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-rw-r--r--vendor/rlImGui-main/rlImGui.cpp795
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diff --git a/vendor/rlImGui-main/rlImGui.cpp b/vendor/rlImGui-main/rlImGui.cpp
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+/**********************************************************************************************
+ *
+ * raylibExtras * Utilities and Shared Components for Raylib
+ *
+ * rlImGui * basic ImGui integration
+ *
+ * LICENSE: ZLIB
+ *
+ * Copyright (c) 2024 Jeffery Myers
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ *copy of this software and associated documentation files (the "Software"), to
+ *deal in the Software without restriction, including without limitation the
+ *rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ *sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ *all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ *FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ *IN THE SOFTWARE.
+ *
+ **********************************************************************************************/
+#include "rlImGui.h"
+
+#include "imgui_impl_raylib.h"
+
+#include "raylib.h"
+#include "rlgl.h"
+
+#include <cstdint>
+#include <limits>
+#include <map>
+#include <math.h>
+
+#ifndef NO_FONT_AWESOME
+#include "extras/FA6FreeSolidFontData.h"
+#endif
+
+static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
+static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
+
+ImGuiContext *GlobalContext = nullptr;
+
+static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
+
+static bool LastFrameFocused = false;
+
+static bool LastControlPressed = false;
+static bool LastShiftPressed = false;
+static bool LastAltPressed = false;
+static bool LastSuperPressed = false;
+
+// internal only functions
+bool rlImGuiIsControlDown() {
+ return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL);
+}
+bool rlImGuiIsShiftDown() {
+ return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT);
+}
+bool rlImGuiIsAltDown() {
+ return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT);
+}
+bool rlImGuiIsSuperDown() {
+ return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER);
+}
+
+void ReloadFonts(void) {
+ ImGuiIO &io = ImGui::GetIO();
+ unsigned char *pixels = nullptr;
+
+ int width;
+ int height;
+ io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
+ Image image = GenImageColor(width, height, BLANK);
+ memcpy(image.data, pixels, width * height * 4);
+
+ Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
+ if (fontTexture && fontTexture->id != 0) {
+ UnloadTexture(*fontTexture);
+ MemFree(fontTexture);
+ }
+
+ fontTexture = (Texture2D *)MemAlloc(sizeof(Texture2D));
+ *fontTexture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ io.Fonts->TexID = fontTexture;
+}
+
+static const char *GetClipTextCallback(ImGuiContext *) {
+ return GetClipboardText();
+}
+
+static void SetClipTextCallback(ImGuiContext *, const char *text) {
+ SetClipboardText(text);
+}
+
+static void ImGuiNewFrame(float deltaTime) {
+ ImGuiIO &io = ImGui::GetIO();
+
+ Vector2 resolutionScale = GetWindowScaleDPI();
+
+#ifndef PLATFORM_DRM
+ if (IsWindowFullscreen()) {
+ int monitor = GetCurrentMonitor();
+ io.DisplaySize.x = float(GetMonitorWidth(monitor));
+ io.DisplaySize.y = float(GetMonitorHeight(monitor));
+ } else {
+ io.DisplaySize.x = float(GetScreenWidth());
+ io.DisplaySize.y = float(GetScreenHeight());
+ }
+
+#if !defined(__APPLE__)
+ if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
+ resolutionScale = Vector2{1, 1};
+#endif
+#else
+ io.DisplaySize.x = float(GetScreenWidth());
+ io.DisplaySize.y = float(GetScreenHeight());
+#endif
+
+ io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
+
+ io.DeltaTime = deltaTime;
+
+ if (io.WantSetMousePos) {
+ SetMousePosition((int)io.MousePos.x, (int)io.MousePos.y);
+ } else {
+ io.AddMousePosEvent((float)GetMouseX(), (float)GetMouseY());
+ }
+
+ auto setMouseEvent = [&io](int rayMouse, int imGuiMouse) {
+ if (IsMouseButtonPressed(rayMouse))
+ io.AddMouseButtonEvent(imGuiMouse, true);
+ else if (IsMouseButtonReleased(rayMouse))
+ io.AddMouseButtonEvent(imGuiMouse, false);
+ };
+
+ setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
+ setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
+ setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
+ setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
+ setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
+
+ {
+ Vector2 mouseWheel = GetMouseWheelMoveV();
+ io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
+ }
+
+ if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors) {
+ if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) {
+ ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
+ if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor) {
