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diff --git a/vendor/rlImGui-main/examples/simple.cpp b/vendor/rlImGui-main/examples/simple.cpp
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-/*******************************************************************************************
-*
-* raylib-extras [ImGui] example - Simple Integration
-*
-* This is a simple ImGui Integration
-* It is done using C++ but with C style code
-* It can be done in C as well if you use the C ImGui wrapper
-* https://github.com/cimgui/cimgui
-*
-* Copyright (c) 2021 Jeffery Myers
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include "raymath.h"
-
-#include "imgui.h"
-#include "rlImGui.h"
-
-int main(int argc, char* argv[])
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1280;
- int screenHeight = 800;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
- InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - simple ImGui Demo");
- SetTargetFPS(144);
- rlImGuiSetup(true);
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- BeginDrawing();
- ClearBackground(DARKGRAY);
-
- // start ImGui Conent
- rlImGuiBegin();
-
- // show ImGui Content
- bool open = true;
- ImGui::ShowDemoWindow(&open);
-
- // end ImGui Content
- rlImGuiEnd();
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- rlImGuiShutdown();
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file