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-rw-r--r--vendor/rlImGui-main/examples/asset_browser/main.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/vendor/rlImGui-main/examples/asset_browser/main.cpp b/vendor/rlImGui-main/examples/asset_browser/main.cpp
deleted file mode 100644
index 5119ce9..0000000
--- a/vendor/rlImGui-main/examples/asset_browser/main.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*******************************************************************************************
-*
-* raylib-extras [ImGui] example - asset browser
-*
-* This is a more complex ImGui Integration
-* It shows how to build windows on top of 2d and 3d views using a render texture
-*
-* Copyright (c) 2024 Jeffery Myers
-*
-********************************************************************************************/
-
-
-#include "raylib.h"
-#include "raymath.h"
-
-#include "imgui.h"
-#include "rlImGui.h"
-#include "rlImGuiColors.h"
-#include "extras/FA6FreeSolidFontData.h"
-
-#include "asset_browser.h"
-
-#include <limits>
-
-
-ImFont* IconFont = nullptr;
-
-int main(int argc, char* argv[])
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1900;
- int screenHeight = 900;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
- InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Asset browser");
- SetTargetFPS(144);
-
- rlImGuiBeginInitImGui();
- ImGui::StyleColorsDark();
-
-
- static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
- ImFontConfig icons_config;
- icons_config.MergeMode = true;
- icons_config.PixelSnapH = true;
- icons_config.FontDataOwnedByAtlas = false;
-
- icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
- icons_config.RasterizerMultiply = 1.0f;
- icons_config.OversampleH = 2;
- icons_config.OversampleV = 1;
-
- icons_config.GlyphRanges = icons_ranges;
-
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, 12, &icons_config, icons_ranges);
-
- icons_config.MergeMode = false;
- IconFont = io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, 72, &icons_config, icons_ranges);
-
- rlImGuiEndInitImGui();
-
- AssetBrowserPanel assetBrowser;
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
-
- BeginDrawing();
- ClearBackground(DARKGRAY);
-
- rlImGuiBegin();
-
- ImGui::SetNextWindowPos(ImVec2(0, 0));
- ImGui::SetNextWindowSize(ImVec2(float(GetScreenWidth()), float(GetScreenHeight())));
- if (ImGui::Begin("Frame", 0, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings))
- {
- assetBrowser.Show();
- }
- ImGui::End();
-
- rlImGuiEnd();
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- rlImGuiShutdown();
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file