+ CurrentMouseCursor = imgui_cursor;
+ if (io.MouseDrawCursor ||
+ imgui_cursor == ImGuiMouseCursor_None) {
+ HideCursor();
+ } else {
+ ShowCursor();
+
+ if (!(io.ConfigFlags &
+ ImGuiConfigFlags_NoMouseCursorChange)) {
+ SetMouseCursor((imgui_cursor > -1 &&
+ imgui_cursor < ImGuiMouseCursor_COUNT)
+ ? MouseCursorMap[imgui_cursor]
+ : MOUSE_CURSOR_DEFAULT);
+ }
+ }
+ }
+ }
+ }
+}
+
+static void ImGuiTriangleVert(ImDrawVert &idx_vert) {
+ Color *c;
+ c = (Color *)&idx_vert.col;
+ rlColor4ub(c->r, c->g, c->b, c->a);
+ rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
+ rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
+}
+
+static void ImGuiRenderTriangles(unsigned int count, int indexStart,
+ const ImVector<ImDrawIdx> &indexBuffer,
+ const ImVector<ImDrawVert> &vertBuffer,
+ void *texturePtr) {
+ if (count < 3)
+ return;
+
+ Texture *texture = (Texture *)texturePtr;
+
+ unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
+
+ rlBegin(RL_TRIANGLES);
+ rlSetTexture(textureId);
+
+ for (unsigned int i = 0; i <= (count - 3); i += 3) {
+ ImDrawIdx indexA = indexBuffer[indexStart + i];
+ ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
+ ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
+
+ ImDrawVert vertexA = vertBuffer[indexA];
+ ImDrawVert vertexB = vertBuffer[indexB];
+ ImDrawVert vertexC = vertBuffer[indexC];
+
+ ImGuiTriangleVert(vertexA);
+ ImGuiTriangleVert(vertexB);
+ ImGuiTriangleVert(vertexC);
+ }
+ rlEnd();
+}
+
+static void EnableScissor(float x, float y, float width, float height) {
+ rlEnableScissorTest();
+ ImGuiIO &io = ImGui::GetIO();
+
+ ImVec2 scale = io.DisplayFramebufferScale;
+#if !defined(__APPLE__)
+ if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) {
+ scale.x = 1;
+ scale.y = 1;
+ }
+#endif
+
+ rlScissor((int)(x * scale.x),
+ int((io.DisplaySize.y - (int)(y + height)) * scale.y),
+ (int)(width * scale.x), (int)(height * scale.y));
+}
+
+static void SetupMouseCursors(void) {
+ MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
+ MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
+ MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
+ MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
+ MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
+ MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
+ MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
+ MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
+ MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
+}
+
+void SetupFontAwesome(void) {
+#ifndef NO_FONT_AWESOME
+ static const ImWchar icons_ranges[] = {ICON_MIN_FA, ICON_MAX_FA, 0};
+ ImFontConfig icons_config;
+ icons_config.MergeMode = true;
+ icons_config.PixelSnapH = true;
+ icons_config.FontDataOwnedByAtlas = false;
+
+ icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
+ icons_config.RasterizerMultiply = 1.0f;
+ icons_config.OversampleH = 2;
+ icons_config.OversampleV = 1;
+
+ icons_config.GlyphRanges = icons_ranges;
+
+ ImGuiIO &io = ImGui::GetIO();
+
+ io.Fonts->AddFontFromMemoryCompressedTTF(
+ (void *)fa_solid_900_compressed_data, fa_solid_900_compressed_size,
+ FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
+#endif
+}
+
+void SetupBackend(void) {
+ ImGuiIO &io = ImGui::GetIO();
+ io.BackendPlatformName = "imgui_impl_raylib";
+ io.BackendFlags |=
+ ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos;
+
+#ifndef PLATFORM_DRM
+ io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
+#endif
+
+ io.MousePos = ImVec2(0, 0);
+
+ ImGuiPlatformIO &platformIO = ImGui::GetPlatformIO();
+
+ // platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
+ // platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
+ //
+ // platformIO.Platform_ClipboardUserData = nullptr;
+}
+
+void rlImGuiEndInitImGui(void) {
+ ImGui::SetCurrentContext(GlobalContext);
+
+ SetupFontAwesome();
+
+ SetupMouseCursors();
+
+ SetupBackend();
+
+ ReloadFonts();
+}
+
+static void SetupKeymap(void) {
+ if (!RaylibKeyMap.empty())
+ return;
+
+ // build up a map of raylib keys to ImGuiKeys
+ RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
+ RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
+ RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
+ RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
+ RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
+ RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
+ RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
+ RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
+ RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
+ RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
+ RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
+ RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
+ RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
+ RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
+ RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
+ RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
+ RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
+ RaylibKeyMap[KEY_A] = ImGuiKey_A;
+ RaylibKeyMap[KEY_B] = ImGuiKey_B;
+ RaylibKeyMap[KEY_C] = ImGuiKey_C;
+ RaylibKeyMap[KEY_D] = ImGuiKey_D;
+ RaylibKeyMap[KEY_E] = ImGuiKey_E;
+ RaylibKeyMap[KEY_F] = ImGuiKey_F;
+ RaylibKeyMap[KEY_G] = ImGuiKey_G;
+ RaylibKeyMap[KEY_H] = ImGuiKey_H;
+ RaylibKeyMap[KEY_I] = ImGuiKey_I;
+ RaylibKeyMap[KEY_J] = ImGuiKey_J;
+ RaylibKeyMap[KEY_K] = ImGuiKey_K;
+ RaylibKeyMap[KEY_L] = ImGuiKey_L;
+ RaylibKeyMap[KEY_M] = ImGuiKey_M;
+ RaylibKeyMap[KEY_N] = ImGuiKey_N;
+ RaylibKeyMap[KEY_O] = ImGuiKey_O;
+ RaylibKeyMap[KEY_P] = ImGuiKey_P;
+ RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
+ RaylibKeyMap[KEY_R] = ImGuiKey_R;
+ RaylibKeyMap[KEY_S] = ImGuiKey_S;
+ RaylibKeyMap[KEY_T] = ImGuiKey_T;
+ RaylibKeyMap[KEY_U] = ImGuiKey_U;
+ RaylibKeyMap[KEY_V] = ImGuiKey_V;
+ RaylibKeyMap[KEY_W] = ImGuiKey_W;
+ RaylibKeyMap[KEY_X] = ImGuiKey_X;
+ RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
+ RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
+ RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
+ RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
+ RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
+ RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
+ RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
+ RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
+ RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
+ RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
+ RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
+ RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
+ RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
+ RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
+ RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
+ RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
+ RaylibKeyMap[KEY_END] = ImGuiKey_End;
+ RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
+ RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
+ RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
+ RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
+ RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
+ RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
+ RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
+ RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
+ RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
+ RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
+ RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
+ RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
+ RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
+ RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
+ RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
+ RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
+ RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
+ RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
+ RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
+ RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
+ RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
+ RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
+ RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
+ RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
+ RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
+ RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
+ RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
+ RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
+ RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
+ RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
+ RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
+ RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
+ RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
+ RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
+ RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
+ RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
+ RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
+ RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
+ RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
+ RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
+ RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
+ RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
+ RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
+ RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
+ RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
+ RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
+ RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
+}
+
+static void SetupGlobals(void) {
+ LastFrameFocused = IsWindowFocused();
