlobalContext = ImGui::CreateContext(nullptr);
- SetupKeymap();
-
- ImGuiIO &io = ImGui::GetIO();
- io.Fonts->AddFontDefault();
-}
-
-void rlImGuiSetup(bool dark) {
- rlImGuiBeginInitImGui();
-
- if (dark)
- ImGui::StyleColorsDark();
- else
- ImGui::StyleColorsLight();
-
- rlImGuiEndInitImGui();
-}
-
-void rlImGuiReloadFonts(void) {
- ImGui::SetCurrentContext(GlobalContext);
-
- ReloadFonts();
-}
-
-void rlImGuiBegin(void) {
- ImGui::SetCurrentContext(GlobalContext);
- rlImGuiBeginDelta(GetFrameTime());
-}
-
-void rlImGuiBeginDelta(float deltaTime) {
- ImGui::SetCurrentContext(GlobalContext);
- ImGuiNewFrame(deltaTime);
- ImGui_ImplRaylib_ProcessEvents();
- ImGui::NewFrame();
-}
-
-void rlImGuiEnd(void) {
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Render();
- ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
-}
-
-void rlImGuiShutdown(void) {
- if (GlobalContext == nullptr)
- return;
-
- ImGui::SetCurrentContext(GlobalContext);
- ImGui_ImplRaylib_Shutdown();
-
- ImGui::DestroyContext(GlobalContext);
- GlobalContext = nullptr;
-}
-
-void rlImGuiImage(const Texture *image) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image((ImTextureID)image,
- ImVec2(float(image->width), float(image->height)));
-}
-
-bool rlImGuiImageButton(const char *name, const Texture *image) {
- if (!image)
- return false;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- return ImGui::ImageButton(
- name, (ImTextureID)image,
- ImVec2(float(image->width), float(image->height)));
-}
-
-bool rlImGuiImageButtonSize(const char *name, const Texture *image,
- ImVec2 size) {
- if (!image)
- return false;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- return ImGui::ImageButton(name, (ImTextureID)image, size);
-}
-
-void rlImGuiImageSize(const Texture *image, int width, int height) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
-}
-
-void rlImGuiImageSizeV(const Texture *image, Vector2 size) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
-}
-
-void rlImGuiImageRect(const Texture *image, int destWidth, int destHeight,
- Rectangle sourceRect) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImVec2 uv0;
- ImVec2 uv1;
-
- if (sourceRect.width < 0) {
- uv0.x = -((float)sourceRect.x / image->width);
- uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
- } else {
- uv0.x = (float)sourceRect.x / image->width;
- uv1.x = uv0.x + (float)(sourceRect.width / image->width);
- }
-
- if (sourceRect.height < 0) {
- uv0.y = -((float)sourceRect.y / image->height);
- uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
- } else {
- uv0.y = (float)sourceRect.y / image->height;
- uv1.y = uv0.y + (float)(sourceRect.height / image->height);
- }
-
- ImGui::Image((ImTextureID)image,
- ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
-}
-
-void rlImGuiImageRenderTexture(const RenderTexture *image) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- rlImGuiImageRect(&image->texture, image->texture.width,
- image->texture.height,
- Rectangle{0, 0, float(image->texture.width),
- -float(image->texture.height)});
-}
-
-void rlImGuiImageRenderTextureFit(const RenderTexture *image, bool center) {
- if (!image)
- return;
-
- if (GlobalContext)
- ImGui::SetCurrentContext(GlobalContext);
-
- ImVec2 area = ImGui::GetContentRegionAvail();
-
- float scale = area.x / image->texture.width;
-
- float y = image->texture.height * scale;
- if (y > area.y) {
- scale = area.y / image->texture.height;
- }
-
- int sizeX = int(image->texture.width * scale);
- int sizeY = int(image->texture.height * scale);
-
- if (center) {
- ImGui::SetCursorPosX(0);
- ImGui::SetCursorPosX(area.x / 2 - sizeX / 2);
- ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
- }
-
- rlImGuiImageRect(&image->texture, sizeX, sizeY,
- Rectangle{0, 0, float(image->texture.width),
- -float(image->texture.height)});
-}
-
-// raw ImGui backend API
-bool ImGui_ImplRaylib_Init(void) {
- SetupGlobals();
-
- SetupKeymap();
-
- SetupMouseCursors();
-
- SetupBackend();
-
- return true;
-}
-
-void Imgui_ImplRaylib_BuildFontAtlas(void) { ReloadFonts(); }
-
-void ImGui_ImplRaylib_Shutdown() {
- ImGuiIO &io = ImGui::GetIO();
- Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
-
- if (fontTexture) {
- UnloadTexture(*fontTexture);
- MemFree(fontTexture);
- }
-
- io.Fonts->TexID = 0;
-}
-
-void ImGui_ImplRaylib_NewFrame(void) { ImGuiNewFrame(GetFrameTime()); }
-
-void ImGui_ImplRaylib_RenderDrawData(ImDrawData *draw_data) {
- rlDrawRenderBatchActive();
- rlDisableBackfaceCulling();
-
- for (int l = 0; l < draw_data->CmdListsCount; ++l) {
- const ImDrawList *commandList = draw_data->CmdLists[l];
-
- for (const auto &cmd : commandList->CmdBuffer) {
- EnableScissor(
- cmd.ClipRect.x - draw_data->DisplayPos.x,