+ LastControlPressed = false;
+ LastShiftPressed = false;
+ LastAltPressed = false;
+ LastSuperPressed = false;
+}
+
+void rlImGuiBeginInitImGui(void) {
+ SetupGlobals();
+ if (GlobalContext == nullptr)
+ GlobalContext = ImGui::CreateContext(nullptr);
+ SetupKeymap();
+
+ ImGuiIO &io = ImGui::GetIO();
+ io.Fonts->AddFontDefault();
+}
+
+void rlImGuiSetup(bool dark) {
+ rlImGuiBeginInitImGui();
+
+ if (dark)
+ ImGui::StyleColorsDark();
+ else
+ ImGui::StyleColorsLight();
+
+ rlImGuiEndInitImGui();
+}
+
+void rlImGuiReloadFonts(void) {
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ReloadFonts();
+}
+
+void rlImGuiBegin(void) {
+ ImGui::SetCurrentContext(GlobalContext);
+ rlImGuiBeginDelta(GetFrameTime());
+}
+
+void rlImGuiBeginDelta(float deltaTime) {
+ ImGui::SetCurrentContext(GlobalContext);
+ ImGuiNewFrame(deltaTime);
+ ImGui_ImplRaylib_ProcessEvents();
+ ImGui::NewFrame();
+}
+
+void rlImGuiEnd(void) {
+ ImGui::SetCurrentContext(GlobalContext);
+ ImGui::Render();
+ ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
+}
+
+void rlImGuiShutdown(void) {
+ if (GlobalContext == nullptr)
+ return;
+
+ ImGui::SetCurrentContext(GlobalContext);
+ ImGui_ImplRaylib_Shutdown();
+
+ ImGui::DestroyContext(GlobalContext);
+ GlobalContext = nullptr;
+}
+
+void rlImGuiImage(const Texture *image) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ImGui::Image((ImTextureID)image,
+ ImVec2(float(image->width), float(image->height)));
+}
+
+bool rlImGuiImageButton(const char *name, const Texture *image) {
+ if (!image)
+ return false;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ return ImGui::ImageButton(
+ name, (ImTextureID)image,
+ ImVec2(float(image->width), float(image->height)));
+}
+
+bool rlImGuiImageButtonSize(const char *name, const Texture *image,
+ ImVec2 size) {
+ if (!image)
+ return false;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ return ImGui::ImageButton(name, (ImTextureID)image, size);
+}
+
+void rlImGuiImageSize(const Texture *image, int width, int height) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
+}
+
+void rlImGuiImageSizeV(const Texture *image, Vector2 size) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
+}
+
+void rlImGuiImageRect(const Texture *image, int destWidth, int destHeight,
+ Rectangle sourceRect) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ImVec2 uv0;
+ ImVec2 uv1;
+
+ if (sourceRect.width < 0) {
+ uv0.x = -((float)sourceRect.x / image->width);
+ uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
+ } else {
+ uv0.x = (float)sourceRect.x / image->width;
+ uv1.x = uv0.x + (float)(sourceRect.width / image->width);
+ }
+
+ if (sourceRect.height < 0) {
+ uv0.y = -((float)sourceRect.y / image->height);
+ uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
+ } else {
+ uv0.y = (float)sourceRect.y / image->height;
+ uv1.y = uv0.y + (float)(sourceRect.height / image->height);
+ }
+
+ ImGui::Image((ImTextureID)image,
+ ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
+}
+
+void rlImGuiImageRenderTexture(const RenderTexture *image) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ rlImGuiImageRect(&image->texture, image->texture.width,
+ image->texture.height,
+ Rectangle{0, 0, float(image->texture.width),
+ -float(image->texture.height)});
+}
+
+void rlImGuiImageRenderTextureFit(const RenderTexture *image, bool center) {
+ if (!image)
+ return;
+
+ if (GlobalContext)
+ ImGui::SetCurrentContext(GlobalContext);
+
+ ImVec2 area = ImGui::GetContentRegionAvail();
+
+ float scale = area.x / image->texture.width;
+
+ float y = image->texture.height * scale;
+ if (y > area.y) {
+ scale = area.y / image->texture.height;
+ }
+
+ int sizeX = int(image->texture.width * scale);
+ int sizeY = int(image->texture.height * scale);
+
+ if (center) {
+ ImGui::SetCursorPosX(0);
+ ImGui::SetCursorPosX(area.x / 2 - sizeX / 2);
+ ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
+ }
+
+ rlImGuiImageRect(&image->texture, sizeX, sizeY,
+ Rectangle{0, 0, float(image->texture.width),
+ -float(image->texture.height)});
+}
+
+// raw ImGui backend API
+bool ImGui_ImplRaylib_Init(void) {
+ SetupGlobals();
+
+ SetupKeymap();
+
+ SetupMouseCursors();
+
+ SetupBackend();
+
+ return true;
+}
+
+void Imgui_ImplRaylib_BuildFontAtlas(void) { ReloadFonts(); }
+
+void ImGui_ImplRaylib_Shutdown() {
+ ImGuiIO &io = ImGui::GetIO();
+ Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
+
+ if (fontTexture) {
+ UnloadTexture(*fontTexture);
+ MemFree(fontTexture);
+ }
+
+ io.Fonts->TexID = 0;
+}
+
+void ImGui_ImplRaylib_NewFrame(void) { ImGuiNewFrame(GetFrameTime()); }
+
+void ImGui_ImplRaylib_RenderDrawData(ImDrawData *draw_data) {
+ rlDrawRenderBatchActive();
+ rlDisableBackfaceCulling();
+
+ for (int l = 0; l < draw_data->CmdListsCount; ++l) {
+ const ImDrawList *commandList = draw_data->CmdLists[l];
+
+ for (const auto &cmd : commandList->CmdBuffer) {
+ EnableScissor(
+ cmd.ClipRect.x - draw_data->DisplayPos.x,
+ cmd.ClipRect.y - draw_data->DisplayPos.y,
+ cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x),
+ cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
+ if (cmd.UserCallback != nullptr) {
+ cmd.UserCallback(commandList, &cmd);
+
+ continue;
+ }
+
+ ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset,
+ commandList->IdxBuffer, commandList->VtxBuffer,
+ cmd.TextureId);
+ rlDrawRenderBatchActive();
+ }
+ }
+
+ rlSetTexture(0);
+ rlDisableScissorTest();
+ rlEnableBackfaceCulling();
+}
+
+void HandleGamepadButtonEvent(ImGuiIO &io, GamepadButton button, ImGuiKey key) {
+ if (IsGamepadButtonPressed(0, button))
+ io.AddKeyEvent(key, true);
+ else if (IsGamepadButtonReleased(0, button))
+ io.AddKeyEvent(key, false);
+}
+
+void HandleGamepadStickEvent(ImGuiIO &io, GamepadAxis axis, ImGuiKey negKey,
+ ImGuiKey posKey) {
+ constexpr float deadZone = 0.20f;
+
+ float axisValue = GetGamepadAxisMovement(0, axis);
+
+ io.AddKeyAnalogEvent(negKey, axisValue < -deadZone,
+ axisValue < -deadZone ? -axisValue : 0);
+ io.AddKeyAnalogEvent(posKey, axisValue > deadZone,
+ axisValue > deadZone ? axisValue : 0);
+}
+
+bool ImGui_ImplRaylib_ProcessEvents(void) {
+ ImGuiIO &io = ImGui::GetIO();
+
+ bool focused = IsWindowFocused();
+ if (focused != LastFrameFocused)
+ io.AddFocusEvent(focused);
+ LastFrameFocused = focused;
+
+ // handle the modifyer key events so that shortcuts work
+ bool ctrlDown = rlImGuiIsControlDown();
+ if (ctrlDown != LastControlPressed)
+ io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
+ LastControlPressed = ctrlDown;
+
+ bool shiftDown = rlImGuiIsShiftDown();
+ if (shiftDown != LastShiftPressed)
+ io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
+ LastShiftPressed = shiftDown;
+
+ bool altDown = rlImGuiIsAltDown();
+ if (altDown != LastAltPressed)
+ io.AddKeyEvent(ImGuiMod_Alt, altDown);
+ LastAltPressed = altDown;
+
+ bool superDown = rlImGuiIsSuperDown();
+ if (superDown != LastSuperPressed)
+ io.AddKeyEvent(ImGuiMod_Super, superDown);
+ LastSuperPressed = superDown;
+
+ // get the pressed keys, just walk the keys so we don
+ for (int keyId = KEY_NULL; keyId < KeyboardKey::KEY_KP_EQUAL; keyId++) {
+ if (!IsKeyPressed(keyId))
+ continue;
+ auto keyItr = RaylibKeyMap.find(KeyboardKey(keyId));
+ if (keyItr != RaylibKeyMap.end())
+ io.AddKeyEvent(keyItr->second, true);
+ }
+
+ // look for any keys that were down last frame and see if they were down and
+ // are released
+ for (const auto keyItr : RaylibKeyMap) {
+ if (IsKeyReleased(keyItr.first))
+ io.AddKeyEvent(keyItr.second, false);
+ }
+
+ if (io.WantCaptureKeyboard) {
+ // add the text input in order
+ unsigned int pressed = GetCharPressed();
+ while (pressed != 0) {
+ io.AddInputCharacter(pressed);
+ pressed = GetCharPressed();
+ }
+ }
+
+ if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad &&
+ IsGamepadAvailable(0)) {
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP,
+ ImGuiKey_GamepadDpadUp);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
+ ImGuiKey_GamepadDpadRight);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN,
+ ImGuiKey_GamepadDpadDown);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT,
+ ImGuiKey_GamepadDpadLeft);
+
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP,
+ ImGuiKey_GamepadFaceUp);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
+ ImGuiKey_GamepadFaceLeft);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
+ ImGuiKey_GamepadFaceDown);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
+ ImGuiKey_GamepadFaceRight);
+
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1,
+ ImGuiKey_GamepadL1);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2,
+ ImGuiKey_GamepadL2);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
+ ImGuiKey_GamepadR1);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
+ ImGuiKey_GamepadR2);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB,
+ ImGuiKey_GamepadL3);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB,
+ ImGuiKey_GamepadR3);
+
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT,
+ ImGuiKey_GamepadStart);
+ HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT,
+ ImGuiKey_GamepadBack);
+
+ // left stick
+ HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X,
+ ImGuiKey_GamepadLStickLeft,
+ ImGuiKey_GamepadLStickRight);
+ HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y,
+ ImGuiKey_GamepadLStickUp,
+ ImGuiKey_GamepadLStickDown);
+
+ // right stick
+ HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X,
+ ImGuiKey_GamepadRStickLeft,
+ ImGuiKey_GamepadRStickRight);
+ HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y,
+ ImGuiKey_GamepadRStickUp,
+ ImGuiKey_GamepadRStickDown);
+ }
+
+ return true;
+}