- cmd.ClipRect.y - draw_data->DisplayPos.y,
- cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x),
- cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
- if (cmd.UserCallback != nullptr) {
- cmd.UserCallback(commandList, &cmd);
-
- continue;
- }
-
- ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset,
- commandList->IdxBuffer, commandList->VtxBuffer,
- cmd.TextureId);
- rlDrawRenderBatchActive();
- }
- }
-
- rlSetTexture(0);
- rlDisableScissorTest();
- rlEnableBackfaceCulling();
-}
-
-void HandleGamepadButtonEvent(ImGuiIO &io, GamepadButton button, ImGuiKey key) {
- if (IsGamepadButtonPressed(0, button))
- io.AddKeyEvent(key, true);
- else if (IsGamepadButtonReleased(0, button))
- io.AddKeyEvent(key, false);
-}
-
-void HandleGamepadStickEvent(ImGuiIO &io, GamepadAxis axis, ImGuiKey negKey,
- ImGuiKey posKey) {
- constexpr float deadZone = 0.20f;
-
- float axisValue = GetGamepadAxisMovement(0, axis);
-
- io.AddKeyAnalogEvent(negKey, axisValue < -deadZone,
- axisValue < -deadZone ? -axisValue : 0);
- io.AddKeyAnalogEvent(posKey, axisValue > deadZone,
- axisValue > deadZone ? axisValue : 0);
-}
-
-bool ImGui_ImplRaylib_ProcessEvents(void) {
- ImGuiIO &io = ImGui::GetIO();
-
- bool focused = IsWindowFocused();
- if (focused != LastFrameFocused)
- io.AddFocusEvent(focused);
- LastFrameFocused = focused;
-
- // handle the modifyer key events so that shortcuts work
- bool ctrlDown = rlImGuiIsControlDown();
- if (ctrlDown != LastControlPressed)
- io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
- LastControlPressed = ctrlDown;
-
- bool shiftDown = rlImGuiIsShiftDown();
- if (shiftDown != LastShiftPressed)
- io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
- LastShiftPressed = shiftDown;
-
- bool altDown = rlImGuiIsAltDown();
- if (altDown != LastAltPressed)
- io.AddKeyEvent(ImGuiMod_Alt, altDown);
- LastAltPressed = altDown;
-
- bool superDown = rlImGuiIsSuperDown();
- if (superDown != LastSuperPressed)
- io.AddKeyEvent(ImGuiMod_Super, superDown);
- LastSuperPressed = superDown;
-
- // get the pressed keys, just walk the keys so we don
- for (int keyId = KEY_NULL; keyId < KeyboardKey::KEY_KP_EQUAL; keyId++) {
- if (!IsKeyPressed(keyId))
- continue;
- auto keyItr = RaylibKeyMap.find(KeyboardKey(keyId));
- if (keyItr != RaylibKeyMap.end())
- io.AddKeyEvent(keyItr->second, true);
- }
-
- // look for any keys that were down last frame and see if they were down and
- // are released
- for (const auto keyItr : RaylibKeyMap) {
- if (IsKeyReleased(keyItr.first))
- io.AddKeyEvent(keyItr.second, false);
- }
-
- if (io.WantCaptureKeyboard) {
- // add the text input in order
- unsigned int pressed = GetCharPressed();
- while (pressed != 0) {
- io.AddInputCharacter(pressed);
- pressed = GetCharPressed();
- }
- }
-
- if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad &&
- IsGamepadAvailable(0)) {
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP,
- ImGuiKey_GamepadDpadUp);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
- ImGuiKey_GamepadDpadRight);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN,
- ImGuiKey_GamepadDpadDown);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT,
- ImGuiKey_GamepadDpadLeft);
-
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP,
- ImGuiKey_GamepadFaceUp);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
- ImGuiKey_GamepadFaceLeft);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
- ImGuiKey_GamepadFaceDown);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
- ImGuiKey_GamepadFaceRight);
-
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1,
- ImGuiKey_GamepadL1);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2,
- ImGuiKey_GamepadL2);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
- ImGuiKey_GamepadR1);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
- ImGuiKey_GamepadR2);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB,
- ImGuiKey_GamepadL3);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB,
- ImGuiKey_GamepadR3);
-
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT,
- ImGuiKey_GamepadStart);
- HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT,
- ImGuiKey_GamepadBack);
-
- // left stick
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X,
- ImGuiKey_GamepadLStickLeft,
- ImGuiKey_GamepadLStickRight);
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y,
- ImGuiKey_GamepadLStickUp,
- ImGuiKey_GamepadLStickDown);
-
- // right stick
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X,
- ImGuiKey_GamepadRStickLeft,
- ImGuiKey_GamepadRStickRight);
- HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y,
- ImGuiKey_GamepadRStickUp,
- ImGuiKey_GamepadRStickDown);
- }
-
- return true;
-}